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Amplifying Reflective Thinking in Musical Performance

Andrew Johnston, Shigeki Amitani and Ernest Edmonds


Creativity & Cognition Studios, Faculty of IT, University of Technology, Sydney
PO Box 123 Broadway, NSW 2007, AUSTRALIA
{aj, shigeki}@it.uts.edu.au, ernest@ernestedmonds.com
ABSTRACT implicit, simplistic theory of music learning being
In this paper we report on the development of tools that embedded into the system, leading to unsatisfactory
encourage both a creative and reflective approach to music- outcomes for all concerned.
making and musical skill development. A theoretical
approach to musical skill development is outlined and Because of rapid technical advances it is understandable
previous work in the area of music visualisation is that there can be a tendency for tools to be developed based
discussed. In addition the characterisation of music on technical feasibility rather than genuine utility and for
performance as a type of design problem is discussed and this reason we feel it is necessary to outline the conceptual
the implications of this position for the design of tools for framework underpinning our work. In this section we first
musicians are outlined. Prototype tools, the design of which outline pedagogical approaches to musical skill
is informed by the theories and previous work, are development and then outline techniques for encouraging a
described and some preliminary evaluation of their reflective approach to creative work. Previous work in the
effectiveness is discussed. Future directions are outlined. area of using visualisation techniques to facilitate different
perspectives on complex or ambiguous data is discussed as
Categories & Subject Descriptors: H5.5. Sound and
are some key attempts at creating useful musical
Music Computing. visualisations.

General Terms: Design; Performance; Pedagogical Approaches to Instrumental Music


Instrumental musicians require skills in two key areas.
Keywords: Reflection-in/on-action; musical performance;
Firstly they must develop the ability to physically
design problem; visualisation;
manipulate their body and instrument to produce musical
INTRODUCTION sounds and secondly they require creative skills in order
The authors are going to explore the possibilities of that the music they produce is interesting to others. While
computers through implementations of systems for various styles of music may emphasise either the craft of
supporting musical performance. Our hypothesis is that instrumental music or the artistic side of musical skill to
systems that provide musicians with visual feedbacks greater or lesser degrees, musicians generally require a high
promote reflective thinking on their performance. The level of ability in both areas.
principal research question is how computers play the role
of a catalyst, or a stimulant [7], in order to amplify Broadly speaking, pedagogical approaches to the
reflective thinking in musical performance. development of the necessary physical skills to play an
instrument can be divided into two camps. The first
A THEORETICAL BASIS FOR INSTRUMENTAL MUSIC
emphasises the need to understand the physiology of
TOOLS instrumental technique in order to facilitate conscious
In order that tools for instrumental musicians are genuinely control of the various muscles involved so that “correct”
useful, it is important for software designers to consider technique can be used. Perhaps due to a desire to approach
carefully the theoretical position upon which their tools are instrumental music in a more “scientific” way, there is often
based. An approach which fails to explicitly consider the a tendency for musicians to attempt to take a reductionist
pedagogical implications of tool use may lead to an approach to improving their playing. For example, singers
may attempt to support their sounds by attempting to
consciously control their diaphragm in some way in order
to improve their range, volume or tone.
Kohut describes this approach as the “physiological-
analysis-conscious-control” method [18]; in which
musicians attempt to understand the physical actions
involved in music making in detail and exert control over
them consciously while playing. The key assumptions here
are that
 Complex involuntary muscle manoeuvres can be Of course, the use of imitation to develop physical and
controlled consciously; musical skills does not preclude development of an
individual style. An individual musician’s mental image of
 Conscious control will lead to improved performance;
musical ideals for given situations develops as they learn of
 Conscious control is best achieved by attempting to different approaches through listening and watching
control the individual muscles/organs involved; performances by musicians on their instrument and others.
Thus the musician may in effect choose a sound for a
 A detailed intellectual understanding of the physical particular section of music which has characteristics of
actions involved in playing is the key to improving
several other musicians but which is nevertheless unique.
performance.
That is to say, the musical approach is influenced by many
The second approach, dubbed the “imitation method” [18], role models but retains qualities unique to the individual
rejects these assumptions, arguing that musician.
 The muscle manoeuvres involved are too complex In this approach then, the musician gradually develops
and subtle to be meaningfully controlled by the physical skills and an individual style as they build up a
conscious mind and that many muscles (such as the mental library of “target sounds” which trigger the
diaphragm) cannot be controlled directly anyway. appropriate physical responses. This mental library is
Recent studies of the physiology of memory seem to reflected upon and refined through experience and exposure
indicate that different regions of the brain are to new ideas, both musical and extra-musical. Thus
responsible for what is termed implicit and explicit regardless of the style of music performed, creativity is a
memory and that motor skills are a form of the non- fundamental part of musical skill development, as
conscious implicit memory. Experiments with musicians constantly work towards an ideal sound which
amnesiac patients for example show that patients who itself is being constantly refined. Even when musicians are
have no conscious recollection of learning a skill (i.e. playing music composed by someone else, creativity is
they forget the training sessions during which the skill required in the interpretation of the music notation chosen
was learned) still demonstrate normal motor-skill by the composer. The subtleties of musical phrasing -
learning ability [28]; including tempo, articulation and dynamics – cannot be
adequately represented by musical notation and thus the
 Attempting to consciously control the minutiae of interpreting musician has a significant influence on the final
physical actions that take place while playing a musical result [11]. It could be said that in effect the
musical instrument is at best likely to lead to a tense, performance is collaboration between composer and
mechanical-sounding musical outcome and at worst musician.
to “paralysis by analysis” [10, 18, 30], where the
musician becomes overwhelmed by the complexity of Information Visualisation Research
detailed muscle control and loses the ability to play The research field of information visualisation has been
even simple tunes on their instrument; developed as computational power grows. Especially in
 Improved performance results from setting and Human-Computer Interaction field, the design of
refining specific musical goals rather than visualisations and interactions has been one of the central
consciously attempting to control physical actions at a issues [5]. In the HCI research field, the aim of information
low level; visualisation is to facilitate people to understand large
quantity of information and its tendencies.
 A detailed intellectual understanding of the physical
actions involved in playing is not necessary. There have been several approaches to using the
capabilities of computers to visualise aspects of musical
For these reasons the trend in music pedagogy has been performances to help musicians develop their skills. The
towards an approach based on the “natural learning approaches range from what might be called the “scientific”
process” (NLP) [12] which emphasises the importance of approach, where audio sounds are analysed and displayed
leaving the complexities of muscle control to the in the form of graphs to more “artistic” visualisations where
subconscious so that the conscious mind remains free to set the correlation between musical input and computer display
high-level musical goals. The technique for developing is more abstract.
new skills is based on imitation, with a strong emphasis on
mental musical goal setting and excellence of role models. The “Sing-and-See” program, taking the former approach,
Teachers taking this approach for example would tend to [34] is designed for singers and singing teachers. The user
spend more time on playing for students during lessons and sings into a microphone and the connected computer
encouraging them to try to copy aspects of the teacher’s displays visualisations of various aspects of the sound. The
sound, instrumental technique or musical phrasing and available displays are a piano keyboard and traditional
would discourage discussion of physical aspects of music notation staff which highlight the note currently
instrumental technique. being sung, a pitch-time graph showing the pitch of the
sung note in comparison to the standard equal-temperament
keyboard and a spectrogram and real-time spectrum display A tool which displays a view of the relationship between
showing power in the voice at different frequencies. tempo and loudness rather than harmonic aspects is
described by Langner and Goebl [19]. This tool shows a
Another program which produces similar output -
graph with the x-axis representing tempo and the y-axis the
VoceVista (http://www.vocevista.com) - has been used to
dynamic level. As the music is played, a dot moves around
analyse various aspects of vocal performances [21].
within the graph. As the tempo and loudness vary, the dot
Successfully incorporating these tools into everyday
moves around the screen, leaving a kind of three-
practice requires careful thought, as the complicated nature
dimensional “trail” behind it that very effectively illustrates
of the spectrogram display is open to interpretation and may
the high-level shaping of phrases by the performer. For
encourage an overly analytical approach.
example, using such a tool the performer might identify
A project which illustrates a more abstract approach to the patterns in their playing – always slowing down when
mapping between sound and computer response is the playing at lower dynamic levels perhaps – that they did not
“Singing Tree” [23]. The singing tree provides both audio detect aurally.
and visual feedback to singers in real time. The singer
sings a pitch into a microphone and if the pitch is steady the Musical Performance as a Design Problem
computer provides an accompaniment of consonant Design problems are characterised with ill-definedness and
harmonies from string, woodwind and vocal chorus. If the open-endedness, that is, one can neither specify a design
pitch deviates, the computer introduces gradually increasing problem completely before starting to solve it, nor articulate
dissonance to the accompaniment including brassier and knowledge necessary for a design a priori. Designers have
more percussive instruments and more chaotic rhythms. In to gradually refine both the problem specification and the
addition to the audio feedback, when the singer’s note is design solution at the same time. Musical performance can
steady the computer generates video which is designed to be characterised as a design problem because no single
give the impression of moving forwards towards an "ideal" performance can be defined a priori. Musicians
identifiable goal- an opening flower for example. If a change their performances along with the context [6], the
steady pitch is not maintained the video reverses. Such an history of interactions among the musicians, audiences and
approach emphasises a playful approach and the link produced sound.
between audio input and the audio/visual output is intended Schoen [29] has explained a design process as "Seeing-
to be less deterministic than the more “scientific” mapping Drawing-Seeing Cycle". Design process starts from
between sound and vision used in tools such as “Sing and "Seeing", proceeds to "Drawing", or generating the partial
See”. solution to the design problem, returns to "Seeing" and
A prototype tool which analyses performances from another repeats this cycle. This process is regarded as a "dialogue"
perspective has been created by Nishimoto and Oshima between the designer and his/her material. In musical
[22]. Their “Music-Aide” program takes standard MIDI performance, a performer listens to existing sound (the
(Musical Instrument Digital Interface) input and represents context), conceptualises and plays a phrase as a partial
the musical phrases produced by the musician graphically. solution to the musical “problem” posed by the context, and
Different components of the phrases, such as consonant or listens to the result. The cyclic process is "listening-
dissonant notes are displayed in such a way that the relation playing-listening". As a way of reducing the chance the
between these components can be seen. performer will become distracted by self-talk and possibly
trigger “paralysis by analysis”, Jacobs [30] suggests the
For example, it might be that when the improvising performer should picture in their mind what should happen
musician plays phrases containing predominantly firsts and and leave it to the subconscious to take care of the details.
fifths (i.e. ‘monochrome chord tones’), she never includes There are personal accounts of the musical flow of Mozart's
the tritone. Music-Aide would show this characteristic composition [1]:
graphically. It is hoped that the musician will therefore be
able to notice aspects of their improvising that they might “My subject enlarges itself, becomes methodised and
otherwise be unaware of, and thus help them to overcome defined, and the whole, though it be long, stands almost
bad habits or discover new ways of playing. complete and finished in my mind, so that I can survey it,
like a fine picture or a beautiful statute, at a glance.”
Another way that Music-Aide might be able to help is in
finding new directions and styles. For example, if a “Nor do I hear in my imagination the parts successively;
musician noticed that the representation of their I hear them all at once. What a delight this is! All this
improvisations always had an empty space in a particular inventing, this producing, takes place in a pleasing, lively
part of the display, they could work out phrases to play that dream.”
would move the representation into that space. In this way, Though this anecdote may be a desirable goal for
perhaps tools such as Music-Aide could stimulate the musicians, it is not the case in reality. Musicians reflect on
performer to try a style of playing that they had previously
their performance and adjust their performance in a proper
not considered.
way. This is borne out by the fact that concert halls are
designed acoustically good not only for audiences but also Our concept involved the creation of a ‘Virtual Musical
for players, and that monitor speakers are set in front of Environment’ (VME) for musicians to explore using their
musicians at a stage of live performance. Musicians need to instrument. This could be seen as a kind of ‘virtual world’,
know their own performance. with which the musician interacts using music to control
navigation rather than keyboard, mouse or joystick for
Providing a proper way of externalisation for amplifying
example. It was felt that once the method of interaction and
reflective thinking has been one of the most important
the basic mechanisms of control were decided, the actual
challenges [14]. Traditionally, sketching process with pens
environment itself could be changed with little difficulty
and papers provides, for example, an architect with a place
allowing for maximum flexibility. Thus while our
and a certain period of time to reflect on his/her thinking
prototype environment uses video footage and still photos
process and the result of the process.
from the environment surrounding our lab and audio
However, musicians have no practical external material contributed by other members of our research
representation for reflection apart from the produced sound group, this could all be changed without difficulty to give
because sound is invisible and changes along with time. the virtual world a completely different feel.
Sketching with pens and papers is an essential process for We chose to use the Max/MSP programming environment
architects because an information artefact they design on a because of the inbuilt support for audio/visual processing
paper is developed directly to a part of their outputs. That and its visual approach to development which facilitated the
means sketching is not an extra load for architects. While rapid development and trial of prototypes. Also, members
papers and pens are available for musicians as well as for of our research group had previously constructed an
architects, writing a score is an additional work to their application which used floor pads to control the display of a
performances. In order to externalise their mental space, type of audio/visual montage and it was felt this could be
they have to stop their performance. adapted reasonably easily to be controlled musically
instead.
One of the aims of the projects described in this paper is to
provide musicians with practical visual and external It was interesting to note that the process of developing the
representations and interactions that amplify reflection-on- application was not significantly different to developing an
action process in their performance. interactive performance piece. The process involved two
people taking one of two roles: Artist and Technologist. In
CURRENT PROJECTS simple terms the Artist would evaluate the prototype and
This section describes two projects currently at different make requests and suggestions to the Technologist who
stages of development. One, the Virtual Musical would evaluate their feasibility and where possible
Environment (VME) aims to stimulate a creative, playful implement them. The process was highly collaborative and
approach to improvisation by providing an external roles were not rigidly defined, meaning the Technologist
representation of musical elements of the musicians would make artistic contributions and the Artist technical
performance in real-time. The other, the “mirroring drum suggestions where appropriate.
project” aims also at supporting improvisational
performance by providing visualisation for observation on Using the virtual musical environment
not only their sound features but also their entire The VME has both audio and visual components. The
performance. visual component is dynamic and is affected by audio input.
The visual display is broken up into a matrix of 36 squares.
Virtual Musical Environment (VME) A cursor is constantly displayed on the screen in one of the
Our approach in this project has been to approach musical 36 squares and moves from square to square in response to
tool development from an ‘artistic’ perspective. That is, we the musical input. A screenshot of the VME playing an
are aiming to produce tools which encourage a creative, abstract video with the cursor visible towards to top left of
playful approach to music and skill development. Because the screen can be seen in Figure 1.
we wished to align our tools with the Natural Learning
Process, it was decided that the only variables affecting the The performer can move the cursor in the horizontal
graphical display would be musical – pitch and volume – direction by varying the volume of sound, with louder notes
rather than physical. That is, we are interested in the end moving the cursor to the right of screen and softer notes to
result not the actions required to produce it. the left. Different pitches move the cursor vertically, with
higher pitches moving the cursor up the screen and lower
This approach aligns with a theoretical framework for pitches moving it down. Thus, the musician may move the
supporting the development of musical skills described by cursor into desired positions on the screen by carefully
Johnston and Edmonds [16] which places strong emphasis choosing pitches and volumes. The program analyses MIDI
on avoiding simplistic judgements about the music input to (Musical Instrument Digital Interface) data that describes
the system, focusing instead on providing stimuli to the pitch and onset velocity (roughly equivalent to
encourage the development of interesting and novel ideas loudness) of notes input to the computer. The program may
by the musician. be configured to respond to MIDI data created directly from
a keyboard instrument or, in the case of acoustic pre-recorded video three squares triggered playback of
instruments, input from a microphone can be converted to files pre-recorded video. Any video files
MIDI data via the Max object ‘fiddle~’ [25]. This cursor may be chosen, and some
control system provides the basic interface for human appropriately moody video snippets
interaction with the virtual environment. This is achieved were selected in this case.
by mapping the cursors location on the screen to particular
Audio playback of As in the video playback, three
behaviours (see Figure 2). For example, when the cursor
pre-recorded audio screen icon positions triggered
occupies the square in the top left corner of the screen, the
files playback of pre-recorded audio. In
system records the performed audio for one second. When
this instance recordings of
the cursor is moved to column 1, row 3 this recorded audio
generative music by Dave
is played back in a loop. As can be seen from the figure,
Burraston were selected.
the difference cursor locations trigger four basic
behaviours. All behaviours and the particular squares Audio recording of When the cursor was positioned on
which trigger them may be changed relatively easily, the performer in particular cells, recording was
allowing the environment to be customised for particular real-time triggered. The computer recorded
situations without changing the underlying method of audio directly from the microphone
controlling the cursor. input to a file for later playback.
For our performance there were
three squares which triggered
recording of either one, three or ten
seconds. Depending on
circumstances and desired effect,
longer or shorted durations may be
selected.
Playback of audio Once real-time recording had
previously recorded occurred, other on-screen cells
triggered playback of the recorded
audio files.
Audio configuration As mentioned above, the vertical
position of the on-screen cursor is determined by the
volume of the instrumental performance. In order that our
system would be versatile enough to work in performance
environments containing various levels of ambient
Figure 1: VME screenshot showing icon in one of the 36 background noise, it was therefore necessary to allow the
possible screen positions. Here the VME is playing an
sensitivity of the input microphone to be controlled when
abstract video.
configuring the program. This was achieved by providing
record live stop recorded
four slide controllers which set the levels at which the
audio for 1 live audio 1 cursor moves to particular positions (see Figure 3).
second (1)

record live play pre-


cursor audio for 10 recorded video
seconds (2) 1

play recorded play pre- play pre-


live audio 1 recorded audio recorded audio
(loop) 1 (loop) 2

play pre- play recorded


recorded video live audio 3
2 (loop)

play recorded record live


live audio 2 audio for 3
(loop) seconds (3)

stop recorded play pre- stop recorded play pre-


live audio 2 recorded audio live audio 3 recorded video
3 3

Figure 2: ‘Virtual Musical Environment’ (VME) visual


display, indicating the behaviours triggered when the cursor
moves to particular squares.

For an initial evaluation of the VME four different basic


behaviours were triggered:
Video playback of In the demonstration performance,
pre-recorded video three squares triggered playback of
files pre-recorded video. Any video files
may be chosen, and some
appropriately moody video snippets
were selected in this case.
Figure 3 Audio calibration of the VME. prototype tool rather than lack of control of the instrument
The cursor has six possible horizontal positions, and the by the user.
slider at the top of Figure 3 sets the volume at which the The evaluation was conducted as follows. Firstly, the
cursor would be placed in the leftmost position. The slider subject was asked to perform a ‘free’ unaccompanied
below sets the volume for the square second from the left of improvisation. That is there was no specified harmonic or
screen and so on. Thus, even though for our initial rhythmic structure, the subject simply improvised a solo for
performance we set the sliders so that increasing volume about 2 and a half minutes. Secondly, the prototype virtual
moved the cursor across the screen from left to right, it musical environment was started with video projected onto
would be possible to reconfigure the environment so that a video wall and the audio played through a 5-speaker
quite different cursor behaviours were triggered. surround sound system. The input microphone was placed
close to the subject to reduce the interference from audio
Preliminary Evaluation playing from the speakers (see Figure 5). After the subject
It is intended that prototype tools such as those described in was made aware of the basic operations of the environment
this paper be refined using an approach modelled on action and had a brief opportunity to familiarise herself with it, a
research [17]. In this approach, theory is developed in second free improvisation was performed which this time
cycles of theoretically informed action and reflection as lasted just over 6 minutes. A semi-structured interview was
illustrated in Figure 4. Thus, it can be seen that this section then conducted to identify issues arising from the use of the
reports on the development of a prototype based on prototype and the interview analysed using techniques from
previously identified requirements and that the next phase grounded theory [13]
will involve evaluation of the prototype. A thorough
evaluation will involve more comprehensive interviews and speakers

observations; however at this stage some preliminary rear-


projection

feedback was sought in order to refine some aspects of the video wall

prototype before evaluation by larger numbers of subject

musicians. microphone

1. Theory
development

2. Identification of
4. Evaluation
opportunities Figure 5 Configuration of the virtual musical environment for
and reflection preliminary evaluation
and requirements

3. Prototype Issues which emerged in the interview were grouped into


three categories: performance quality, control and practical
development
application.
Figure 4 Phases of investigation and development Performance Quality
A preliminary evaluation of the prototype VME was The subject indicated that improvising while using the
therefore given by a professional musician with a Masters VME was significantly easier than improvising
qualification in music performance who has extensive unaccompanied and that it was easier to sustain interest in
performing credits with major symphony orchestras, the improvisation. Largely this was attributed to the fact
professional recording sessions and jazz ensembles in that working with the VME was somewhat similar to
Australia and overseas. In addition to her performance working with a human accompanist in that various ideas
experience, the subject currently teaches or has taught (visual and aural) were presented by the environment
instrumental music at all levels from primary to tertiary and during the improvisation which provided the subject with
is therefore well-placed to provide expert opinion on the ideas for new musical directions. The subject felt that the
capacity of the prototype to encourage a creative approach second improvisation (using the VME) would have been
to music performance in users as well as its potential use in more interesting to listen to because of the more diverse
music teaching. Finally, her command of her instrument is range of sounds and ideas it contained.
such that she was able to provide good feedback on the An interesting point which was made was that the subject
quality and consistency of the user interface for controlling was unclear whether the creative ideas for the improvisation
the on-screen cursor. That is, her instrumental technique is were coming from within her or from the environment.
strong and therefore any issues of poor responsiveness or This could indicate that the balance of the initial ‘seeding
user-interface difficulties can be confidently ascribed to the content’ – the pre-recorded audio and video in this case - of
the environment is very important. There should be enough traditional forms of music on typical instrumental music
to stimulate interest and new ideas, but an overabundance syllabi. For example, she suggested that a student who was
of material could lead the musician to feel a loss of not interested in practicing a classical piece may respond
‘ownership’ of the resulting improvisations. well to some structured use of the VME in lessons and/or at
home. This is not to say that it would replace more
Control conventional pieces altogether, but rather it would
An important point which arose in the interview was a contribute to maintaining a student’s interest by providing
problem with the responsiveness of the prototype VME to an alternative approach to music making. The subject also
musical input. As mentioned, the pitch and volume of the indicated that the VME could be useful in introducing
notes produced by the musician control the position of an students to improvised music in a less-threatening setting.
on-screen cursor and the behaviour of the VME. In
performance, the audio/visual components of the “I don’t feel so inspired to practice [free improvisation]
environment placed significant demands on the computer’s and so maybe in that instance having something like (the
processors and this seemed to slow down the response of VME) might help me to just feel more comfortable just
the pitch analysis object in Max /MSP. This meant that the going with the flow and changing my ideas.”
cursor at times seemed to ‘stick’ in one part of the screen The subject was less enthusiastic about using the VME in
despite a change in pitch or volume. While the subject her own instrumental practice, saying that she would
indicated that this did not adversely impact the quality of possibly use it in preparation for performances that
improvisation to a major degree, it was nonetheless a specifically needed free-improvisation skills but would be
frustration at times and needs to be addressed. A quick unlikely to use it regularly because she rarely performs in
solution implemented after the interview was to run the such an unstructured, freely-improvised style. A possibility
pitch analysis on another computer and send the results via arising from this observation is that it might be useful if the
a network to the main machine. This seemed to improve VME could be configured to provide audio that was more
responsiveness, but further work is needed to evaluate the harmonically structured. This would then allow the
viability of this solution in performance situations. musician to practice skills required for more traditional jazz
When it was suggested to the subject that a greater degree improvisation for example and would potentially broaden
of control could be given to the performer so that certain the scope for its use.
designated pitches – middle C for example – could be set to The possibility of using the VME in performance (eg. in a
always trigger particular behaviour regardless of the concert program) appealed to the subject, largely because it
volume, she indicated a preference for less rigid control. In would introduce variety and a less traditional approach into
fact, she found that the occasional random glitches actually concert programs that might otherwise contain music with a
enhanced the performance by injecting an element of narrow range of styles. The novelty value of presenting a
uncertainty that she needed to respond to. It may be that piece involving audio/visual elements mediated by a
even if the technical issues of pitch change responsiveness computer was seen as something that would interest
are solved that some element of chance be deliberately audiences.
incorporated into the VME to keep this characteristic to a
desirable extent. “I suppose part of whether I’d use it or not depends on
how portable it is and the access to that. For me that’s a
Practical Application big thing when I catch public transport everyone and I
The subject was asked about potential uses of the VME in work at on average three venues every day… Is it
her instrumental practice, teaching and performance. Her portable? Is there a smaller version?” (Interview
responses indicated some potential use of this type of tool subject)
in all three areas, although she felt that the VME would be Another important issue which would need to be considered
an extra tool to be used in particular situations rather than if VMEs were to be used by professional
something that would be used constantly across a wide musicians/teachers is that any necessary equipment would
spectrum of her work. probably need to be highly portable, as musicians tend to
“This could be a tool that I would use with those kind of move from venue to venue. The subject indicated that on
students [who aren’t into traditional forms] because if an average day she would be practicing, teaching and
you just say to them, ‘Right, let’s have a go at performing at three different venues and therefore any
improvising- GO!’ it’s just too hard but if they’ve got computer-based tool would need to be small, light and
something else there to help them to get into that and to easily transported. At this stage, the VME will run on a
help set some limits on what they’re doing I suppose they high-end laptop without additional microphones, etc but the
actually find that a lot easier.” (Interview subject) user-experience would obviously be less immersive than
with the set-up used for this evaluation. A possible area for
In teaching, it was observed that the VME could be quite future investigation might be the possible use of mobile
useful in encouraging students who are struggling with devices to provide some of the benefits of the full VME
motivation because they are not interested in the more without the need for full-size computers and screens.
“Mirroring Drum” project
In this project, we are going to visualise a drummer’s
performance including visual actions in his/her performance
because this project takes audiences’ viewpoints at a live
concert into account. In order to develop musical skills,
paying attention to physical features overly might not be
useful or even harmful, as the pedagogical arguments have
been against it. We agree with it from the viewpoint of
developing musical skills. However, in a live performance,
not only perfect play that musicians produce but also such
elements as deviations, their movements, actions,
interactions with other players and audiences play an
important role. For musicians on a live stage, their visual
feature is a part of their artistic expressions (eg. [3]).
“Mirroring” is considered as one of the important issues in
performing art. Rizzolatti et al. [26] have discovered
“mirror neurons” that respond to specific motor actions Figure 6 The implementation of the system
when they are performed and observed. They found that
there was always a link between the effective observed
movement and the effective executed movement. Pachet et
al. [24] have discussed the importance of confronting with a
developing mirror of oneself to enhance musical
experience. They developed an interactive system “the
Continuator” that imitates user’s musical personality. Fels
[9] has implemented several systems that enhance
participants’ intimacy with his interactive art systems by
providing a mirror of the participants.
The importance of observation to human activities has been
claimed in various fields [35, 2, 18]. A framework called
"After-Action Review (AAR)" has been developed and
used by the U.S. Army [4]. The original aim of the AAR
method was to provide accountability of actions by
examining what was supposed to happen in a mission or
action, what actually happened, why there was a difference Figure 7 A Max/MSP patch for the system
between the two, and what can be learned from the
disparities. It enables musicians to grab and understand Under the current implementation, Max/MSP handles
their own situated actions [31], i.e. how they appear to recorded data as follows:
audiences. In the following sections, the design rationale of  The recorded performance is transmitted to a
the system, the implementation of the system and expected computer and stored.
interactions are described.
 The performance is displayed in real time.
Implementation  The recorded data is replayed at different speed rates
Figure 6 shows an image of the interactive art system with a (with delay, double speed of a certain time period
drum. In order to maximise the practicality of tool, we are both forward and backward)
going to adopt readily available devices: a digital video
camera, microphones, a note book PC, and a projector. The We are going to develop the following functions along with
system is under development with Max/MSP and is analysis of the performance:
implemented as a stand-alone application (Figure 7).  The system replays the last phrase, a selected phrase
A performance is shot with a DV camera. A drummer sends right after the recording-stop signal has been sent on
start/stop-recording signals by hitting a particular tom-tom demand, or a randomly selected phrase.
equipped with a small microphone. The speed is adjusted  With the trajectory of the drummer’s performance
also by hitting a certain tom-tom. As the system is intended including body and mallets/sticks movements
for practical use, the system components have to be kept as highlighted
practical as possible. For drummers, the most natural
interface is a tom-tom, not mouse-clicking a virtual button
on a screen, but hitting a tom-tom with a stick.
Expected Interactions  Does the system lead to the desired effects on the
The potential contributions of this work are to explore how overall interaction? If not, why?
mirroring performance works in the improvisational play
and what features emerge in it. We are also going to The interviewing method and retrospective report method
contribute to design theories of tool that amplifies reflective of protocol analysis [8] may be suitable for analysing the
thinking in musical performance. There are three expected process of interactions. Suchman [31] has claimed that
interactions: neither questionnaires nor interviews can capture situated
actions. She has also questioned the validity of observations
First of all, it is expected that musicians notice aspects of of human practices using recording devices.
their playing they were previously unaware of by obtaining
the audiences’ viewpoint from the real-time replay. Suwa et al. [32] have analysed the process of an
architectural design. They devised a scheme for coding
Secondly, replaying the musicians’ performance with designer's cognitive actions from video/audio design
effects will enhance their understanding on their own protocols. The relations among cognitive processes were
performance, as these effects are adopted which facilitate systematically described and analysed. Through this
the analysis of temporary data [33]. Although analytical analysis, Suwa concluded that the interaction between the
approach may not be necessary, it works for them to grab designer and his/her sketches provides the designer with
what they have conducted in their performance. such effects as re-interpretation of the design problems and
Thirdly, the system is also expected to play a role as a unexpected discoveries. This method is useful to code and
stimulant [7]. It can be regarded as a type of “duet” with to analyse human cognitive process.
oneself. In jazz performances, a musician is inspired by We are not denying the interviewing and questionnaire
other musicians' play, and the musician plays back methods, however, we consider that what is obtainable
reactively. In a similar way, the replayed phrase can be a through interviewing and questionnaires are different from
stimulant for the musician’s next musical statement. situated actions. Both interviewing and the retrospective
We are going to have user studies in order to see if these report method will compensate with each other and be used
expected interactions and more unexpected interactions that for the evaluation of the systems.
works for amplifying reflective thinking in musical
CONCLUSION
performance emerge. Issues on investigation methods are
In this paper, we have described on-going projects
discussed in the next section.
exploring the possibilities of visualisation for supporting
musical performance. The aim is to provide practical tools
DISCUSSION
The research reported here grew out of a desire to explore which enhance players’ perception of the music they
the possibilities for technology to support musicians and produce rather than encourage an overly analytical
music teachers in their work. The applications / approach. We are currently developing and improving
prototype systems based on theoretical frameworks
environments we describe were designed to encourage an
previously applied to music pedagogy, HCI, and design
exploratory approach to music making, and there are other
perspectives. Following the Action Research approach, we
applications in development that allow musicians to
visualise aspects of their playing and technique in a novel will next evaluate the prototypes and reflect upon the
way. validity of the theoretical approach that led to their
development. It is expected that this will lead to further
Possible enhancements to the prototype systems described refinement of both the theory and the prototypes.
here include building a more sophisticated interaction
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