Page 3 of 80 Ilya Vedrashko | Advertising in Computer Games | September 2006 GamesBrandsPlay.com
Acknowledgments
This work would not have been possible without:
•
MIT C3 Convergence Culture Consortium and its corporate partners GSD&M,MTV Networks, and Turner Broadcasting System that supported the initial probeof the subject.
•
Darren Herman at IGA Worldwide, Jonathan Epstein at Double Fusion, and theentire team at Massive Incorporated who were very forthcoming with informationabout their businesses. I owe special thanks to David Sturman at Massive for avery thorough and informative walk-through of the company’s operations.
•
Readers of the thesis blog and my friends in the virtual worlds who volunteeredpriceless bits of knowledge and whose insightful comments would often revealunexpected dimensions.
•
Sarah Wolozin and Generoso Fierro at the Comparative Media Studiesdepartment at MIT who made sure this thesis would one day happen.
•
The Comparative Media Studies department that invited me to MIT and made itfeel like home.
•
Prof. Henry Jenkins and Prof. William Uricchio who encouraged and steered thiswork from its early days all the way to the defense.
•
Mom and dad who have been rooting for me from day one even though they arestill not quite sure what it is that I do. See? Computer games are good forsomething.Thank you.
Add a Comment