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Working With AEC Design Elements

Working With AEC Design Elements

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Published by: iffi1 on Apr 20, 2010
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AEC Extended Objects
Create panel > Geometry > AEC Extended
AEC Extended objects are designed for use in the architectural, engineering,and construction fields. Use Foliage to create plants, Railing to create railingsand fences, and Wall to create walls. The Object Name and Wireframe Color rollout in each AEC Extended object'screation panel functions identically. The remaining rollouts are covered in eachobject's topic.
-------------------------------------------------------------------------------------------------Working with AEC Design Elements
3ds max includes such features as Foliage, Doors, Windows, Stairs, Railing,and Wall to make exploring three-dimensional design ideas much easier. This section provides general information about these features. For detailedexplanations and procedures, see the topics listed below:
DoorsWindowsStairsRailingWallFoliage
 
Doors and Windows
3ds max supplies a number of parametric window and door objects that youcan place into wall openings to add realism to an architectural model. Theseobjects let you control details like trim and panel fill in your model. Tip: Use Snaps for added precision when adding doors and windows.When you create a new door or window, you must select four points in thescene that define the size and orientation of the rectangle that will be the dooror window. You may find it easier to select these points in a given sequence,depending on your scene and views of the scene.If you already have a rectangular hole you want to fill, you can still create adoor or window to your specifications by using the following procedure.
 To create a door or window:
Set up an angled User view so that you can see the bottom and one verticaledge of the opening and its full height.Set the appropriate object snaps, such as Vertex or Endpoint. This helps makethe model more precise.After clicking Window or Door, choose one of two Creation Methods:Width/Depth/Height or Width/Height/Depth.
Make parameter adjustments to define details
. The width and orientation of the door/window is always defined by the firstmouse click and subsequent mouse drag. Depending on the creation method you use, either the height or depth of the object is defined next.If you have no object snaps set and are working in a Perspective or UserViewport, using the Width/Depth/Height Creation Method creates an uprightDoor or Window. The Width/Height/Depth Creation Method creates the objectas if it were lying on its side.
Allowing Non-vertical Jambs
 The Allow Non-vertical Jambs toggle is useful for creating doors or windowsthat do not fit in a vertical plane, such as a skylight window in a sloping roof.By default, this toggle is off, making the third point in the creation sequenceeither directly above (Width/Height/Depth) or on the same horizontal plane(Width/Depth/Height) with the second point.
 
When you turn on Allow Non-vertical Jambs, the third point in thecreation sequence falls wherever you choose and the fourth point is added bythe program. Its offset from the plane is determined by the first three points.Using the Width/Height/Depth Creation Method in Perspective and UserViewports with Allow Non-vertical Jambs off can be an efficient way to createdoors and windows with Object Snaps. However, it can also be confusing atfirst. Keep in mind that the third point you define, the Height, is interpreted asa point on the home grid until you indicate a point higher or lower than thegrid. If you are using an Object Snap setting, 3ds max might not know youmean a point off the grid unless you bring the cursor in proximity to anonplanar point to which it can snap.
Additional Parameters
 There are additional parameters specific to each door and window type thatcontrol overall dimension parameters, as well as detailed parameters for sub-object components such as mullions, trim, and panels within leaves. See Doorsand Windows for more information on these parameters.
Animating Doors and Windows
Certain door and window creation parameters, including the Open parameter,can be animated. See Doors and Windows for more information.
Creating Stairs and Railings
3ds max contains four types of stair objects: spiral stairs, U-type stairs with anintermediate landing, L-type stairs with a landing at the bend in the stair, andstraight stairs with no intermediate landing. A complementary Railing objectcan be used to create any number of handrail designs that follow along a splinepath.For more information, see
Stairs. The Railing Object
Use the Railing button on the Create panel in the to produce railing objects.Railing components include rails, AEC Extended categoryposts, and fencing.Fencing includes pickets (balusters) or solid-filled material (such as glass or wood strips).You can create a railing in two ways: specify the orientation and height of therailing, or pick a spline path and apply the railing to that path. The spline path with a railing is called a rail path. Later, if you edit the rail path, the Railing

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