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Call of Cthulhu - 40 Adventures

Call of Cthulhu - 40 Adventures

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Published by binky68
40 adventures from Michael C. LaBossiere for the Chaosium Call of Cthulhu game. They've been kicking around the net for years but here they are in one place.
40 adventures from Michael C. LaBossiere for the Chaosium Call of Cthulhu game. They've been kicking around the net for years but here they are in one place.

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Published by: binky68 on Apr 15, 2010
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40 Adventures For Call Of CthulhuMicheal C. LaBossiere
Contents
My Aunts HouseFinger Biter Old BloodThe BogThe Bone DealersThe BookstoreDark IslandDemon Of CathewayOut Of The DepthsThe Drooler In The Dark The ExhibitFungusGoddessThe House On The IslandI Want You To Kill The Ice Cream ManTemple In The IceThin Jack The JourneyLozdraReturn To The MonolithDown To New England TownThe Thing In The Park Pines And SunshineA Most Awful PlantPlayer In HellWoodson PondRest StopsThe ScarecrowSea FoodSink HoleThe Black StoneSwamp BonesThe HumThe KnifeSpirit of A Thief Tomb Of AshWar BuddyThe WellWills IslandThe Wrong
 
My Aunt’s House
©1996, 1998
By Michael C. LaBossiereOntologist@aol.comCall of Cthulhu
Legal Information
This adventure is copyright 1996, 1998 by Dr. Michael C. LaBossiere. It may be freelydistributed for personal use provided that it is not modified and no fee above thenormal cost of distribution is charged for it. Visit my web site athttp://www.opifex.cnchost.com.Call of Cthulhu is Chaosium Inc's registered trademark for their game of horrorand wonder in the worlds of HP Lovecraft. For more information, contactChaosium Inc., 950-A 56th St, Oakland, CA 94608 -- or call us at 510-547-7681. VisitChaosium's web page at http://www.chaosium.com/.
Table of Contents
Legal Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1Keepers Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2Getting the Investigators Involved . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2The House . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3Area Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3House Maps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4Investigation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5The Action . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8Resolution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10NPCs & Monsters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12Handouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17Maps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
 
Keeper’s Introduction
“My Aunt’s House” is a cruel trick to play onthe investigators, and hence it should be runwith due caution. This adventure is intended tobe run soon after the investigators have had aparticularly rough experience. Prior to runningthis adventure, the Keeper should hint that theinvestigators have been suffering too much andthat they could certainly use a break to givethem a chance to recover from their past ordeals.It is important that the Keeper convince theplayers that this adventure will be a “milk run”or a respite from past horrors. Naturally, this adventure will plunge them into newterrors and convince that the Mythos is even more horribly pervasive than theyever suspected.The basic plot of the adventure is that certain Mythos beings have become awareof the investigators’ activities and intend to put an end to them (by putting an endto the investigators). In order to reach this goal, a Mythos being has been sent toreplace one of the investigator’s relatives and lure the investigators into trap.During the course of the adventure, this being will do its best to neutralize theinvestigators (by killing them or driving them mad). The goal of the investigators isto survive and defeat the being (or at least escape alive and sane).The Keeper is free to adjust the number of creatures opposing the investigatorsin order to balance the adventure.
Getting the Investigators Involved
Prior to running the adventure, Aunt Sandra (a distant relative of aninvestigator who is not actually his aunt) should be established as a minor NPC. Theinvestigator was a favorite of the “aunt” when he was a boy and she has stayed intouch with him over the years. From various bits of information she accumulated,Aunt Sandra concluded that the investigator was interested in the supernatural.Since she thought all that “sort of stuff” was nonsense, she would often try topersuade the investigator to give up “that ridiculous stuff about ghosts, psychicpowers, and other nonsense.” Unfortunately for Aunt Sandra, the supernatural isquite real.Shortly before the adventure commences, certain Mythos beings will becomeaware of the relation between the investigator and Aunt Sandra. A particularlygruesome being, an Eater, will be sent to replace the aunt and set up a trap for theinvestigators. After luring the aunt into a trap (by informing her that she has won ahouse- she will inform the investigator of her great luck in a letter), the Eater willimprison her and prepare its trap. When it is ready, it will send a typed letter (the

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