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Sections

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  • Introduction
  • Chapter 1: Character Creation
  • Race
  • The Spiritual Attributes
  • Attribute Strata of the Universe
  • The Galactic Average
  • Base Attributes
  • The Physical Attributes
  • Derived Statistics
  • Saving Throws
  • Saving Throw Results
  • Common Skills
  • In Born Traits
  • Character Alignments
  • Personal Alignments
  • Character Classes
  • Multi-Class Characters
  • Classless Characters (Vagabonds)
  • Experience Levels & Bonuses
  • Specialist Classes
  • Disposition
  • Character Flaws
  • Optional Stats
  • Chapter 2: Insanity & Addiction
  • Drunkenness (Drinking Rules)
  • Types of Drugs and the General Effects
  • Drug & Drink Endurance
  • Drug Addiction
  • Magical Addiction
  • Insanity & Mental Fatigue
  • Types of Insanity
  • Insanities due to Special Situations
  • The Random Insanity Table
  • Curing Insanity
  • Chapter 3: Feats
  • Feats Listed By Category
  • Magic Feats
  • Chi Feats
  • Chapter 4: Skills
  • Dice Checks (DC)
  • Standard DC’s
  • Using Skills
  • Improving Your Chances
  • Proficiencies
  • Skill Points
  • Skill Ranks
  • Acquisition of Skills
  • Skill Packages
  • Cultural/Family Skills
  • Skill Description Format
  • Skill Descriptions
  • Books
  • Chapter 5: Basic Combat
  • Melee Round
  • Attacks/Actions Per Melee
  • Initiative
  • Attack Rolls
  • Critical Strikes
  • Fumbles
  • Movement in Combat
  • Reach
  • Combat Ranges
  • Weapon Reaches
  • Combat Sequence
  • Attack Planning
  • Strategic Advantages
  • Combat Decisions
  • Concealment and Cover
  • Invisible Combatants
  • Prone & Immobile Targets
  • Special Wound Types & Limb Damage
  • Mounted and Vehicular Combat
  • Chapter 6: Hand to Hand Combat
  • Character Combat Stats
  • Combat Training Types
  • Disciplines
  • Selecting Your Combat Training
  • Your Body as a Weapon
  • Combat Terms & Maneuvers
  • Unarmed Attack Range
  • Martial Arts Styles
  • Chapter 7: Energy
  • Forms of Energy
  • Leylines
  • Magic Wells
  • Magic Zones
  • Chapter 8: Magic
  • What is Magic?
  • The Game Elements of Magic
  • Origin
  • Method
  • Magic Effect
  • Spell Components
  • Other Game Statistics
  • Casting Magic
  • Learning Magic
  • Scrolls & Books
  • Special Notes & Spell Options
  • Cantrips
  • Curses
  • Racial Magic
  • Tandem & Inverse Casting
  • Series Spells
  • Triggered Spells (“Trap-like Spells”)
  • Counter Spells
  • Dispel Checks
  • Detecting Magic
  • Magical Explosions
  • Creating New Spells
  • Chapter 9: Psionics
  • Skill Points & Psychic Powers
  • Using Psionics
  • Saving Versus Psionics
  • Natural Psychics
  • Psionics & Mages
  • Psionics & Interruption
  • Psionic Abilities Descriptions
  • Psionic Ability DC Modifiers
  • Mental Combat
  • Psionic Storms
  • Chapter 10: Weapons & Armor
  • Hardness Rating (H.R.)
  • The Basics of Weapons & Armor
  • Damage Reduction (D.R.)
  • Base Material & Base Hit Points
  • Weapon & Armor Size
  • Weapon & Armor Quality
  • Weaponry Types
  • Weapons
  • Wielder Size
  • Critical Damage
  • Attack Types
  • Training Level
  • Grip/Hands
  • Rate of Fire (ROF)
  • Weapon Features
  • Weapon Profciencies (W.P.)
  • A Completed Weapon
  • Grenade-like Weapons
  • Shrapnel
  • Explosives
  • Rockets, Missiles & Artillery
  • Chemical Weapons
  • Biological Weapons
  • Nuclear Devices
  • Armor
  • Body Armor
  • Homespun Armor
  • Shields
  • Barding
  • Coverage and Suits of Body Armor
  • Pieces of Armor
  • Environmental Body Armor (EBA)
  • Altering & Enhancing Armor
  • Damaged Armor
  • A Completed Suit of Armor
  • Chapter 11: Fantastic Items
  • Creator Level
  • Fantastic Item Abilities
  • Types of Fantastic Items
  • Alchemical
  • Artifacts
  • Divine
  • Enchanted
  • Psionic
  • Special Item Considerations
  • Aligned Items
  • Cursed Items
  • Special Instances of Fantastic Items
  • Runes and Rune Items
  • Wands & Magic Rods
  • Contingency Spells
  • Psionic Crystals
  • Personality Crystals
  • Special Materials
  • Materials with Mystical Properties
  • Chapter 12: Game Master Section
  • Experience Awards
  • Creature Challenge Ratings
  • Creature Experience Awards
  • Threat Awards
  • Encounters
  • Non-Player Characters (NPC’s)
  • Morale Rolls
  • Reaction Rolls
  • Hirelings
  • Lucky Charms
  • Money Conversions
  • Item Prices & Dealer Markups
  • Ransoms
  • Guilds
  • Creating A Guild or Secret Society
  • The Hazards of Travel
  • Starvation & Thirst
  • Cave-ins and Avalanches
  • Suffocation & Drowning
  • Zero Gravity Notes
  • Mechanical Failure
  • Breaking Bonds and Restraints
  • Kicking in Doors and Barricades
  • Level Drain & Negative Levels
  • Resurrection
  • Supernatural Contagion
  • Traps
  • Mass Combat
  • Individual GM Rules or “House Rules”
  • Chapter 13: Monster Creation
  • Monster Creation 101
  • Creature Types
  • Creature Type Descriptions
  • Creature Templates
  • Evolution & Natural Abilities
  • Environmental Adaptation
  • Special Creature Notes
  • Chapter 14: Uncanny Powers
  • Attribute Dependence
  • Building New Powers
  • Special Types of Attacks
  • Breath Weapons
  • Undead Abilities
  • Death Throes
  • Nature
  • Using Uncanny Abilities
  • Maintaining an Attack
  • Extra Effort
  • Flaws and Weaknesses
  • Uncanny Ability Description Format
  • Chapter 15: Gods & Deities
  • The Role of Religion
  • Pantheons
  • The Universal Hierarchy
  • Mortals & Gods
  • Deities
  • The Common Abilities of Deities
  • Divine Domains
  • Divine Domain Format & Descriptions
  • Angelic Domains
  • Deifc Abilities
  • Deifc Realms
  • Chapter 16: The Universe
  • The Planes of Existence
  • The Physical Planes
  • Elemental Planes
  • Parallel Dimensions
  • The Dream Flux
  • Phantom Realities
  • Dimensional Travel
  • Time Travel
  • Etherealness & Phasing
  • Cyberspace & Virtual Worlds
  • The Elemental Forces
  • The Balance of the Universe
  • Chapter 17: Technology Concepts
  • Purpose & Design
  • Engines & Power Sources
  • Structural H.P
  • Integrated Systems
  • Types of Technologies
  • Robots
  • Artifcial Augmentation
  • Cybernetics & Bionics
  • Super Soldiers
  • Force Fields

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