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warhammer 40k Super Heavy Flyer table

warhammer 40k Super Heavy Flyer table

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Published by bar woolf

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Categories:Types, Calendars
Published by: bar woolf on Apr 07, 2010
Copyright:Attribution Non-commercial

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04/24/2013

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SUPER-HEAVY FLYERS DAMAGE TABLESGLANCING HIT(S+D6 ROLL EQUALS ARMOUR VALUE)1 Gun Crew Shaken
One weapon may not shoot (chosen by opponent).
2 Gun Crew Shaken
One weapon may not shoot (chosen by opponent).
3 Pilot Shaken
Roll 1D6 immediately. On a 1-3 the aircraft turns 45O left,0n a 4-6 the aircraft turns 45O right. The flyer may not turnagain for the remainder of this turn, and must remain facingin this direction when it shoots and moves off the table.
4 Engines Damaged
From now on there is a –1 modifier to the dice roll made tosee if this flyer returns to the table after each attack run.The modifier is cumulative, so a flyer which suffered twoengine damaged result would suffer a –2 modifier, etc.
5 Field or
One weapon or field chosen by opponent is
Weapon Destroyed
destroyed.
 6 Major Damage
Loose one structure point and roll again on the penetratinghit table. If reduced to ‘0’ damage points then roll on theCatastrophic Damage table instead.
 
PENETRATING HIT(S+D6 ROLL BEATS ARMOUR VALUE)1 Pilot Shaken
Roll 1D6 immediately. On a 1-3 the aircraft turns 45O left,0n a 4-6 the aircraft turns 45O right. The flyer may not turnagain for the remainder of this turn, and must remain facingin this direction when it shoots and moves off the table.
2 Engines Damaged
From now on there is a –1 modifier to the dice roll made tosee if this flyer returns to the table after each attack run.The modifier is cumulative, so a flyer which suffered twoengine damaged result would suffer a –2 modifier, etc.
3 Field or Weapon
One weapon or field chosen by opponent is
 Destroyed
destroyed.
4 Major Damage
Lose one structure point and roll again on the Glancing Hittable. If reduced to ‘0’ damage points, roll on theCatastrophic Damage table instead.
5 Major Damage
Lose one structure point and roll again on the Glancing Hittable. If reduced to ‘0’ structure points, roll on theCatastrophic Damage table instead.
6 Chain Reaction
Lose one structure point and roll again on this table. If reduced to ‘0’ structure points, roll on the CatastrophicDamage table instead.

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