OREGON MIDDLE SCHOOL
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OMS Weekly Staff E-Newsletter 2010_04_12
if the application of Motivation 2.0 principlesis ever indicated. I noted in last month’sarticle that it was, but in a much more limitedway than many may believe. Pink concurs,“Carr ots and sticksaren’t all bad. If they
were,Motivation 2.0 would never have
flourished so long or accomplished so much.
While an operating system centered around
rewards and punishmentshas outlived its
usefulness and badly needs an upgrade, thisdoesn’t mean we should scrap its every piece.”Pink adds, “For routine tasks, which aren’t veryinteresting and don’t demand much creativethinking, rewards can provide a smallmotivational booster shot without the harmfulside effects. In some ways, that’s just commonsense.” In capturing the limitations of Motivation2.0, Deci, Ryan, and Richard Koestner posit,“Rewards do not undermine people’s intrinsicmotivation for dull tasks because there is little or no intrinsic motivation to be undermined.” DanAriely, author of Predictably Irrational, found thatwhen a task required “even rudimentary cognitiveskill, a larger reward led to poorer performance.As long as the task involved only mechanicalskill, bonuses worked as they would be expected:the higher the pay, the better the performance.”
Creating “Motivating Environments”: Type Ivs. Type X Behaviors
Whenever Motivation 2.0 or the carrot and stick approach is employed, one must ask if analternative practice would be mor e likely tonurture what I have called a “motivatingenvironment,” that is, an environment in whichthose involved are eager to participate andcooperate —not because of external rewards or punishments but based on intrinsic motivation.Pink expands upon his views of Motivation 2.0 by introducing the concepts of Type I and Type X behaviors. He explains:The Motivation 2.0 operating system dependedon, and fostered, what I call Type X behavior.Type X behavior is fueled more by extrinsicdesires than intrinsic ones. It concerns itself lesswith the inherent satisfaction of an activity andmore with the external rewards to which thatactivity leads. The Motivation 3.0 operatingsystem—the upgrade that’s needed to meet the
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April 2010 - CARE Review
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ndividualizing learning for parents, studentsand staff
N
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eflecting and collaborating for continuousimprovement
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