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Chaos Codex: Eternal Slaves of Chaos (Simplified)

Chaos Codex: Eternal Slaves of Chaos (Simplified)

Ratings: (0)|Views: 2,363|Likes:
Published by Vladsimpaler
There have been a lot of requests for a not-so-random ESoC codex, so, here it is!

I have not completely relented of course as there is still a little randomness, but much of it is gone. Thoughts?

Update: Now in version 1.1. I have reduced the costs on a lot of stuff that I noticed wasn't being used at all. The Daemons side of the codex has especially had their costs reduced. The Greater Daemons have all pretty much had their cost reduced by 100 points as an all-Daemons army was terribly hard to do. : )

Recommended music for listening to when reading this codex: Bolt Thrower's "Realm of Chaos" album.

If you would like to see the original version, check out this link: http://www.scribd.com/doc/26955120/Warhammer-40k-Chaos-Codex-Has-Chaos-Space-Marines-Daemons-and-LatD
There have been a lot of requests for a not-so-random ESoC codex, so, here it is!

I have not completely relented of course as there is still a little randomness, but much of it is gone. Thoughts?

Update: Now in version 1.1. I have reduced the costs on a lot of stuff that I noticed wasn't being used at all. The Daemons side of the codex has especially had their costs reduced. The Greater Daemons have all pretty much had their cost reduced by 100 points as an all-Daemons army was terribly hard to do. : )

Recommended music for listening to when reading this codex: Bolt Thrower's "Realm of Chaos" album.

If you would like to see the original version, check out this link: http://www.scribd.com/doc/26955120/Warhammer-40k-Chaos-Codex-Has-Chaos-Space-Marines-Daemons-and-LatD

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Published by: Vladsimpaler on Apr 07, 2010
Copyright:Attribution Non-commercial

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11/15/2012

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Something in Warpspace stirs...
[++Eternal Slaves of Chaos++]
Dark and Terrible is the Universe.
 
Empires rise and fall like the ocean's tide.
 
In the Eye of Terror lies an evil beyond all mortal comprehension, one more fearsome thanany threat posed by mortals.
 
It is a rent in the void of space, where the beings of Chaos flow through, unhindered bysuch primitive ideas like reality.
[++Special Thanks: Black Antelope ++]
1.
 
Introduction and Title Page2.
 
Special Rules Part I3.
 
Special Rules Part II4.
 
Special Rules Part III5.
 
Paths, Chaos Armor, Chaos Weapons6.
 
Chaotic Attribute Table and explanations part I7.
 
Chaotic Attributes explained part II8.
 
Chaos Rewards9.
 
Weapons and Mounts10.
 
Daemon Weapons, Cults, and Veteran Skills11.
 
Origins and other wargear and psychic wargear12.
 
Vehicular Upgrades13.
 
Psychic Powers14.
 
HQ Choice: Marine Champion15.
 
HQ Choice: Marine Sorcerer16.
 
HQ Choice: Dark Apostle17.
 
HQ Choice: Greater Daemon18.
 
HQ Choice: Humanoid Champion19.
 
HQ Choice: Humanoid Sorcerer20.
 
HQ Choice: Skeletal Champion21.
 
Dedicated Transports: Rhino and Chimera22.
 
Dedicated Transports: Renegade Transport23.
 
Troops Choice: Humanoid Renegades24.
 
Troops Choice: Marine Renegades25.
 
Troops Choices: Mutants and Possessed26.
 
Lesser Daemons27.
 
Fast Attack Choice: Mounted Renegades28.
 
Fast Attack Choice: Raptors29.
 
Fast Attack Choices: Chaos Spawn andRenegade Walkers30.
 
Chaos Beasts31.
 
Elites Choice: Chosen32.
 
Elites Choice: Big Mutants33.
 
Elites Choice: Chaos Dreadnoughts34.
 
Elites Choice: Renegade TechnologicalAdvisors35.
 
Elites Choice: Terminators36.
 
Chosen Daemons37.
 
Heavy Support Choice: Defiler38.
 
Heavy Support Choice: Havocs39.
 
Heavy Support Choices: Predator andVindicator40.
 
Heavy Support Choices: Land Raider and LandRaider-Legionnaire Class41.
 
Heavy Support Choice: Renegade HeavyVehicles42.
 
Heavy Support Choice: Obliterator Cult43.
 
Skarbrand the Exiled and Kairos Fateweaver44.
 
Kugath, Plaguefather and Hathothamon Saator45.
 
Deranged Derek 46.
 
Inquisitor Valshezzar and Captain Halgon47.
 
Ferin Grimjaw and The Black Antelope48.
 
Lessei Moondancer49.
 
Abaddon the Despoiler and Ahriman50.
 
Cypher and Lufgt Huron "Blackheart"51.
 
Doomrider and Typhus52.
 
Fabius Bile and Kharn the Betrayer53.
 
Lucius the Eternal
 
[++Special Rules++]
Animosity:
 The Chaos gods are all rivals in some way, shape, or form but they each have an archenemy, thepolar opposite of themselves. Khorne hates Slaanesh and vice versa, and Tzeentch hates Nurgleand vice versa. If at the start of the movement phase, a marked unit is within 24" of a Rival unitthey must take a Ld test:Pass - Act as normalFail -
The unit moves towards the nearest Rival unit by the shortest route possible. If this move bringsthem into base contact, they count as charging and assault the rival unit as if it was an enemy. If not inbase contact, they must fire any ranged weapons at the unit. Additionally, a Marked IC may not join a unitwith a different mark."
Aspire to Glory
 First of all, there may only be one Aspiring Champion OR an Apprentice Sorcerer in a squad atany time, and there may not be both an Apprentice and an Aspiring Champion in the squad at thesame time.Though all Aspiring Champions and Apprentice sorcerers purchased as part of a squad start withall of the weapons and war-gear of that squad, they may only take options from that squad.Aspiring Champions and Apprentice Sorcerers purchased as an HQ choice must purchase anywar-gear that modifies movement that the squad they are joined starts out with but they do notlose their original war-gear.For example, an Aspiring Champion as an HQ choice purchased joins a Chaos Biker squad. Hemust then purchase a Bike. If he joins a Raptor squad, he must purchase a Tactical Assault Pack.Finally, there may only be one Legendary Champion or Major Sorcerer per army. If a LegendaryChampion is taken, one Chosen squad may be taken as a Troops Choice.
Chaotic Attributes:
 
Troops, Fast Attack, and Heavy Support 
may purchase up to 2 Chaotic Attributes that areavailable to squads for that point cost per model unless they are Daemons.
 Elites
may purchase up to 3 Chaotic Attributes that are available to squads for the point cost permodel.
 HQ
choices (unless they are Greater Daemons) may purchase up to 150 points of ChaosAttributes or attributes up to their god's sacred number, whichever comes first.HQ choices who have the Mark of Undivided or no Mark at all may only take up to 5 Chaosattributes.For Daemons: Reroll any Chaotic Attribute if it is Giant Growth
 Lesser Daemons and Beasts
may take up to one free Chaotic Attribute available to squads
Chosen Daemons
may take up to two free Chaotic Attributes available to squads
Greater Daemons
may take up to 45 points of Chaotic Attributes free
 
Chaos Daemons:
 All Chaos Daemons are Fearless and Eternal Warriors and suffer from Instability. All ChaosDaemons start in Reserve. Next, all Chaos Daemons that have a Save characteristic consider it aninvulnerable save with the exception of Daemon Princes. Force Weapons (on a successfulpsychic test) do d3 wounds to Chaos Daemons.
Daemonic Assault:
 This special rule only comes into play if your army is only comprised of Chaos Daemons andDaemon Princes.No model in this army is ever placed on the field during deployment but your opponent(s) set upas the mission calls for. All units in this army start in reserve even if the mission doesn't call forit.You should declare what the units are and if independent characters are on their own or insquads.At the beginning of your first turn, as best you can divide your army into 2 different blocks thatshould try and have the same number of models.Then, choose one of the blocks and roll a d6. On a 1-2 the gods are in a fickle mood or perhapshave better plans and choose the other block. On a 3-6, the gods are content with your choice,only because it suits them, not because they care about your 'choice'.If your army consists of only Daemons of a certain mark, add +1 to this roll. If your armyconsists of daemons with rival Marks, you receive -1 to this roll.The units in that block then Deep Strike on your first turn, and the remaining units in the otherblock roll for Reserves as normal. Whenever a unit becomes available, it enters via Deep Strike.
Icons:
 There are 2 types of Icons, Summoning and Personal Icons. The type of Daemons that are able tobe summoned depend on the Mark of the Icon bearer. An Undivided Icon can summon daemonsregardless of mark, and daemons summoned from Undivided icons are not subject to animosity.
Summoning:
This type of Icon may be used for any type of Daemon except for Greater Daemons.Whenever a Daemon squad becomes available, it may be 'summoned' within 6" of the IconBearer. They do not suffer from deep-strike mishaps. Any units besides Possessed and Raptorsand Obliterators may take a Summoning Icon for +2 points. Daemons that are summoned fromSummoning Icons may move but may not assault.
Personal:
Personal icons are used for summoning Greater Daemons. When the Greater Daemonbecomes available, remove the Personal Icon bearer from the game and place the GreaterDaemon over where the Personal Icon bearer once stood. If the icon bearer is slain, place theGreater Daemon where the bearer once stood, but from now on the Greater Daemon takes allInstability tests on 3d6 instead of 2d6. Daemons that are summoned from Personal Icons maymove but may not shoot or assault.

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