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PROFILE DESCRIPTION

Name _____________________________ Race ___________ Height __________


Concept __________________________ Skin Tone _______ Weight __________
Setting ____________________________ Hair Color ______ Handedness ____
Rank ________________ XP _________ Eye Color _______ Marks ___________

ATTRIBUTES DERIVED HEALTH


d4 d6 d8 d10 d12 Pace Wounds -1 -2 -3 INC!
Agility 6” Average
Fatigue -1 -2 INC!
Smarts Parry Perm Injuries ______________
2 + Half FIghting

Spirit Toughness ___________________________


SHAKEN: Damage more than Toughness. ½ Pace. Spirit to Recover.
Strength 2 + Half Vigor
WOUND: Every raise causes a Wound.

Vigor Charisma INCAPACITATED: Any wounds over 3 make Vigor roll. Raise=Shaken,
Success=Unconscious, Failure=Bleeding Out, Crit. Fail=Dead
0 + Edges/Hindrances BONUS DAMAGE: A raise on an Attack Roll adds +1d6 to damage.

SKILLS HINDRANCES
d4 d6 d8 d10 d12 ________________________________________________________________
Boating ________________________________________________________________
Climbing ________________________________________________________________
Driving ______________________________
Fighting
Gambling EDGES
Guts ________________________________________________________________
Healing ________________________________________________________________
Intimidation ________________________________________________________________
Investigation ________________________________________________________________
Knowledge ________________________________________________________________
____________ ________________________________________________________________
____________ ________________________________________________________________
____________ ________________________________________________________________
Lockpicking ________________________________________________________________
Notice ________________________________________________________________
Persuasion ________________________________________________________________
Piloting ________________________________________________________________
Repair ________________________________________________________________
Riding
Shooting POWERS
Stealth ________________________________________________________________
Streetwise ________________________________________________________________
Survival ________________________________________________________________
Swimming ________________________________________________________________
Taunt ________________________________________________________________
Throwing ________________________________________________________________
Tracking ________________________________________________________________
____________ ________________________________________________________________
____________ ________________________________________________________________
____________

ARMORY
Weapon Range ROF Damage Weight Armor Area Protected Protection Weight
__________________________________________ ___________________________________________________
__________________________________________ ___________________________________________________
__________________________________________ ___________________________________________________

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