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3Ds Max TutorialFerrari F430 ModelPart 1

3Ds Max TutorialFerrari F430 ModelPart 1

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Categories:Types, Maps
Published by: hasib on Apr 21, 2010
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08/07/2013

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3Ds Max Tutorial - Ferrari F430 ModelPart 1
Softwares: 3ds Studio MaxV-ray
Hi people, before start the tutorial is important you download Ferrari F430 blueprints at thislink:http://www.tutorials3d.com/blueprints/FerrariF430Blueprint.gif Now we start with 3ds Max.
BLUEPRINTS
First we make a box and put the blueprints images as I show in the image 1. Then selectthe box, make a right click and select object properties. Then select the option BackfaceCull.
WHEELS
Before start with the modeled we need an image as reference.We can use that image to see the details:http://www.personalreco.com/blog/wp-content/2005FerrariF430FrontWheel1600x1200.jpg
 
Now we start to model.At first we make the most important circles of reference as I show in the image 2.Then we make a plane with two vertex in the center of the Y axis as show the image 3.
 
Now we transform it in an editable poly and put a simetry in the Y axis.And then we put five new simetries with center point in the midle of the wheel and rotate its72º one for one.Then we select the edges and start to extrude as I show in the image 5.

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