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I am a modeler, just like you probably are, dear reader. This tutorial is intended for those of you,who are just getting started in this wonderful hobby- and obviously, need lots of advice on how todesign, build, fly. Looking through the web, I did not find one full, comprehensive walkthrough fordesigning an aircraft, where the author would set himself guidelines and talk through until the finaldesign. I will be a pioneer in doing this- and excuse me if I do not succeed in some areas.
Here, you will find references to software (almost all freeware, and those that aren’t
- have manyfreeware substitutes), many pictures, explanations, aerodynamics and what-not. I am writing thiswalkthrough for everyone- beginners will understand, and those of you that are advanced will profitas well.This is part one to this walkthrough, which will be broken up into four parts (part I: settingspecifications and designing the wing, part II: designing the fuselage and tail, part III: virtualprototype tests, Part IV: extras on flight mechanics).
Setting your design specifications is crucial- even if you in the end design a successful, flying,aircraft, you would have been designing
to make it fly
, not make it fly
the way you want
just making it fly is only half the job…
This is a guideline for those who will be designing your own airplanes, here is a guideline takenfrom the awesome site http://www.airfieldmodels.com/index.html (to clear myself, I am not the
owner of this list- check the bibliography):
Purpose of the model
Modern, Old Timer, Scale, Sleek, etc.
Should the model be self-stabilizing, neutrally stable or somewhere inbetween?
Traditional wood,composite, etc.
Landing gear system
Break-down for transportation