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e Learning and Games

e Learning and Games

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Published by alexa Meshal
We don't need to be afraid from the games. Instead we can learn how to learn from them.
We don't need to be afraid from the games. Instead we can learn how to learn from them.

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Published by: alexa Meshal on May 03, 2010
Copyright:Attribution Non-commercial

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05/12/2014

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E-learning and games do mix together
The Games to Teach Project, a research collaboration betweenMicrosoft and the MIT Comparative Media Studies Program, hasconducted a series of elaborate "thought experiments," developingconceptual prototypes exploring different models for how games mightenrich the instruction of science, engineering and math at the advancedplacement high school and early college levels.Ultimately, we hope these prototypes will demonstrate gaming's stilllargely unrealized pedagogical potentials and pave the way for futurecollaborations between government, industry, foundations andeducation to produce and deploy next generation educational software.
MIT students take the test
A survey of some 650 MIT freshman found that 88 percent of them hadplayed games before they were 10 years old and more than 75 percentof them were still playing games at least once a month. They weremuch more invested in games than in film, television or books, but theyalso were suspicious of their educational use. As one explained, "Thebiggest qualm with educational software is the quality. Most look likeinfomercials, showing low quality, poor editing, and low productioncosts.
 
Games can adjust to the skills of their players, allowing the sameproduct to meet the needs of a novice and a more advanced student.And games can enable alternative learning styles: for example, artsstudents might better grasp basic physics and engineering principles inthe context of an architectural design program.Many of us who glaze over when confronted with equations on ablackboard find we can learn science better when it builds upon ourintuitive understandings and direct observations, yet many importantaspects of the physical world cannot be directly experienced.
And in other survey business
Most kids want educational video games in school, survey shows. Mostany parent who has struggled to tear a child away from a video gamewill cringe and/or guffaw at the notion of schools actually using suchgames to teach serious academics.The survey, which covers a swath of issues relating to technology and K-12 education, was conducted over the course of 2007 by ProjectTomorrow.
Among the survey findings:
More than half of students in grades 3 through 12 believeeducationalgamingwould help them learn.

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