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Star Frontiers Knight Hawks

Star Frontiers Knight Hawks

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Published by Art Nickles

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Categories:Types, Calendars
Published by: Art Nickles on Apr 18, 2010
Copyright:Attribution Non-commercial

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01/11/2014

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0. Board Game
.............................................1
1. Introduction
............................................23
  2. Starship Design
....................................25
 3. Starship Deck Plans
...........................51
 4. Spaceship Skills
...................................53
  5. Space Equipment
....................................59
 6. Space Movement
....................................65
 7. Close Combat
........................................71
  8. Economics
................................................79
  9. Campaign
.................................................91
 
Long Live the UPF
What good is science fiction without starships? Theoriginal Star Frontiers treated space travel as a means toan end, not a source of adventure itself. In the AlphaDawn game, your characters booked passage on starlinersand mining vessels, were dropped off and had anappointment to rendezvous at a later time. Yourcharacter may have known how to fix a skimmer, drive aground cycle, or navigate around on a planet’s surface,but when it came to space, you needed help.But now your character has been around, built hisreputation and skills. You have a pile of credits obtainedthrough various (sometimes nefarious!) means. You’retired of waiting two weeks at layovers, looking for passageon the next ship that leaves port.You want your own starship.That’s what the Knight Hawks game is about. It’s actuallytwo games in one: First, it’s a strategic board gamecomplete with cardboard counters (you’ll have todownload these separately) and a game board (well –you’ll have to supply the hex map too...). Second, it’s acampaign expansion that brings your advanced STARFRONTIERS characters new options, equipment, skills toselect, and let’s not forget starships.Those alien planets just got closer!
About the counters
: you can download them from thesame place you got this book. Print them to Avery projectpaper (you know, that full-page sticky paper) and peel & stick it on project board (not poster board, but thatthicker stuff) and get out a ruler and an exacto knife.You’ll have playing pieces in no time.
About the game board
: You can make your own byprinting out the hex map you’ll find towards the end of this book. Print to project paper, peel & stick onsomething permanent. Sure, it’s white with black lineswhile space is mostly black... but use your imagination,man!
Enjoy,Bill LoganBill_Logan@MyWay.comLast Revision: 3.27.2007
Table of Contents
STAR FRONTIERS, WIZARDS OF THE COAST, and the WIZARDSOF THE COAST logo are trademarks belonging to Wizards of theCoast, Inc., a subsidiary of Hasbro, Inc., and are used herewithout permission. © 2001 Wizards of the Coast. All RightsReserved. The free distribution of this revised edition of theout-of-print game system is not intended to detract incomefrom Wizards of the Coast.
 
 
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