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Core 2 Mobo Shootout!
Find out which mobo is best tobuy for Intel’s smokin’ fast CPU!
The Fastest PC Ever!
This quad-core beastslayed our benchmarks!
This is 
NEXT-GENPC GAMING!
MINIMUM BS • JANUARY 2007
Your PC Problems Solved?
Virtual machines can maketroubleshooting simple!
ThisCARDcanrender thisGIRL at 60 framesper second!
DirectX 10 delivers the mostrealistic graphics you've ever seen!
 
PC graphics that surpass EVERY console! First DirectX 10 card – Tested & reviewed! 5 cool technologies that revolutionize gaming!
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Don’t upgrade without reading our definitive review! 
The Official Verdict 
 Windows Vista
 
REVIEWED:Nvidia'sGeForce8800 GTX
 
40
 Vista Reviewed!
 
Find out how Microsoft’snext version of Windowsstacks up.
TheGoodand BadofIn-Game Ads
Contents
Ed Word
Please send feedback and anything but fruitcaketo
 
will@maximumpc.com.
JANUARY 2007 
 MAXIMUM  P
05
I
was floored by the deluge of feedback I receivedabout my
Battlefield 2142 review
(December 2006).It turns out that you guys really don’t like in-game adsin any form—at least you don’t think you do. You guysare even talking about boycotting every game thatuses in-game ads. But not all in-game ads are bad.The problem with the game industry is thatdevelopment costs are skyrocketing. A triple-A,single-player title shipping this holiday probably cost$20 million to create. Games that include copiouscontent—like MMOs—can cost twice that. Anddevelopments costs are only going up in the future.To break even on a $20 million game, thedeveloper needs to sell more than 400,000 copiesat $50 a pop. (To keep the math simple, I’m going toskip the retailer’s cut of the profit, marketing costs,packaging and distribution, and the rest of theincidentals). Now 400,000 doesn’t sound like a lot ofcopies, but it is—especially for a single-platform title,and especially if that platform is the PC. To put thenumber in perspective,
Half-Life 2
is one of the best-selling PC shooters ever, and it’s only moved 4 millioncopies since 2004.While the cost of game development hasskyrocketed over the last 10 years, the price of gameshas remained relatively steady. We’re just now makingthe jump from $50 to $60, and only for PS3 and Xbox360 games, so far. Although games are selling morecopies, developers and publishers still have to recoupmassive development costs—not to mention thelosses on failed games.To cover the gap, some companies haveembraced subscription models, where you pay amonthly fee to play. Other publishers have boostedrevenue by selling small add-ons that enhance thebase game. But in-game advertising isn’t anythingnew. Companies have been placing ads in theirgames for several years. These ads aren’t all bannersor billboards; there are pop soundtracks and in-gameproduct placements too. As the trend continues, there will inevitably besome offensive in-game ads, but most are inoffensive,and won’t hurt us (or our hobby). Here’s my rule:
In-game ads shouldn’t distract me from the gameI’m playing.
They should fit in with the setting.They shouldn’t be animated or use a distractingcolor palette. And they shouldn’t collect any moreinformation about me than a similar web ad would.If in-game ads let developers make moreinnovative games, without passing the added costto me, then I say, “Bring ‘em on”—as long as theyfollow my rule. 
48
Get Virtual
Learn to use virtualmachines to maketroubleshooting yourPC easier!Next-gen consoles be damned! Thelatest hardware and software willknock your socks off!
 
26
 
 This isDirectX 10 Gaming
Features
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07 
 
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EDITORIAL
EDITOR IN CHIEF
Will Smith
MANAGING EDITOR
Katherine Stevenson
EXECUTIVE EDITOR
Michael Brown
SENIOR EDITOR
Gordon Mah Ung
ASSOCIATE EDITOR
David Murphy 
SPECIAL PROJECTS EDITOR
Steve Klett
CONTRIBUTING WRITERS
Norman Chan, Gord Goble, TomHalfhill, Cameron Lewis, Paul Lilly, Thomas McDonald
EDITOR EMERITUS
Andrew SanchezART
ART DIRECTOR
Natalie Jeday 
ASSOCIATE ART DIRECTOR
Boni Uzilevsky 
PHOTO EDITOR
Mark Madeo
ASSOCIATE PHOTOGRAPHER
Samantha Berg
CONTRIBUTING PHOTOGRAPHER
Sandra SilbereisenBUSINESS
ASSOCIATE PUBLISHER
Anthony Danzi646-723-5453, adanzi@futureus-inc.com
SOUTH WESTERN ADå DIRECTOR
Dave Lynn949-360-4443, dlynn@futureus-inc.com
NATIONAL SALES MANAGER, ENTERTAINMENT
Isaac Ugay 714-381-3419, iugay@futureus-inc.com
NORTH WESTERN AD DIRECTOR
Stacey Levy 925-964-1205, slevy@futureus-inc.com
EASTERN AD MANAGER
Larry Presser646-723-5459, lpresser@futureus-inc.com
EASTERN SALES MANAGER
Kristin Kelleher646-723-5491, kkelleher@futureus-inc.com
ADVERTISING COORDINATOR
 Jose Urrutia650-238-2498, jurrutia@futureus-inc.com
MARKETING COORDINATOR
Michael BasilioPRODUCTION
PRODUCTION DIRECTOR
Richie Lesovoy 
PRODUCTION COORDINATOR
Dan Mallory CIRCULATION
CIRCULATION MANAGER
Peter Kelly 
NEWSSTAND MANAGER
Elliott Kiger
PRINT ORDER COORDINATOR
Heidi Hapin
FULFILLMENT MANAGER
Peggy Mores
 Quick Start
 
 AMD’s new 4x4platform and CPUs unveiled! .................
08
 Head2Head
 
Intel’s mobile CPUsface off....................................................
16
 WatchDog
 
Maximum PC takesa bite out of bad gear .............................
22
How To
 
Build and host your ownblog, in less than an hour! ......................
55
 Ask the Doctor
 
Diagnosingand curing your PC problems ................
58
Contents
R&D
 
How Voice over IP (VoIP)telephony works ..................................
60
In the Lab
 
 Vista test beds;USB thumb drive benchmarks ............
62
 In/Out
 
You write, we respond..........
94
Rig of the Month
 
Brian Carter’sBoeing 737 mod ..................................
96
DepartmentsReviews
Gaming rig
 
Maingear F131..............
64
 Videocard
 
 Asus EN8800 GTX .........
66
Motherboards
Foxconn 975X7AB-8EKRS2H; Asus P5N32-SLI Premium;EVGA nForce 680i ...................................
68
 Videocard
 
BFG GeForce8800 GTS ..................................................
70
 Videocard
HIS X1950 ProIceQ3 Turbo ............................................
70
Network storage
 
BuffaloLinkStation Pro ........................................
72
Streaming device
 
RokuSoundBridge Radio..................................
72
USB thumb drives
CorsairFlash Voyager; Patriot Xporter XT;Kingston DataTraveler Secure .................
73
JANUARY 2007
 MAXIMUM  P
07
74
Splinter Cell: Double Agent
.............
74
Reservoir Dogs
.....................................
75
Sid Meier’s Railroads
.........................
75
Gaming
73
FUTURE US, INC
4000 Shoreline Court, Suite 400, South San Francisco, CA 94080www.futureus-inc.comPRESIDENT
 Jonathan Simpson-Bint
VICE PRESIDENT/COO
Tom Valentino
VICE PRESIDENT/CIRCULATION
Holly Klingel
CFO
 John Sutton
GENERAL COUNSEL
Charles Schug
PUBLISHING DIRECTOR/GAMES
Simon Whitcombe
PUBLISHING DIRECTOR/MUSIC AND TECH
Steve Aaron
PUBLISHING DIRECTOR/BUSINESS DEVELOPMENT
Dave Barrow
EDITORIAL DIRECTOR/TECHNOLOGY
 Jon Phillips
EDITORIAL DIRECTOR/MUSIC
Brad Tolinski
DIRECTOR OF CENTRAL SERVICES
Nancy Durlester
PRODUCTION DIRECTOR
Richie Lesovoy 
Future US, Inc. is part of Future plc.Future produces carefully tar-geted special-interest magazines,websites and events for peoplewho share a passion. We aim tosatisfy that passion by creating titlesoffering value for money, reliableinformation, smart buying adviceand which are a pleasure to read orvisit. Today we publish more than150 magazines, 65 websites and agrowing number of events in the US, UK, France and Italy. Over 100international editions of our magazines are also published in 30other countries across the world.Future plc is a public company quoted on the London Stock Exchange(symbol: FUTR).
FUTURE plc
30 Monmouth St., Bath, Avon, BA1 2BW, Englandwww.futureplc.comTel +44 1225 442244NON-EXECUTIVE CHAIRMAN:
Roger Parry 
CHIEF EXECUTIVE:
Stevie Spring
GROUP FINANCE DIRECTOR:
 John Bowman
Tel +44 1225 442244www.futureplc.com
REPRINTS:
For reprints, contact Ryan Derfler, Reprint OperationsSpecialist, 717.399.1900 ext. 167or email: futurenetworkusa@reprintbuyer.com
SUBSCRIPTION QUERIES:
Please email customerservice@maximumpc.com or call customer service toll-free at 800.274.3421Maximum PC ISSN: 1522-4279
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