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OF THEKICKINGGAME
PHITOSOPHY
1) Defense
2) Offense
3) Kicking
Most teoms give sufficientottention to the firsttwo deporlments listedobove but tend to be
negligentwhen it comes to kicking.A teom which isdeficientin the kickingdeportment
operotes of only 66"/"efticiency.
One ouf of every five ploys in o gome is o kick of some sori. lt shouldbe further noted,
however,thot sometningvery unusuoloccurs on every kickingploy in o gome. One, or
more, of the followingthree eventstoke ploce on every kick,whileihey usuollydo not
occur frequentlyon other scrimmogeploys:
lll. Fundomentols
Kickinginvolvesmony preciseskills.Punters,snoppers,holders,ond ploce kickersmust
yvorkmony extfg hoursot perfecting their skills.Theymust concentrote when prccticing.
Distoncesot which kickersond holderslocote themselves,olong with timing in snops
ond getting kicksowoy, ore detoilswhich mustbe worked ot eornestlyond tirelessly.
Thesetimesond distonce requirementsore precise,ond they requireconstontottention.
V. Attitude
Thekey to on individuol'ssuccesscon be directlyottributed to hisotfitude of mind.
THEGAMEBREAKERS
TOWIN.THEKICKINGTEAMSMUST:
t . Keep opponents to on overoge returnof 6.0 yords or lessfor every-
time we punt.
o) cliP
b) breokdown punt protection
c) rough kicker
d) missiockle
e) field gool protection
D fumble
9. Get oi leostone'Gome Breoker"odvontoge.
o) couse fumble
b) block field gool
c) block punt
d) block (x-pt)
e) big return(cruciol time)
kick-off
Punt
.|0.
Moke no decisionmistokesin fieldingond returningkicks.
o) nevercotch punt inside 10yord line
b) cotch the boll on the fly
c) move into boll on kick-off return
I l. Scoreof leostonce or set up of leostone scoreon o kickinggome
ploy.
12.Do not ollowthe opponentsio scoreor set up o scoreon o kicking
gome ploy.
TIMING
Forbest resultsond for reosonsof sofety,there ore certoin time requirementswhich service
os performonceguides for the three bosic types of kicksin the gome.
Theseore outlined below:
coNStsTENCY
tSr-nerrv
l. Punts:
I. PUNTER
''Right",
"Middle','Snori")
A Be sureto coll direction of punt ("1efi.,
B. Get in frontof the bod snop.
C. Workon kickingwhen the bod snop occurs. When you ge- on in procticetoke
odvontoge of the opportunityto use thisos o procticoler:erience. bringthe tip of
the boll into your eyes. Keep your honds where you ccn :ae them.
D. Whenpuntingfrornin for neor your own end zone,knowtr= situotionso thot you
con moke the correct decisionregordingwhetheror not to ioke on intentionol
sofetyif o bod snop occurs.
II. SNAPPER
A Vorythe rhyihmyou use in snoppingthe boll so thot oppc:.3ntscon't'Zero-in'6n
exoctlywhen to toke off in rushingkicks.
B. Approoch the boll seporotelyeoch time you snop in proc- ce situqtions.Do not
stoy in one spot ond merelyget in o groove. Thisdoes nc; provide o gome-like
situotion.
- - III. PROTECTING_O
A Get port of your helmet (not justo "wing')on ony zone ycr re responsible
to btock.
B. Fullbockshouldoniicipote blockingwhere you see on cr=:lood. Do not bock-up
to block.
before leovingon cove'cge - moking o perfect
C. Center hos only one responsibility
snop.
D. Remember,protectionfirst,coveroge second.
V. BLOCKINGPUNTS
A We willscout ond key opi:osingsnoppersto see if they:
l. Rockor wind-up.
2. Snopon rhythm.
B. We will scout the opposingpunter to see rvherehisfoot meetsthe boll. Rushers
will
then hove o londmorkto crosswhich is cpproximotelyl8 inchesin front oi where the
punter'sfoot meetsthe boll,usuolly8 I /2 Io 10yordsbehind the L.O.S.
l. Do not go throughthislondmorktor.,.ords
the punter.
2. Do go ocrossthislondmorkin frontof the pur'ier. Loyoutocrossthislondmork.
3. Keep your hond in your field of visicnond fostenyour eyes on the boll.
V. BLOCKING
PAT'S
AND FIELD
GOALS
A We will scout ond key opposingcentersto see if they:
l. Rockor wind-up.
2. Snop on rhythm
B. lnteriorrushmenshouldusestrengthond toke-off in order to drive os deep ond
quicklyinto the bockfieldos they con. Get your hondshigh os the kicke/sleg
swingsforword. Stoyunderthe offensivelinemon'spods ond get penetrotioh.
C. Outsiderushers:
l. The mon lined up insidehe wingbcck shouldseekto drive through the noturol
gop between the wingbock ond tne end. Tryto get on o courseolmost
porollelto the line of scrimmoge. Junrper.
G. Body posiiionin fielding:he boll is very importont. Tryto be 'Nose up' ond moving
into the boll insteodcf 3:ing loterollyor bockwords.Good posiiioncon odd
severolyordsto eoch re:-rn.
H. Fostenyour eyeson tip cr ihe boll. Lookit in.
VII.KICK-OFF
RETURN M:N
SAFETY
A Colls:
l. Therightsofetywill be designotedto coll "ME!',or'You!' or "SHORT!"
on oll kick-
off receptions.
2. Theleft sofetywill cci! 'STAY!'wheno boll is kicked so deeply into the end zone
thot on ottemoted returnisunwise.
A Men responsible for con'fciningthe kicker(punt or field gool) when o foke kick is
feored or when we ore in o Sofe Returnshouldnot otlempt to block the kick. Your
responsibility
is to force him to kick on rhythmond to contqin oll fokes.
B. Covererson o punt to on opponent'sgoollineshouldnot slow down if the
opponentssofetysignolsfor o foir cotch. Go post him to the 2Vd.line ond oftempt
to down the boll before il goes int; the end zone. Get the gool line;turn oround
ond findthqboll.
C. The best woy to ovoid crossingblockerswhen we ore on kick-oifcoveroge is by
utilizingmoximumspeed, not by slowingdown to dodge. Key is to occel-erotein
, the first10yordsofter crcssingthe 35 yord line.
Soecid TeamsBasicOutline
Objective
To give the defensegood field positioa by keepingthe receiviag te"m inside the
23 yard line. Create ouick tur:noven. Intimidete our opponeut.
Specialist
A kicker who kicks the bdl to the goal line, and lofu it high to delaythe retrn
and allow our coverageto get downthe field- He must also keepthe kick in-
bonnds. (Rule allows r€hrm team to takethe bdl on the 35 yard line or, kick
over froo, the 30 yard line on ao ort, ofbouods kick).
Team
Fast sr:retacklers moving down field evenlyspacedwith a Eurrrine D€sire to.
make the Tackle
OnsideKick Offteasl
Objective
To recover a deliberate shortkick- Craisgreatfield position forthe offense.
Specidist
Kicker to dribble the ball a legal minilasn of ten yards. Lfust be perfected!
Team
SWARIvI the recovery man and get theball. We must recover all onsidekicks.
Rgt-Pressrre Teasl
Return Objective
To returo eachpunt 4 minimum of ten yards. To alwaysgrve the oftase good
field position. Handle eachpunt property. Net 33 prdJpuot.
Return Specialist
Qicb tricky punt r€firrnerswho.havesurehaadsanduse theirblockers. \ile
must catch the ball: (seldomlet one hit the ground). Fair catchesshouldbe
almost non-existentwhen a ret$n is called.
Team
Fast openfield blockersusinggoodjudgmentnot to illegally block.Must stay
orside and avoid rou-ehingthe kicker.
Block Objective
To block the puog g"ing us a touchdownor gpodfield position Always try to
advanceablocked puut which basot crossedthe L.O.S.
Block Specialist
Rnt nrsherswho are guicB aggressivewho wast to btockkicks. Aim for the
'block poitrt".
Tearr
As dI out effort by blockers who are iuteot on blockingthe punr
Objective
To block the field goal giving us a touchdowr or goodfield positioo- Always try
to advancea blocked kick which basnt crossedthe L.O.S.
Block Specialist
Blockers, jumpersoand swimmers.@gsSulgiasideandortside).
Teasr
Someplayers cover forthe frke and the rest arein assignedareasfortheblock-
Refurn Sgecialist
Returnerswith fine speedand the desireto npop'tbroughthe wedge. Catch every
batl.
Team
Open field blockersup froat plus a wedgetbat will block on tbe run- Ttis
includes backsto catch short kicks plus an intelligent "captainof the wedge."
I{ands Team
Objective
Recover the ball. Protect $g man who recoveredh.
Sgecialist
Qick, aggressivemen with good hands.
Team
Recovery metr to field the ball Blockersto protect ourrecovery men- Two
safetiesto handleall kicks c/hich travel pastthe from people
Frgt Team
Objective
Croodfield position-lessthan 3 yardsper return. Force a frir catch. Cansea
fumble and recoverit. Down the ball insidethe ten vard line.
' Sgecialist
A puster who getsmore height tban distanceand also consistentlyplacesthe balt
oo or inside the ten yard line. A pr:nterwho kicks best inside gur g"lm ts/enty
yard line.
Team -BlocE
- --S6^o-o."essary-tb=gd
to flrelialfc-aHs. first-.ilAalcailiiono"ing-raLJ
to the ball. Never follow the sarnecoloredjersey. Breakdown- thengang tackle.
Block release @ver tackle.
Objective
Cretthe first down or scorea touchdown-
Sgecialist
A personalprotector wbo usesgood timing andjudgmeat of whea to use an
automaticnrn or pass. Most importantis to get the first do\iln.
Team
Alert to when andwhy we usethis weapoa All assienmestmust be carried out
for h to be zuccessful.Be alert to checkto a punt.
Block Objeaive
To block the puo! g"iag rs a touchdown or goodfield position- Always try to
advancea blocked puut vftich basnt crossedthe L.O.S.
Block Specidist
hmt rusherswho are guich aggressivewho wast to block kicks. Aim for the
'block poitrt'.
Team
A! dI out effort by blockers who are iutent on blockingthe punr
Objective
To block tbe field goal gvbg us a touchdowaor goodfield position Always try
to advancea blocked kick which hasnt crossedthe L.O.S.
Block Specidist
Blockery jumpers, and swimmers.(Pressureiasideandorrtside).
Teasr
Someplayers cover forthe frke and the rest arein assignedareasfortbeblock
Kick-OffRefirn Team
Great field positionweaponsiacethe kick off is fronrthe35 yard).
Objeaive
To return every kick offat leastto owu 30 yard line.
Return SBecidist
Rehrsers with fine speedand the desireto "pop" tbroughthewedge. Catch every
batl.
Team
Open field blocker up froat plus a wedgethat will block on the run- This
includes backsto catch short kicks plus al iutelligent "captainof the wedge."
Field God and Extra Point Teasr
Remember;Mssed fietd goals outside the 20 yard line are returnedto the line of scrimmage.
Objective
Three points (ooe Point-PAT-)
Soecialist
Three man partnership:
1. The kicker to get Edck heigh (to aroid the block) and
consistemaccuracy.(1.3 timing)
Tea'gr
No penetration! Take propersplits and steps-seeball s""Fped. Cover long field
goals.
Objective
Cretthe first down or scoreatouchdown.
Sgecialist
A bolder with running andpassingability.
lez?n
fficated to carryout pre-assigned
responsibilities.
No tip-otrs.
Remembec l) BE SI{ART !
2) HrGH\TELOCITY!
3) FTNTSH!
KICK.OFF
KEEP THEIRHEADS
RINGING!
KICK.OFF TEAM
RULES TO KNOW:
I. tF A KICK DOESNOT TRAVEL IO YARDS, IT IS AN INVALID KICK AND
MUST BE RECOVEREDBY THE KICKING TEAM OR THE BALL WILL BELONG
TO TIIE RECETVINGTEAM IF THEY RECOVERIT AT TT{AT
POINT.
9. T}IE KICK RETURNTEAM MAY FAIR CATCH TI{E BALL AND ALL FAIR
CATCH RULESAPPLY.
Gtrr\NERS (RG/LG):
EVERYTHINGIS DONE FROM A FULL SPRINT.WE MUST CONSTANTLY
ADruST OUR A}IGLE TO STAY ON COURSEWITH OUR TARGET.WHICH IS
THE OUTSIDE SHOTJLDEROF THE BALL CARRIER.
TRIANGLES (RT/LT):
FULL SPRINT,IMMEDIATE SECONDWAVE 3 TO 4YARDS OUTSIDE OF THE
TARGET. ARzuVE AT TARGET ALONG SIDE GUNNERS.
TRIANGLES (CT):
FULL SPRINTIMMEDIATE SECONDWAVE. HEAD UP ON BALL ARRIVE AT
7 TO 8 YARDS AWAY FROM TARGET.AVOID BLOCKERSKEEPINGOR
ADruSTING LEVERAGETO STAY HEAD UP ON TARGET.
CONTATNERS(RC/LC):
CONTAIN MEN SHOULD SHOWUP IN IMMEDIATE SECONDWAVE 10 YARDS
OUTSIDEBALL CARRIER. AVOID BLOCKS TO HOLD CONTAIN POSITIONAT
ALL COST. NEVER GET OUT FLANKED BY BALL CARRIERGUARANTEE
AWARENESSOF BALL CARRIERIN RELATION TO BLOCKERS. BALL CAN
__---NEVERBRFAKCONTAIhI.BTAWT\RE-O_TATf, T_TIROWNA-CX-PASSNSANN
REVERSES!
SAFETTES(S/K):
SAFETIESHAVE TO DIAGNOSERETURNAS WE POSITIONOURSELVESIN
THE HOLES THAT ARE CREATEDIN OUR COVERAGE. THE (S) WILL WORK
HALF THE FIELD AND WORK THE SIDELINES. THE (K) WILL WORK HALF
THE FIELD. THE KEY IS NOT TO GET TO DEEPINTO THE COVERAGEAND
GET STUCK IN THE WASH STAY BEHIND THE 40 YARD LINE. YOU ARE T}IE
LAST LINE OF DEFENSE. MAKE THE TACKLE AT ALL COST.BY AIYY
MEANS!
ALL POSITIONS
AS THE BALL LEAVESTHE TEE,WE MUST READ THE FLIGHTOF THE BALL,
DIAGNOSETHE SET-UPOF THE RETURN;ADruST OUR ANGLE AND KEEP
LEVERAGEON SCHEME.WE MUST SENSETHE BLOCKINGPATTERNAT
FULL SPEEDAND ABOVE ALL ELSE...KEEPTHEIR HEADSRINGING!
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KICK.OFFCOVERAGE
TYPESOF KICK.OFFS
1. DEEP,EMPHASISON HANGTIMEAND DISTANCE.
2. DEEP,SQUIBEMPHASISON ACTIONON BALL,CREATINGPROBLEMS
IN BALL HANDLING.
3. POP-UP,EMPHASISONACCURACYINTOA VOIDAREA.
4. ONSIDE,EMPHASISONACTIONAND DIREGTION.
5. PUNT/ FOLLOWINGSAFETY,EMPHASISON HANGTIMEAND
DIRECTION
ALIGNMENT
HITMEN:ALIGNANYWHEREIN BETWEENTHE HASHMARKS,INSIDE
FOOTON 25 YARDLINE.
GUNNERS:ALIGNSPLITTING
THENUMBERS
AND THE HASH,INSIDE
FOOTON 30 YARDLINE.
(RT/LT):ALIGNON THEHASH,INSIDEFOOTON 30 YD. LINE.
TRIANGLES
TRIANGLES(CT):ALIGNBETWEENHASHES,INSIDEFOOTON 30 YD. LN.
CONTAINERS: INSIDEFOOTON 30 YD. LN.
ALIGNON THENUMBERS,
SAFETY:ALIGN2 YARDSOUTSIDE INSIDEFOOTON 30 YD. LN.
NUMBERS,
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KICKOFFLAWS
3) ONCEYOUHAVEDETERMTNEDWHOWILLBLOGK
YOU,ONEWAYTO SETHIMUPWOULDBE TO
ATTACKHrMHEADUP(RUNDTRECTLY
AT HtM)
ANDTHENRUNAROUNDTHEBLOCKERTO THE
SIDEOFTHERETURN.
4) STAYrNCOVERTNGLANES(AREAOF
RESPONS|BIL|TY) TO THE FOOTBALL.
RELATTVE
DO NOTSQUEEZEIT DOWNUNTILTHEDIRECTION
OF THERETURNHASBEENESTABLISHED.
5)' EVADEEARLYBLOCKERS THE BESTWAY YOU
CANANDRETURN TO PROPERLANE. C.P...PUN
AROUNDBLOCKERS TO SIDEOF KICKOFFOR
RETURN.(AREAOF RESPONSIBILITY).
7l CoNTAINMENDON'TCOVERBEYONDTHE BALL,
CONVERGEON BALLFROMOUTSIDEIN. C.P..
CONTAINMENMUSTBE ALERTFORA REVERSE
OR UNUSUALRETURNS.
9) MAKESURETHEKICKIS IN THEENDZONEAND
WILLNOTBE BROUGHTOUTBEFOREYOU LETUP.
BE ALERTFORREVERSES,LATERALPASSES,
ANDTRICKPLAYS.MAKETHEPLAY.
MUST OI{-SIDE KICK
KICKER: Tee up ball at or below 45 degreeangle. Toe punch ball
at or neartop stripe.Aiming point is opponents45 yard
line on the sideline(20 yards).
I Anticipate ball hopping up and/orgetting through front
receivingline. Keep ball in play by guardingsideline.
2,3 Anticipate ball hopping up and/or getring through front
receiving line. Be alert to recoverhigh ball.
4,5,6 Go directly to ball, expectricochetoff any of the front
linesmen.
7,8 Follow path of ball, expectricochetoff any of the front
linesmen.
9 Go behind front row of receivingteam and expecthigh
ball.
to Peelbehindkicking team ensureball has beenrecovered
or tacklereceivingplayerwho hasthe batl.
(3)iumPer:
:LH :LE
:C LG:
-
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t2 3 4 56 7 89
----trJ
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KICK.OFF
RETURN
1. MIDDLE CROSSRETURN
2. RIGHT RETURN
3. LEFT RETURN
4. THROWBACKRETURNRIGHT
5. TT{ROWBACKRETURNLEFT
6. SQUIBRETURN
ONSTDERETURN (r{ANDS TEAM)
IT IS ESSENTIALWE FIELD ALL KICK-OFFSIN TIIE AIR AND OUR BACKS OTHER
THAN TTTEDEEP MAN MUST BE PREPAREDTO FIELD SHORT K]CKS WHICH
COME TO TIIEM.
2. FRONTLINE PLAYERS: TAKE TIIE BALL OFFT}IE TEE WITH YOUR EYES
NEVER LEAVE EARLY! ALWAYS ASSUMEON-SIDEKICK IS COMING.
10. ALL BALLS TNTHE FIELD OF PLAY OR END ZONE MUST BE COVEREDBY
THE RETURN TEAM.
BLOCKING II\-FORMATION
DROP ZONE:
AREA ON TI{E FIELD THAT GIVES THE FRONT9 TFIE SEPARATIONTHEY
NEED FROM TI{E RETI.IRNERS.USENUMBERSOR HASI{ESAS A GUIDE.
DROPZONESARE DETERMINEDBY TFIEDEPTHOF THE KICK.
DROP ANGLES:
A FIELD MARKING MID.POINT THAT GIVESUS AN ADVANTAGE BY HAVING
BODY POSITIONON OUR RESPONSIBILITYAND THE RETURNALLEY. DROP
ANGLESARE DETERMINEDBY THE DIRECTIONOF TI{E KICK IN
RELATIONSHIPTO TF{EALLEY AND RESPONSIBILIry.
BALL READS:
READ ANGLE OFF TI{E TEE. THIS GIVESAN IDEA OF DIRECTION. READ TFM
BALL CLOSETO YOU OR AWAY FROM YOU.
ROTATION: READ TI{E BALL AS YOU WATCH IT OFF TIIE TEE FOR
ROTATION. THE FASTERT}IE SPIN,TTM,SHORTERTHE KICK. THE SLOWER
THE SPIN,THE LONGERTHE KICK. THIS READ WILL GIVE AN IDEA OF TI{E
DISTANCE.
BLOCKTNG TECr{MQUES:
BLOCKING:
FOCUSON THEMAN'SNUI]VBTTRA'L_trSI=DESTAFTTroA'TTA-CKAND-
SQUEEZEWHEN MAN GETSWITI{IN 5 YARDS FROM YOU (ITNLESSrm
SETTLESOR CHANGESDIRECTION). FIT YOUR MAN UP BY USING YOUR
NEAR SHOULDER(SHOULDBE OPPOSITESHOULDERFROM ALLEY). FIRM
UP, POSTINGOFF YOUR ALLEY-SIDE FOOTWHILE KEEPINGYOUR ALLEY
SIDE LEG AND ARM FIRM, AND REDIRECTAWAY. IF YOU ARE LATE ON
YOLIR.MAN, TTIROWYOUR HANDS BEHIND YOU AND LEAD ACROSSWITH
HEAD AT MID-POINT.
KEEPYOUR I{EAD ON THE ALLEY NUMBER OF YOUR MAN, CFIESTAND
HANDS YOUR MAN BY EXTENDING AND RUNNING OUSTIDE. FII[SH!:
IF YOU LOSE YOUR MAN. GET UP THE ALLEY AND BLOCK TIIE FIRST MAN
YOU SEE.
2. FRONTLINE PLAYERS: TAKE TI{E BALL OFF T}M TEE WITH YOUR EYES
NEVER LEAVE EARLY! ALWAYS ASSUMEON-SIDEKICK IS COMING.
IO. ALL BALLS IN TI{E FIELD OF PLAY OR END ZONE MUST BE COVEREDBY
TI{E RETURNTEAM.
BLOCKING INFORMATION
DROP ZONE:
AREA ON THE FIELD THAT GIVES TT{EFRONT9 TI{E SEPARATIONTI{EY
NEED FROM THE RETURNERS.USENUMBERSOR HASI{ESAS A GUIDE.
DROPZONESARE DETERMINEDBY THE DEPTHOF THE KICK.
DROP ANGLES:
A FIELD MARKING MID-POINT THAT GIVES US AN ADVANTAGE BY T{AVING
BODY POSITIONON OUR RESPONSIBILITYAND TI{E RETURNALLEY. DROP
ANGLES ARE DETERMINEDBY T}IE DIRECTIONOF TT{EKICK IN
RELATIONSHIPTO TI{E ALLEY AND RESPONSIBILITY.
BALL READS:
READ ANGLE OFF THE TEE. THIS GIVES AN IDEA OF DIRECTION. READ THE
BALL CLOSETO YOU OR AWAY FROM YOU.
ROTATION: READ TIIE BALL AS YOU WATCH IT OFF TI{E TEE FOR
ROTATION. THE FASTERTIIE SPIN,TI{E SHORTERTIIE KICK. TI{E SLOWER
TT{ESPIN,THE LONGER TIIE KICK. THIS READ WILL GIVE AN IDEA OF TI{E
DISTANCE.
BLOCKING TECTIMQUES:
BLOCKING:
--ro-cfsbNrlDMANrsNuNasEEGLEyrDEt-START-lorTTA-crAlrD-
SQUEEZEWHEN MAN GETSWITHIN 5 YARDS FROM YOU (UNLESSHE
SETTLESOR C}IANGES DIRECTION). FIT YOUR MAN UP BY USING YOUR
NEAR SHOULDER(SHOULDBE OPPOSITESHOLIDER FROM ALLEY). FIRM
UP, POSTINGOFF YOUR ALLEY-SIDE FOOTWHILE KEEPINGYOUR ALLEY
SIDE LEG AND ARM FIRM, AND REDIRECTAWAY. IF YOU ARE LATE ON
YOLR. MAN, THROW YOUR }IANDS BEHIND YOU AND LEAD ACROSSWITH
HEAD AT MID-POINT.
KEEP YOUR T{EAD ON TTM ALLEY NUMBER OF YOUR MAN, CHEST AND
HANDS YOUR MAN BY EXTENDING AND RUNNING OUSTIDE. FI]\[ISH!!
IF YOU LOSE YOUR MAN. GET UP T}IE ALLEY AND BLOCK TI{E FIRSTMAN
YOU SEE.
CATCH TI{E BALL WITH MOMENTUM HEADING UP TI{E FIELD WITH YOUR
WEIGHT GOING FORWARD."TIME TIIE CATCH"
IF YOU BRING THE BALL OUT OF T}IE ENDZONEINTO TI{E FIELD, YOU CANNOT
GO BACK AND DOWN IT FOR A TOUC}IBACK. A SAFEry WILL RESULT.
WHEN WE CATCH THE BALL IN TIIE FIELD OF PLAY AND OUR MOMENTUM
CARRIESUS INTO TI{E ENDZONE, WE HAVE TO RETURNIT OR ELSE IT WILL BE
MARKED AT TI{E SPOTOF THE CATCH.
10 I 8 7- 6 5 4 3 2 1
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KICKOFF RETURN
PRINCIPLES, ALIGNMENTS & ASSIGI\MENTS
RIGHT & LEFT RETURN
PRINCIPLES:
1. THIS RETURN ATTACKS & HITS IN TIIE CENTER _ FRONT SIDE GUARD
GAP.
RG: ALIGN 2 YARDS OUTSIDE TIIE HASH, ON THE 46 YARD LINE. IIEVER
ALIGN WHERE YOU MIGIIT BE I{IT WITH TIM BALL. TIIINK ONSIDE-
SEE BALL KICKED, SNAP KEY DM, DRTVEFOR YOT]R DEPTH &
LEVERAGE ON YOT}R MAN TO TIIE 27 YARD LINE.
RIGHT RETURN _ BLOCK #4, COUNTING FROM TIIE RIGHT.
LEFT RETIIRN - BLOCK #6 COI]NTING FROM TIIE LEFT.
LE: ALIGN 30 YARD LII\E ON TEE TOP OF Tm NIIMBERS. ALL BLOCKS ARE
WITH YOUR LEF"T SHOTILDER FAIR CATCH AI{Y POP UP KICK
BETWEEN THE 30 & 45 YARD LINE. BALL KICKED DEEP SPRINT TO THE
F['LLBACK & JOrN HrM ON rrrs LEFT SITOULDER & SQUARE UP.
LEFT RETT]RN -WHEN THE GO CALL IS GTVENSPRINT FORWARD
BLOCKING #2 KICK HIM OUT. MAKE ST]REYOU BLOCK I{IM WTilI
YOI'R LEFT SHOI'LDER INSIDE OUT.
RIGHT RETTTRN- NEVER STOP YOIJR FEET LOOKING FOR LEAKAGE
OFF THE C & LG BLOCKING WITH YOT]R LEFT SEOULDER. BLOW T]P
ANIYOPPOSITE OLOR JERSEY. STAY ON THE MOVE.
RE: ALIGN 30 YARD LINE ON TIIE TOP OF TIIE IYUMBERS. ALL BLOCKS ARE
WITII YOUR RIGHT SHOITLDER. FAIR CATCH ANY POP UP KICK
_ ____ EEIryEEN TrrE 30 & 4s YARD LIr\rE. BALL KICKED DEEP SPRTNTTO TIIE
FT,LLBACKAI\IDJOIN IIIM ON I{IS NIGNT--SHOIT,D_N-R-CTQU-IMET'P;
RIGHT RETI'RN _ WHEN THE GO CALL IS GTVEN SPRINT FORWARI)
BLOCKING #2 KICK HIM OUT. MAKE SUREYOU BLOCK HIM WITII
YOT]R RIGI{T SHOIJLDERINSIDE OUT.
LEFT RETURN - I\'EVER STOPYOUR FEET LOOKING FOR LEAKAGE
OFF THE C & RG BLOCKING WITTI YOUR RIGIIT SHOIJLDER BLOW UP
AIIY OPPOSITE COLOR JERSEY. STAY ON TIIE MOVE.
FB: ALIGN ON IN TI{E MIDDLE OF TIIE FIELD ON THE 20 YARD LINE. EYES
FOR THE WEDGE. ESTIMATE KICK DEPTH & SET TTTb WNUGE 12-15
YARDS IN FRONT OF THE DM. BALL KICKED OUTSIDE THE HASH SET
TIIE WEDGE BETWEEN TTIE HASII & TIIE NUMBERS. WHEN TIIE ..GO"
CALL IS GTVENSPRINT FORWARD NEVER STOPPING LOOKING FOR
LEAKAGE BETWEEN TIIE CENTER AND TI{E PLAYSIDE GUARD AREA.
BLOW T]P AI{Y OPPOSITECOLORED JERSEY. STAY ON TIIE MOVE.
PSW: ALIGN ON THE NUMBERS ON TIIE 12 YARD LII\-E. EYES FOR THE DM.
GIVE TIIE DM A *STAY'' OR "GO" CALL. tF IIE IS IN TIIE ENDZONE
..STAY,'& PHYSICALLY FRONT HIM UP. BALL AI\TYWMRE ELSE YELL
.6GO''TIIEN GET ON THE WEDGE. RTII\ WITH THE WEDGE & SIFT
tsLOCK #1 INSIDE OUT.
BSW: ALIGN ON THE NTIMBERSON TITE 12 YARD LIIYE. EYES FOR
LAT]NCIIING TTIE WEDGE. RT]N TO TIIE FULLBACK WHILE WATCIIING
TIIE DM.INSURE THAT HE CATCHES TIIE BALL. WHEN TI{E BALL
TOUCIIES TIIE DM'S rrANDS,YELL ..GO", ..GO", ..GO"... TO LAUNCH THE
WEDGE. RTIN WITH TIIE FULLBACK TI{EN BREAK FROM HIM
BLOCKING AN'Y BACKSIDE LEAKAGE OR #8 INSIDE OUT.
DM: ALIGN TO CATCH TIIE KICK. GIVE 4 reMF.'OR "YOU" CALL VISUALLY
& VERBALLY. CENTER UP ON Tm BALL QUICKLY & CATCTTrT YOUR
WEIGIIT FORWARD. BT]RSTSTRAIGIIT I]PFIELD REGARDLESS OF
WHERE YOU CATCII TIIE BALL FOR YOI]R FIRST 5 STEPSTO
VERTICALLY SET THE COVERAGE. YOU SINGLE HAI\DEDLY
ESTABLISH TIIE RETURI\IRELATIONSHIP (BALL TO BLOCKS, BLOCKS
TO BALL). SET TIIE, COVERAGE, SPEED THE BALL TO TIIE BLOCKS,
SCORE WHEN YOU GET IN TIIE OPEN FIELD. SET-SPEED-SCORE!
E)GLODE TI{E BALL I]PFIELD TO DAYLIGHT & NEVER CUT I]NTIL YOU
HAVE TO BEAT A SAFETY 1.ON-1.
C.P.: IF YOU MAKE A "YOU" CALL REPLACE THE WING ON TIIE
WEDGE AND BLOCK #I.
RIGHTRETURN
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FORDEEPRETURNERS, IFTTHEY
ARE
C'OINGTO Ptq{T THE BALL.-
GOODHANDS
oNslDE(UNSURE)
ALIGNMENT
G.P.:lF BALLfS XfCfED DEEP, BLOCKTHE
nl^Tl^lJtrc
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GOODHANDS
MUSTON-SIDEALIGNMENT
& RETURN
1: BLOCKOR SCREENOUTDEFENDER WHOlS TRYINGTO KEEP
BALL IN BOUNDS.
1,3,5: CATCHBALL & COVERUP. lF BALL COMESHARD,FIELOBALL
WITHBACKTURNEDTOWARDSKICKINGTEAM. THE FRONT
ROWRECEIVER WHOIS CLOSESTTO THE KICKER& DOES
NOTHAVETHE BALL KICKEDAT HIM,MUSTTRAILTHE PATH
THEBOUNCEOFFTHE RECEIVER.
OF THEBALL, EXPECTING
2,4,6,2 MUSTBACK UP FRONTROWPLAYERS& EXPECTBALL TO
SKIPTHROUGHEITHERHIGHOR LOW. YOUARE LASTLINEOF
DEFENSE.
7,8,9,10:EYEKICKER& ANTICIPATEBALL GOINGBACKYOURWAY.
RECOVERBALL & COVERUP. 7 & 8 VICETHEKICKER. 10 COVER#10
& COVERANYONEWHOLINESUP WIDE.
C.P.: lF BALL lS KICKEDDEEPOR NOTTO YOU,BLOCKTHE MANWHOSE
NUMBERMATCHESYOURS
WE WILLCOVERUP THE RECEIVER
G.P.: AFTERBALL lS RECOVERED, &
PREVENTOPPOSITION THE BALL IN THE PILE.
FROMDISLODGING
FN
10 I I 7 a\
-6 5 4 3 2 1
A A
r. tr_.rl
-l
ONSIDERETURNRULESAND PRINCIPLES
RULES:
THE BALL MUSTBE KICKED{O YARDSTO BE A LEGALONSIDEKICK.
IF THE BALL IS KICKEDSHORTOF 10 YARDSLET THE KICKINGTEAM
RECOVERIT, THEREWILL BE A 5 YARDPENALry IS ASSESSEDAND
THE RECEIVING TEAMTAKESPOSSESION AT THATPOINT.
IF THE RECEIVINGTEAM RECOVERSTHE BALL SHORTOF 10 YARDS,
THE RECEIVINGTEAMTAKES POSSESION AT THAT POINT
IF THE BALL IS TOUCHEDAT ANY POINTBY THE RECEIVING
TEAM,
(BEFOREOR AFTER10 YARDS)THE BALL rS FREETO BE
RECOVERED BY EITHERSIDE.
ANY BALL THATTRAVELSOVER10 YARDS,HASTO BE RECOVERED
BY
THE RECEIVINGTEAM!
PRINCIPLES:
THEFOOTBALL.ANTIGIPATE
RECOVER WHEREIT_W-|LL-TRAVEI-
A LINEDRIVESHOULDBE ALLOWEDTO GO THROUGH,AS THE BACK
LINESCRAMBLESTO RECOVERIT, THE FRONTLINEWILL BLOCK
THEIRASSIGNEDMAN.
ONCEWE RECOVERTHE BALL, PROTECTIT. FORMA WALL AROUND
THE MANWITHTHE BALL.
THE RETURNMANSHOULDTAKE NO CHANCES!DOWNOR FAIR
CATCHANY BALL THAT LOOKSRISKY.
FRONTLINESTEPACROSSTHE 10 YARDAFTERTHE BALL HAS BEEN
KICKED.THE KICKINGTEAMMAY NOTBLOCKAN OPPONENTUNTIL
THE BALL HAS TRAVELED10 YARDSOR HAS BEENTOUCHEDBY AN
OPPONENT.
FRONTLINEONLYFIELDBALL IF YOUARE SUREYOUCAN HANDLEIT!
PUNT
A blockedpunt thot b blocked ond does not cros ihe lineof scrimmogemoy be
odvoncedby either teom. Puntingteom rnoyrunor possthe bolt but mustodvorce
the boll enough for o firstdown.
A foir cotch egnnot.be odvonced by eitherfeom; nor moy lhe foir ccrtcher
be bumpedor toclded (unles he m'rshondles the boll).
Any muffledpunt u/fich hitsthe growrd iso free bollond belongsto the teom thot
._Ilris_reqqlerycgllDolleeqvsaged.however.
_Je_c_otle$_fr
Roughingthe punter iso l5 yord perplty ond o firstdown but runninginio o punter
only conierso lve yord penoltywifh no firstdown, untessil wos fourth ond five or less.
Stoyin propercoverogelonesond fon out. Get depth ond width of some time ond
properdisiribution.We cover the boll ond fieldproperly.
Personol protector,if onlylQ men on field,do not coll codence, but toke o penotty
for deloyof gome. Excepiionwould be if boll isirsideour 20yordline. lf ihisoccuri.
coll o time-outto get eleventhrnon onto field. Puntermustolso be olert for thissitr-r
otion,olso.
CADENCE: L.O.S. PERSONAL PROTECTOR WILL CALL THE FRONT, AI\D BLOCK
PROTECTION. THIS MAY CHAI\IGE ACCORDING TO TTIE FRONTS
ITUMBER OR ALIGNMENT. AFTER THE PP FEELS EVERYONE IS READY,
THEN IIE WILL CALL "SET" OR TI{E HOT CALL.
@@@@
EXAMPLE OF THE HTIDDLE
ON THE SIDELIITIE:
@@@@@
C
SITUATIONS
2) ICE: ALERT TO TEAM WE WILL NOT SNAP THE BALL, BUT WILL LOOK LIKE
WE ARE AND WILL LET THE 40 SECONDCLOCK RUN OUT.
3) ICE "T": ALERT TO TEAM WE WILL NOT SNAP TIIE BALL, BUT THE PP WILL
TAKE ONE SECONDTIME OUT SO WE DON'T LOSE FIELD POSITION.
WE WILL HAVE A CHANCE TO SEE TI{E RUSH.
4) KILL: ALERT TO TEAM TO ITURRY IIP OPERATION OF SNAP AND PUNT, ALSO
ALERTS GUNNERSAND TEAM TO DOWN TITE BALL QUICKLY. MAY BE
AN OSCAR SITUATION OR POSSIBLE PUNT OUT OF BOUNDS.
"oscAR"
GIVEN BY TIIE PERSONAL PROTECTOR TO THE CENTER AND FRONT. OSCAR MEANS
ON-THE-SNAP.THE CENTERWILL SNAPBALL ONE SECONDAFTERCALL AND BLOCK
NORMAL "ZORRO'ASSIGNMENT. EVERYONE ELSE CONCENTRATEON THE BALL AND
BLOCK THEIR (ZO)RRO'' ASSIGNMENT. OSCAR CALL WILL ELIMINATE A LOT OF
MOVEMENT BY THE RUSH TEAM AND SETTLE THEM DOWN.
PT]NTPROTECTION
@@E@@
@ 6YDs.
@ IsYDS.
CENTER.........NORMAL SNAPPINGPOSITION.
TACKLES........LINE UP TOE TO TOE WITH TTIE GUARD WITH SIX INCH SPLITS.
CALLS:
RIGHT: CENTER RT, RIGHT SIDE ZONE, LEFT SIDE MAN: "OVERLOAD RT, SOLID LT,
LEFT: CENTER LT, LEFT SIDE ZONE, RIGHT SIDE MAN: (OVERLOAD LT, SOLID RT'
BLOCKING RULES:
IF YOUR MAN MOVES BEFOR"EOR AFTER THE SNAP.COUNT THE NEXT MAN IN
THAT SAME DIRECTION.
ALERT FOR TWISTS BY KEYING TIIE FRONT ALIGNMENT. PLAY OFF THE L.O.S.
AND CHECK OFF TIIE TWISTING MAN.
IF YOU START ZONE OR MAN AND THE FRONT SHIFTS, LISTEN FOR THE CALL
TO CHANGE YOURRESPONSIBILITY. IFNO CALL. STAY WITHASSIGNMENTS.
PUNT PROTECTION
CENTER:
TAKE YOUR TIME (NON-RYTHmC). MAKE TIIE PERFECT SNAP. AF rER YOU
RELEASE TIIE BALL SLIDE PROTECT EITI{ER TO TIIE RIGHT OR LEFT. TI{IS
WILL BE DETERMINED BY THE PP GTVING YOU TIIE CALL. LISTEN FOR THE
FRONT CALL. IF 8 OR 9, DON'T WORRY ABOUT BLOCKING AS FAST.
CONCENTRATE ON TIIE SNAP. YOU WILL PICK FOR EITHER GUARD ON THE
RXLEASE. IF BLOCKING ON THE IO.MAN FRONT, EXPLODE THROUGH WITH
HIPS, RECOVER BY GETTING YOITR IIANDS OUT AND YOUR IIEAD UP. OPEN
TIIE FOOT TO TIIE SIDE YOU WANT TO BLOCK TO, THEN CARRY.OKA STEP
OVER WITH TIIE OTIIER FOOT FOR LEVERAGE. GRAB CLOTH AND WASH
OUTSIDE. RELEASE INTO YOURPREDETERMINED FIELD LAI\E. ALERT
'OSCAR" CALL: IF YOU GET AN
"OSCAR'CALL, GET READY AND PIJLL THE
TRIGGER *ALERT 54 TWIST ON ZONE SIDE. KEEP EYES I]P AI\ID LOOK OVER
BACKOF#5. C.P.:CHECK ALIGNMENTOF#4. "ZONE CALLPUTSYOU IN
A-GAP AWAY FROM PP.
TECHNIQUES:
BLOCKING TECHNIQUE:
CHEST AND HANDS RUSHER'S PEC. WALK LATERALLY FOR TWO STEPS.
PERSONAL PROTECTOR (PP):
TAKE CHARGE OF THE UNIT. KEY DEEP FOR SAFETIES WHILE GETTING SET
{JP. R"EADFRONTS ALIGNMENT FOR EVEN OR OVERLOADS. MAKE YOTJRCALL
A}ID CIIECK YOUR RESPONSIBILITY AFTER EVERYONE HAS SETTLED INTO TH
TIIEIR STAI\CES. LOOK FOR THE CLOCK. GIVE SET CALL AND WATCH THE
FRONT AND THE SNAPPER AND GET TIIE QUICK SNAP TO CATCH THE DEFENSE
MOVING. BLOCK YOT]R RESPONSIBILITY IF IIE DOESN'T COME . CHECK
STRONG TO WEAK FOR AI{Y LEAKAGE. GET INTO TIIE DIRECTION OF TIIE
BALL IN FLIGHT AI\D GET OUTSIDE AT{Y WALLS ORFILL ANY LAI\ES. BE
ALERT FOR CREEP OFF VICE LOOK IF EXCESSTVEMOVEMENT MAKE A
"ZO}[E' CALL AND BLOCK TIIE A-GAP TO YOUR SIDE.
TECHNIQUES:
2.POINT STANCE 6 YARDS DEEP STRADDLING THE INSIDE LEG OF THE GUARI)
ON THE PUNTER KICKING LEG.
CHEST AIID HANDS YOT]R MAN. STOP HIS MOMENTT]M OR REDIRECT HIM
LATERALLY FOR TWO STEPS. POST AIYD STRIKE WIIEN YOU FEEL YOU CAN
TOUCH HIM.
CO-SIGN COVERAGE CALL AND GET TO TIIE RETTJRNER READ AI{Y WALLS OR
FEI,UP .A-NTbANES. ---_- _
TECHNIQUES:
ASSIGNMENT:
CHEST AI\[D HAND'S YOTJRMAN'S CHARGE. POST AND STRIKE WHEN YOU
FEEL YOU CAI\[ TOUCH IIIM.
oN IMPACT, ROLL YOUR HIPS tiP AI\D THROUGTI YOUR MAN. PUNCH WTTH
THE HEELS OF YOIJR HANDS UNDER HIS NI.]MBERS. EXTEND YOIJR ARMS FOR
SEPARATION.
WINGS:
TECHNIQUES:
ASSIGNMENTS:
BLOCKING:
CHEST AND IIAND'S YOUR MAN'S CHARGE. POST AND STRIKE WHEN YOU
FEEL YOU CAN TOUCH HIM.
HANDS SHOTILD BE WAIST.I{IGH. OPEN WITH FINGERS I.]P. KEEP YOT]R
ELBOWS TIGHT TO YOTIR BODY.
ON IMPACT, ROLL YOUR HIPS UP AI{D THROUGH YOUR MAN. PUNCH WITH
TIIE HEELS OF YOTJRHANDS UNDER HIS NUMBERS. EXTEND YOUR ARMS FOR
SEPARATION.
GI.JNNER"S:
SPLIT RULES:
TAKE MINIMTJM SPLIT FROM THE WING, HEAR TIIE COVERAGE CALL KEY TIIE BALL
FOR MOVEMENT. ON TIIE SNAP, CLOSE DEFENDER AS SOON AS POSSIBLE, MOVE IN
OPPOSITE DIRECTION YOU NEED TO COVER OR TAKE RELEASE GIVEN. GET
DEFENDER ONCE FREE FROM DEFENDE& GET EYES ON RETT]RNER THEN PICK THE
BALL IJP IN FLIGIIT FORDIRECTION. LISTEN FOR COVERAGE CALL. RUN TO I{IT ON
TIIE RET{JRNER MAKE THE TACKLE!
TECHNIQUES:
- --2-?Otr.ltSTANCE=
MAN OFF - STAGG'ERSD ANFPUSH-OFFFRON? FOOT' MAI+
ON (PRESS)FEET TOGETHER
usE vIcE (DouBLE). WORK ONE MAN AT A TrME. MUST AVOrD CONTACT
WITH FIRST DEFENDER AND USE CLUB AND STROKE ON NUMBER TWO (TAKE
THE BEST RELEASE POSSIBLE). BRING FEET TOGETHER TO CONTROL QUICK
MOVEMENT.
V
o
1
o*%wJd
\-/'
v
2 3 4 s T 4 3 z 1
V
o
t-
\-d ''OVERLOAD
LT / SOLIDRT''
o
(OVERLOAD)
64 ALTGNMENT
PP
1 2 3 4 6l 5 4 32 1
'.V
V
o
V V V
a(
(J
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VV V V
o
_\,
''OVERLOAD
RT / SOLIDLT''
o
(OVERLOAD)
46 ALTGNMENT
td'
1
V
o
o^%xytr
z
Jd
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3 4 5 4 3 z
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o
t"
''OVERLOAD
LT ISOLIDRT''
73 ALTGNMENT(SPECtAL)
PP
1 2 3 76 5 4 3 2 1
V V V
o XcWWf,.v o
\6
o
''SPECIAL
RT / SOLIDLT''
o
C.P.:LEFTGUARD:TIGHTENSPLIT- ONTHESNAP,SITDEEP& EYEBALLYOURMAN. lF HE GRABSTHECENTERSIDE.
OVER& BLOCK#6.
(SPEC|AL)
37 ALTGNMENT
PP
1 2 34 567 3 2 1
o
V o*W{gt"d; V V
o
D)
6
'SPECIALLT / SOLIDRT''
o
SPLIT- ONTHESNAP,SITDEEP& EYEBALLYOURMAN. lF HEGRABSTHECENTERSIDE,
C.P.:RIGHTGUARD:TIGHTEN
OVER& BLOCK#6.
(CREEP)
55 ALTGNMENT
PP
1 2 3 4 5 54 3 2 1
V v"-=> YJiY .'Y V
o loo f,' o
b---!
''CREEP'' to
\ "CREEP"
ALERT O ALERT
''OVERLOAD
LT ISOLIDRT''
STACKRULES
55 ALTGNM
ENT(BALANCE
D)
33
1 X, 4s T 4 X 1
V ^YIJ^Y^i'y
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o \:$
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LT ISOLIDRT''
o
55 ALrGNMENT(BALANCED)
2 2
V1 - . 3 4 5 T 4 3 -..f
V
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o
f7
V'.
YYY YYY ^r.-
a
aY
.- f7
o
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LT ISOLIDRT''
o
55 ALIGNMENT(BALANCED
"O-STACK")
PP
454
1 2 XY X2 1
o
V Y Y', rvr/\ Y V
o
\aiqJ.ip9trb
^tV\
\ ir
Ir''OVERLOAD
LT / SOLIDRT''
o
SLIDE& BLOCKLEFT"A'GAP, !F BOTH#5 GO RIGHT,COMEtsACK& Ki\tOCKOFF STACK MA$.I.
C.P.:CENTER
REPLAGEMENT RULES
55 ALrGNMENT(BALANCED)
1 1
V
o ..YSW,JE%{r
b
o
V
\U
''OVERLOAD
RT / SOLIDLT''
o
RULES:
REPLAGEMENT
IF YOURRESPONSIBILITY MOVESEITHERTO THEINSIDEOR THEOUTSIDE
BEFORETHESNAP,TAKETHE NEXTMANIN THATSAMEDIRECTION.YOU
MUSTENDUP WITHTHESAMEBLOCKINGRESPONSIBILIW AFTERTHE MOVE
oR MOVEMENTS (2,3,41.
r
IF YOURMANGETSREPLACEDBY EITHERA MAN FROMTHEOUTSIDEOR THE
INSIDE,TAKETHE NEXTMAN IN THATSAMEDIRECTION.
46 ALIGNMENT
WAS 64. CHECKFROMRIGHTTO LEFT
n r&on
Kryry
1 1
V V
o o
\
''OVERLOAD
RT / SOLIDLT''
g check"OVERLOADLT I SOLIDRT"
I
FIRSTLEVELTWISTS
55 ALTGNMENT(BALANCED)
54 32 TWTSTS
1 32 1
V YY V
o e.a o
''OVERLOAD
LT / SOLIDRT"
o
TWISTRULES:ALERTTWISTSON THE FOLLOWINGKEYS:
FRONTPLAYERSVERTICALALIGNMENT
HEADUP OR ON THEOUTSIDESHOULDER
SHOCKRESPONSIBILITY
TWISTPLAYERSCOCKEDIN THESTANCE
TWISTSFALL INTOTHE SAMERULESAS THEREPLACEMENT
RULES,BUTTWISTSARE
DONEON THESNAPAND ON THEL.O.S. r
RULES: IF YOURMANTWISTSON THE SNAPTO THE INSIDEOFFTHE NEXTPLAYER,S
INSIDEHIP,TAKE THE NEXTMANINSIDE.
- -- - jFJOT.IRMAN-GEIS REPTACED-BY-A-P-LAYER FROM THE OUTSIDE ON THE SNAP
PICKUP THE NEXTMANINSIDE.
IF ANY PLAYERSEESANY KEYSBY THE FRONT,YOU MUSTALERTTHE PLAYER
TO THETNSTDE(YOURHELPI
46 ALIGNMENT
55 43 TWISTS
PP
o
V
1
\Ffieq'I
234 56 4 32
V
I
o
\ IV ''OVERLOAD
LT / SOLIDRT''
o
FIRSTLEVELTWISTS
55 ALTGNMENT(BALANCED)
55 43 TWTSTS
1 1
V V
o o
''OVERLOAD
LT ISOLIDRT''
o
54 32 TWISTS
64 ALIGNMENT
1
V
o
,'OVERLOAD
RT / SOLIDLT''
o
45 54 TWISTS
37 ALIGNMENT
PP
567 3
\,W # Y
1 2 34 2 1
V V
o 2 o
V
\\
"SPECIAL
LT/ SOLIDRT"
o
rl
ZONEPROTECTION
"zoRRo"
aduT.l$,
o 15YARDS
USEDWHENEXCESSIVE MOVEMENT
BY RETURNTEAM
* ALERT''OSCAR''CALL
ALIGNMENT:
LINEMEN: TIGHTENDOWNTO 3 INCHSPLITS.
---WlNGSr -- SAMEA-SN9RMALPUI+T-
PP: MOVEVP 2 YARDS.
ASSIGNMENTS: CENTER: SNAP- STEPTO YOURLEFT,
QUICKACCURATE
RESPONSIBLE
FORTHEA-GAPTO THATSIDE.
LINEMEN: RESPONSIBLE
TO HOLDOFFTHEINSIDERUSHER&
PROTECTTHEOUTSIDEGAP.
WINGS: RESPONSIBLETO HOLDOFFTHEINSIDERUSHER&
PROTECTTHE OUTSIDEGAP.
PP: MAKEA "ZONE"CALL & STEPUP 2 YARDS,
RESPONSIBLE
FORA.GAPTO YOURSIDE.
GUNNERS: RELEASEAND MAKETHETACKLE!
TIGHTPUNTPROTECTION
''TIGHT''
ooooo
o
04Y ARDS
LINEMEN:ASSUME2-POINTSTANCEWITH3 INCHSPACING.CHEATOFFTHEL.O.S
WITHYOURALIGNMENT.
WINGS: ALIGN IH LOTITSIT}EFOOT$E_T+iE,END.- -
HOULDBE BASIC.
GUNNERS:TIGHTENDOWNSPLITSTO 3 FEETFROMTACKLE. SLAMENDMANON
L.O.S.THROUGHHISINSIDENUMBERS THENCOVERTHEBALL.
PP: ALIGN4 YARDSDEEP& BEHINDTHEGUARDTO THESIDEOF THE
KICKER'SFOOT. MAKEPROTECTION CALL,CHECKTO MAKESURE
EVERYONE IS READY& MAKE''SET''CALL. STEPFORWARDON THE
SNAP& SET IN APEXTO BLOCK. AFTERTHE KICK,TAKE BEST
RELEASETO THEBALL.
KICKER: ALIGNNO MORETHAN13 YARDSDEEP& POSSIBLY10 YARD. LOCATE
THEENDLINE& ALIGN2 FEETFROMIT. KNOWSITUATIONSFOR
POSSIBLESAFETY.AFTERBALL IS KICKED.YOUARE THESAFEry.
CENTER:IT ALL STARTSWITHYOU! MAKETHE PERFECTSNAP. KNOW
PROTECTION CALL,YOUHAVETIMESO EXECUTESNAPFIRSTBEFORE
BLOCKING.BE ALERTFOR''ICE'""FREEZE"OR "OSCAR"CALL.
* LINEMENANDSLOTSHOLDYOURBLOCKSUNTILBALL IS KICKED!
LEVERAG
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GUNNERS: "OUTSIDESHOULDER".1STMANDOWNMAKESTHETACKLE.
FORCETHE RETURNER OUTSIDE.GETUNDERANY BLOCKERTO
FORCERETURNER OUTSIDE.
WINGS: "CONTAIN". VISIONPOINTlS OUTSIDE SHOULDER OF RETURNER.
TACKLES: "OUTSIDESHOULDER".VISIONPOINTSON THE RETURNER'S
OUTSIDESHOULDER.
GUARDS/CENTER: "BALL". VISIONPOINTlS OUTSIDE SHOULDER OF RETURNER
PP: ''HIT MAN TO BALL'" READANY ALLEYOR SEAMS & FILL THEM
PUNTER: ''SAFETY TO tsALL''. KEEPLEVERAGEON BALL TO THE NEARES
SIDELINE.
PUNT COVERAGE.MIDDLE. AREA2
P RI I l A R Y F O R C E THE BALL
F O R C E/
SECONDARY S E C O N D A R YF O R C E /
CONTAIN CONTAIN
LANE 4 LANE 4
mUN ; Bn TECIINIOTIE: (USED WHEN RETURN IVIAN SIGNAJ.S FOR A FAIR CATCE )
1. FIRST PLAYER TO EACH SIDE OF TIIE PTJNTRETITRNER (PR) RUNS BY AND GOES
DIRECTLY TO TITN GOAL LII\IE TO CATCII THN Pgt{T OR KEEP IT IN PLAYI
* RELEASE FROM TIIE L.O.S. AIID PICK UP THE FLIGHT OF TEE PUNT.
. REACT TO THE RITURI{ MAN AND TIIE FLIGIIT OF TgE BALL. TT YOU SEE A FAIR CATCE
SIGNAL . FII\TDTIIE BALL . CATCH TIIE PT.}NT,DOWN IT OR KEEP IT IN PLAY!
G 0 T o r H E c b A L L r N E& E T T H EiR
n r c H T H EB A L L o R
K E E Pr r r N q L A V I
H A N Gr T H I G Ho R p u l r T r r o u T o F g o u N o i T o A R E At
TO TITE IIOUSE !
GENERAL REMINDERS, RULES, CATCHING, FAIR CATCHING
GENERAL REMINDERS
1. Returner:Make SureWe Have l1 Playerson the Field.(CountYourself)
2. Alert for FakePunt. Call It Out EveryTime "WatchTheFake!"
3. Make SureBall is Kicked.
4. Stayawayfrom BouncingBall - Be Alert for "PETER"call.
5. After *PETER" is called. EveryoneSprintto Sideline!ExceptReturner
6. Sprintto Get In Positionto Block.
7. Striveto Give the PuntReturnera FieldingCushion.
8. Oncedownfield CommitYourselfto a Block. If You Hesitate,You will loseyour
Man.
9. On Hold Up (Man) Returns,You haveONE Man to Block. Take Pride and
Take It Personalthat He WiIl Not Make The Tackle!
10.Always Block in Front of the Ball, NeverBehindit ProtectBall CarrierNearthe
End of the Run.
11.WhenWe Block an Opponent's PuntBehindTheL.O.S.,Try to ScoopUp the
Ball and Score. Opponent'scanalsoAdvancethe Ball in this Situation.
12.WhenWe Block an Opponent'sPuntandit Travelsoverthe L.O.S.,call out
"PETER" and Sprintto Sideline.
13.ReturnersCommunicatewith EachOtherwhenAppropriate.
14.HandleA11Puntsin the Air.
15.A PuntReturnis Considered a Changeof Possession.ThisMeansit is an
AutomaticTimeoutat the End of the Return. You do not haveto Run Out of
Boundsto stopthe Clock.
RECEIVING RULES
[.-Re-celv-ers-tdvefteRighrToeatchThe3all-Unmolested-(2-YmdRadiu$-
2. On a Fair Catch:
a. The Ball CannotBe Advanced.
b. ReceiversareAllowed Only 2 Steps.
c. ReceiversCannotSienalandThenBlock.
CATCHING
1. Sprintto Get into Positionto Catchthe Ball.
2. Most Balls Shouldbe Caughtin the Air WheneverPossible.
3. Try Not to Make the ToughCatch.
4. Catchthe Ball with Your PalmsUp, Your HandsHigh andElbowsTuckedIn.
5. SquareUp to theBall.
6. NeverCatch a Ball insideof the f0 Yd Line! KnowWhereYou Are on the
Field.
7. If theBallHits theGroundTwice.Do Not FieldIt. MakeA "PETER"Call.
FAIR CATCHING
1. Sprintto Get into Positionto CatchtheBall.
2. RaiseYour HandOver Your HeadandMove It from Sideto Side.
3. Do Not SignalWhile RunningandDo Not Drop to OneKnee.
PUNT
CHARACTERTSTTCS:
fiHE FLTGHT
OF THEBAILTOYOU)
WITHOUT
THEWIND:
l. BollThreodingLine- Goes direcflyto torget.
2. TipUo - Breokright (cotch boll on lefi side).
o. lf bollwobbles,spinsfoster,or kicked higher,it enhonces breok to
right.
3. Tip Down - Shortond left (cotch boll on right side of the body).
4. ExiremeVHighBoll- Wll remoin tip up, boll willbreok right (cofch on
run).
5. LowBoll- Tends
lo turnover- movequicklyto yourleft.
WITHWIND:
q-VftTENYOURMAN-DOES+{Ore+trFII$RELEASE-.OPE}\LTOIJIM-
SPRINTFORA WIDTH OF 4 TO 5 YARDS FROM HIM AND MAINTAIN
THAT WIDTH.
TAKE OFF:
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MIDDLE RETURN
POS. RTILE ALIGNMENT/ASSIGNMENT
LUB/LG Alignment: Tite - Head up on LUB. Spread- Head up on LGTite: Ilold up LUB
on L.O.S.Trail him downfieldwith insideleverageand Block him. Spread:Hold
up LG on L.O.S.Trail him downfield with insideleverageand block him.
CENTER Alignment: Tite - Head up on Center. Spread- Head up on Center. Tite: Ilold
up Center on L.O.S.Trail him downfield with insideleverageand Block him.
Spread:Hold up Center on L.O.S. Trail him downfield with insideleverageand
block him.
RG/RT Alignment: Tite - Head up on RG. Spread - Head up on RT. Tite: Hold up RG
on L.O.S. Trail him downfield with inside leverageand Block him. Spread: Hold
up RT on L.O.S. Trail him downfield with inside leverage and block him.
9 Fake Alignment: Tite - Outside shade of RTE. Spread - Inside shadeon RSE.
SE/TE Tite: Hold up RTE on L.O.S. Trail him downfield with inside leverage and
Block him. You have him man-to-man. Spread: Trail downfield and keep him
wide. Cover him man-to-man. ALERT FAKE!
RET Field Punt Alignment: Will be determined by scouting reporUweather conditions and
.SCORE" punters' pre-game warm-up. Field the ball moving upfield - time it. Hit the
first seam you see,Run North & South. Make somebody miss and SCORE!
MIDDLERETURN TIGHT
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ASSIGNMENTS
1 & 9: STAYWITHYOURBLOCKS
8 : SLAMWINGBACKAND STAYWITHHIMMAN-TO-MAN.
7 : GHECKFORFAKE,LOOPDEEP& BLOCKMOSTDANGEROUS MAN.
3,4,5,6,:SLAMGUARDS,TACKLES& SNAPPER,FORCETHEMAWAYFROMRETURN,
FORMWALL, STAY 5 YARDSAPART.
2 : CHECKFOR FAKE,LOOPDEEPKICKOUTANY LEAK,AGE OUTSIDEOF WALL.
SQUIRREL: JET UPFIELD,
PRESSURETHEPUNTAND GETTO THEWALL.
IF BALL IS IN T!.IEIIIIIDDLE
OF THEFIELD,SETWALL ON THE HASHMARK.
IF tsAI.LIS ON THE HASH.SETWALLON THENI..!MBERS.
PUNTRETURN. WALL LEFT
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ASSIGNMENTS
I & 9: STAYWITHYOURBLOCKS
2 : SLAMWINGBACKAND STAYWITHHIMMAN-TO-MAN.
3 : CHECKFORFAKE,LOOPDEEP& BLOCKMOSTDANGEROUS MAN.
4,5,6,72SLAMGUARDS,TACKLES& SNAPPER,FORCETHEMAWAYFROMRETURN,
FORMWALL, STAY 5 YARDSAPART.
8 : CHECKFORFAKE,LOOPDEEPKICKOUTANY LEAKAGEOUTSIDEOF WALL.
SQUIRREL: JET UPFIELD,
PRESSURE
THEPUNTANDGETTO THEWALL.
IF BALLIS IN THEMIDDLEOF THEFIELD,SETWALLON THEHASHMARK.
IF BALLIS ON THEHASH.SETWALLON THENUMBERS.
LION TIGHT
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- IN OURSAFEALIGNMENT,ALL ELIGIBLERECEIVERSARECOVEREDAS SHOWN.THE
STRONGANIDWEAK ENDSARE CONTAIN.WE WILL PLAYRUNFIRST& REACTTO PASS
WE WILL NOTTRYTO BLOCKTHEPUNT.WHENBALL IS PUNTEDHOLDUP & BLOCK
youR MAN. WE W|LL RUNA MIDDLERETURN. (M|KEWILLBLOCKCENTER)
P.A.T.
FIELD GOAL
BLOCK
LET'SBruNGIT!
P.A.T./FIELD GOAL BLOCK
OUR PIilLOSOPHY BEHIND OIIR P.A.T. AI\D FIELD GOAL BLOCKS IS THAT OF
CONSISTENT PRESST]RE.WE WILL LET TIIE KICKER KNOW WE ARE TIIERE.
TO PUT ALLOUT PRESST'REON TIIE KICKER, WE MUST STILL COVER ALL
RECETVERSAND HAVE SOMEOIYERESPONSIBLE FOR CONTAINMENT.
CRASIIER: RIP THROUGH <grr @APHARD. KEEP END OFF BY RIPPING YOUR
oIJTSIDE ARM THROUGTT.CLEAR *c,'GAP AI\TDGET YoUR
INSIDE HAND I]P. USE YOUR OUTSIDE IIAND TO PUSH YOURSELF
OFF TIIE EI\D.
LIFIEMEN: STAY LOW AI{D GET OFF ON TIIE SNAP. SURGE THROUGH MAN
AI\D PENETRATE. COTDIT1,001,1002....AND GET YOUR HANDS
(rNsrDE/ouTSrDE) UP. USE TrPS OF SITOULDERPADS TO ROLL UP
THROUGH LINEMEN. CAN USE ONE HAND TO GRAB CLOTH TO
IfiLP PROPEL YOURSELF NTO TIIE AIR TRI.AIYGLE SINGLE
SURGEAI\D CLIMB I.'OR EXTENSION.
BLOCKRIGHT
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