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Mage the Awakening - Spells Cheatsheet - The World of Darkness - WoD v2.0 - White Wolf

Mage the Awakening - Spells Cheatsheet - The World of Darkness - WoD v2.0 - White Wolf

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Published by: LabRatFan on Apr 19, 2010
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Death SPeLLS
Spell P Ac D A C Rote Dice Pool Notes
Ectoplasmic Shaping CI +CP V 0 Seal of Harifax (M) Pre + Occ + DthForensic Gaze Kn I C C 0 Reaper's Scent (FC) Int + Med + DthGrim Sight Uv I P C 0 Aura of Gloom (SL) Wit + Occ + DthShadow Sculpting C I P C 0 Fall of Night (GV) Wit + Occ + DthSoul Marks Kn I C C 0 Wounds of the Soul (AA) Int + Med + Dth
   I  n   i   t   i  a   t  e  o   f   D  e  a   t   h
Speak with the Dead Uv I P C 0Clamor of the Departed(M)Wit + Occ + DthAnimate Shadows R I P V 0 Light's Nemesis (M) Wit + Occ + DthCorpse Mask V I L C 0 Mortician's Touch (GV) Int + Sub + DthDecay R I L V 0 Return to Dust (AA) Sta + Int +DthEctoplasm R I P V 0 A Mirror Darkly (FC)
Sta + Occ + DthEctoplasmic Guard Sh I P C 1* Shield of Bones (AA) Wit + Occ + Dth* to extend for wholedayGhost Summons RI +CP C 0 Muster the Dead (SL)Pre + Per + Dth vs.ResGrant the Grim Sight Uv I P C 0Opening the Sealed Eye(FC)Man + Per DthSoul Jar R I P C 0 Urn of Motes (SL) Pre + Cra + DthSuppress Aura V I P C 0Cloaking the Anointed(GV)Man + Sub + Dth
   A  p  p  r  e  n   t   i  c  e  o   f   D  e  a   t   h
Touch of the Grave
R I P V 0 Ashen Grasp (M)
Dex + Sur + DthControl Ghost RI +CP V 0 Word of Woe (SL)Pre + Int + Dth vs.ResDestroy Ephemera F I L V 0 Shutting the Fetters (GV) Res + Occ + DthDestroy Object F I L C 0 Breaking the Chains (AA) Res + Cra/Sci + DthDevouring the Slain F I L V 1 Energetic Transfer (FC) Man + Per DthEntropic Shroud Sh I P C 1* Shroud of Gloom (GV) Wit + Occ + Dth* to extend for wholedayGhost Gate W E P V 0 Calling the Crossroad (M) Res + Occ + Dth* target number = localGauntlet strengthGhostly Object W I L C 0 Night Hallowing (M) Res + Occ/Sci + DthQuicken Corpse W I P V 0 Rise and Obey (SL) Pre + Per + DthRestore Corpus Pf I L V 0 Spectral Poultice (FC) Com + Occ + DthSculpt EphemeraPf /WI L V 0 Spirit-smithing (M) Dex + Crf + DthSever the SleepingSoulF E L V 1 Striping the Wicked (AA) Pre + Int + Dth * resistance is reflexiveSummon Shadows W I P V 0 Child of Midnight (FC) Wit + Occ + Dth
   D   i  s  c   i  p   l  e  o   f   D  e  a   t   h
Suppress Own Life V I P C 0Descending to the Grave(GV)Com + Sub + DthEnervation Ur I P C 0 Weight of the Grave (AA)Pre + Occ + Dth -StaHaunting PtI +C*P V 1 Eternal Unrest (SL)Pre + Per + Dth vs.Res* resistance is reflexiveRevenant Pt E P V 0 Duty Before Rest (SL) Man + Per + Dth * resistance is reflexiveRotting Flesh Ur I L V 1 Teeth of Kali Ma (AA) Str + Int + Dth - StaSlay Own Aura Ur I L C 0 Starting Anew (FC) Int + Sub + DthSoul Binding Pt E L V 0 Restoration (FC) Com + Emp + Dth* target number = onefor a Sleeper's soul,Gnosis for a mage's soulSuppress Other's Life VI +C*P C 0Consign to the Mausoleum(GV)Man + Sub + Dthvs. Com + Gno* resistance is reflexive
   A   d  e  p   t  o   f   D  e  a   t   h
Twilight Shift Pt I P V 1 Stepping Over (M) Sta + Occ + DthDevouring the Living Ur I L V 1 Spoils to the Victor (AA)Man + Int + Dth -Sta/ResDestroy Mana Um I L C 0 Plucking Teeth (AA)Str + Int + Dth -ResQuell the Spark Um I L C 0 Great Interdiction (GV) Res + Occ + DthQuick Ghost M I P V 0Remembrance of the Flesh(M)Man + Occ + DthSteal Lifespan Um E L V 1Drawing the Thread of Years (SL)
Man + Sub + Dthvs. Sta* resistance is reflexive
   M  a  s   t  e  r  o   f   D  e  a   t   h
Summon the Dead MI +C* V 0Demanding an Audience of the Departed (SL)Pre + Per + Dth vs.Res* one question persuccess
Spell P Ac D A C Rote Dice Pool Notes
Interconnections Kn E C C 0 Indra's Net (GV) Int + Inv + Fte * one turn per rollQuantum Flux C I P C 0 Eye of the Storm (AA) Wit + Occ + FteReading the OutmostEddiesC I P C 0 Laksmi's Touch (SL) Wit + Inv + FteSharpshooter's Eye* Kn I ** C 0 The Wings Off a Fly (GV)
Com + Fir + Fte* Fate 1, Space 1 & Lifeor Matter 1The Sybil's Sight Uv I P C 0 Flight of Birds (M) Wit + Occ + Fte
   I  n   i   t   i  a   t  e  o   f   F  a   t  e
Winds of Chance C I P C 0 Nudging Probability (FC) Wit + Sub + FteExceptional Luck R I P C 1 Blessings of the Gods (AA) Man + Occ + FteThe Evil Eye
R * * C 1 Imprecation (SL)Man + Per + Fte -Com* conditions and durationare conditionalFortune's Protection Sh I P C 1* Untouchable (GV) Com + Ath + Fte* to extend for wholedayGranting the Sybil'sSightUv I P C 0 Flock of Augurs (M) Man + Occ + FteThe Perfect Moment R I P C 0 Everything's Zen (M) Wit + Occ + FtePlatonic Mechanism Pf I P C 0 Atomic Clock (FC)
Int + Occ/Sci + FteShifting the Odds R I * C 1 The Butterfly Effect (FC) Wit + Occ/Sci + Fte
   A  p  p  r  e  n   t   i  c  e  o   f   F  a   t  e
Swearing an Oath R I L C 0Testifying to the Gods(AA)
Pre + Per + FteAlter Oath W I L C 0 Nullify the Contract (SL)Man + Pol + Fte -ResBestow ExceptionalLuckW I P C 1 Rabbit's Foot (FC) Man + Per + FteFabricate Fortune V I P C 0 False Messiah (GV) Int + Sub + FteGrant Fortune'sProtectionSh I P C 1* Bolster the Company (AA) Pre + Per + Fte* to extend for wholedayLucky Coin Pf I T C 0 Four-Leaf Clover (M) Wit + Occ/Sci + FteMonkey's Paw F I T C 0 Sword of Damocles (AA) Wit + Occ/Sci + FteOcclude DestinyV /ShI P C 0 Hidden Treasure (GV) Int + Sub + Fte
   D   i  s  c   i  p   l  e  o   f   F  a   t  e
Superlative Luck W I P V 1Walking the Supernal Path(SL)Res + Occ + FteDestroy Bindings UrI +CL* V 0 Cutting the Chaff (AA)Res + Occ + Fte vs.bond's Potency* Prolonged vs. FamiliarsGift of Fortune* R E L C -1 True Ownership (M)
Int + Inv + Fte * Fate 4 + Space 2Probable Cause Pf I P V 1 Assured Acquisition (GV) Com + Occ + FteSanctify Oaths Pt I L C 0Let Their Words CondemnThem (SL)
Pre + Exp + Fte
   A   d  e  p   t  o   f   F  a   t  e
Sever Oaths PtI +CL C 0 Magistrate's Rule (SL)Man + Occ + Fte vs.Oath's PotencyBreak the Chains PtI +CL V 0 The Hidden Clause (FC)
Wit + Occ + Fte vs.geas PotencyForge Destiny MI +CP C 1Anointing the Chosen One(GV)Man + Per + Fte vsRes + GnosisForge Doom UmI +CP V 1 Achilles' Heel (AA)
Res + Int + Fte vs.Res + GnoForge Godsend MI +CP V 1 The Secret Strength (M)Com + Sur + Fte vs.Res + GnoGeas MI +CP V 0 Chain of the Fates (SL)Pre + Exp + Fte vs.Res + GnoGreat Curse Um I P V 1 Wrack and Ruin (AA)Man + Int + Fte -Com
   M  a  s   t  e  r  o   f   F  a   t  e
Swarm of Locusts Pt I P V 0 Fortean Storm (FC) Wit + Occ/Sci + Fte
Spell P Ac D A C Rote Dice Pool Notes
Influence Heat C I P C 0 Radiant Blessing (M) Int + Occ/Sci + FceInfluence Light C I P C 0 Brilliant Flow (SL) Int + Occ/Sci + FceInfluence Sound C I P C 0 Fording the River (SL) Int + Occ/Sci + FceNightsight Uv I P C 0 Night As Day (AA) Wit + Com + FceRead Matrices Uv I P C 0 The Electric Invisible (M) Wit + Occ/Sci + Fce
   I  n   i   t   i  a   t  e  o   f   F  o  r  c  e  s
Receiver Uv I P C 0Thunderous Whispers(GV)
Wit + Occ + Fce
Tune In Kn I P C 0 Mohammed's Radio Int + Sci + FceControl Heat R I P C 0 Subtle Ambience (M) Int + Occ/Sci + FceControl Light R I P C 0 Dim Lights (GV) Int + Occ/Sci + FceControl Sound R I P C 0 Thunderous Sounds (GV)
Int + Occ/Sci + FceEyes of the Matrix Uv I P C 0 Full Spectrum (M) Wit + Occ/Sci + FceInfluence Electricity RI +aT V 0 Shock Therapy (AA) Dex + Ath + FceInfluence Fire RI +aT V 0 Deliberate Arson (AA)Dex + Ath + Fce -Def Invisible Object V I P V 1 Look Away (GV) Man + Sub +FceKinetic Blow R I P V 0 Knife Fist (AA)Str + Bwl/Wpn +FceTransmission
R I P C 0 Voices in the Ether (M)
Man + Exp + Fce
   A  p  p  r  e  n   t   i  c  e  o   f   F  o  r  c  e
Unseen Shield Sh I P C 1 Force Field (FC) Sta + Occ/Sci + FceAutonomousServant*
W I C V 0 Indispensable Aide (M) Int + Inv + Fce* Forces 3 + Mind 1 or5; optional Space 2Bestow UnseenShieldSh I P C 1* Force Shield (FC) Int + Occ/Sci + Fce* to extend for wholedayCall Lightning WI +aL C 0 Lightning Rod (GV) Dex + Ath + FceControl Electricity W I P C 0 Switchbox (M) Wit + Sci + FceControl FireW /FIT /LC 0 Dry Water (FC) Pre + Occ/Sci + FceLight Mastery W I P V 0 Hand Torch (M)Com + Occ/Sci +FcePersonal Invisibility V I C V 1 Cloak of Rain (GV) Wit + Ste + FceSound Mastery W IC /PV 0 Ventriloquist's Art (GV) Res + Occ/Sci + FceTelekinesis
W I C V 0 Hand of the Mind (SL) Wit + Ath/Lar + FceTelekinetic Strike FI +aL V 0 Mind Arrows (AA) Pre + Ath + Fce
   D   i  s  c   i  p   l  e  o   f   F  o  r  c  e  s
Turn Projectile
W I L V 0 Arrow Storm (AA)
Dex + Ath + FceBestow Invisibility V I C V 1 Unseen Army (GV) Man + Ste + FceBurst of Speed Pt I P V 1* Hermes' Sandals (M) Wit + Ath + Fce * per turnChange Weather Pt I P C 0 Rainmaker (FC) Int + Occ/Sci + FceControl VelocityPt /UrI T V 0 Speed Trap (FC) Int + Sci + FceFieryTransformation*Pt I T V 1 Wrath of the Inferno (AA) Sta + Int + Fce* Forces 4, Life 4;optional Matter 4Friction Knife FI +CT V 0 Sword of the Winds (AA)Int + Occ/Sci + Fcevs. Sta + Gno* resistance is reflexiveLevitation Pt I C V 0 Air Walk (GV) Int + Ath + FceThunderbolt
UrI +aL V 1* Lightning's Vessel (AA) Sta + Ath + FceTransform Energy Pt I P V 0Electromagnetic Spectrum(FC)Int + Occ/Sci + Fce
   A   d  e  p   t  o   f   F  o  r  c  e  s
Unseen Hand WI +CC V 1 Unseen Grasp (AA)Wits + Bwl + Fce vs.Com + GnoAdverse Weather M I P* V 0 Clearing the Streets (GV) Res + Int + Fce* storms are one scene,short term phenomenaare one turnBestow Burst of SpeedPt I P V 1* Flashpoint (SL) Man + Ath + Fce * per turnBestow Levitation M I C V 1 Disc of Levitation (M) Int + Occ/Sci + FceComplete Invisibility V I P V 1 Cloak of Light (GV) Wit + Ste + FceControl Gravity M I T V 0Upending Expectations(M)Int + Occ/Sci + FceCreate Sunlight M I P V 1Summoning the Dawn(SL)Int + Occ/Sci + FceEarthquake Um I T V 0 Fist of Heaven (AA) Res + Ath + FceElectromagneticPulseUM I L V 0 Short Circuit (FC) Res + Sci + FceEradicate Radiation Um I L V 0 Cleansing (FC) Res + Sci + FceFlight M I P V 1 Witch's Broom Dex + Ath + FceIncrease Gravity M I P V 0 Slowing the Prey (GV) Res + Occ/Sci + FceNullify Gravity Um I P V 0 Moonwalking (M) Int + Occ/Sci + FceRadiation Um I P V 0 Door to the Abyss (AA) Sta + Occ/Sci + Fce
   M  a  s   t  e  r  o   f   F  o  r  c  e  s
Velocity Master
M /UmI +CL V 0 Motion Control (SL) Res + Ath + Fce

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