S k y r P a b c k l d o o d b
p r o t o t y p e : M o d e r n R e v o l u t i o n a r y
O S k y r P a b c k l d o o d
who fight for any cause that will fund them. Otherslose touch with reality, becoming obsessed fanaticswho fight private wars against the world. Only a fewretain any degree of idealism and actually try to makethe world a better place. The path of the revolutionaryis lined with violence, chaos, and death.
To qualify to become a Modern Revolutionary, a char-acter must fulfill the following criteria.
Base Attack Bonus:
Demolitions 6 ranks, Knowledge (tactics) 6ranks,
The character cannot have an allegiance toany government or government sponsored institution.
The following information pertains to the ModernRevolutionary advanced class.
6 + one-half character level, rounded down, everytime the Modern Revolutionary attains a new level inthis class.
Skill Points at Each Additional Level:
6 + Int modi-fier.
The Modern Revolutionary’s class skills (
and the keyability for each skill
) are:Bluff (
), Craft (
Electronic, Mechanical, Structural,Visual Arts, Writing
), Demolitions (
), Disable Device (
), Gather Information (
), Hide (
), Knowledge (
behavioral sciences, civics,current events, streetwise, tactics
), Listen (
),Move Silently (
) Profession (
), Read/WriteLanguage (
), Research (
), Search (
), SenseMotive (
), Speak Language (
), Spot (
The following features pertain to the ModernRevolutionary advanced class:
Advanced Firearms Proficiency, Alertness, BurstFire, Cautious, Dodge, Frightful Presence, ImprovedInitiative, Iron Will, Mobility, Personal FirearmsProficiency, Point Blank Shot, Quick Draw, Quick Reload, Shot on the Run, Stealthy, Strafe.
Starting with level 1 in the Modern Revolutionaryclass and various levels after that (
Levels 1, 3, 5, 7 &9
) the character may pick a talent from the followingModern Revolutionary Talents list. The character mustmeet any prerequisite for the Talent before choosing it.A character may not pick the same Talent twice.
The mainstay of terrorists and revolution-aries around the world, bombs still grab headlines likenothing else. The character has learned many tricks increating and placing bombs.•
The character can rig a bomb as astandard action. This adds +5 to the DC of thePlace Explosive check.•
By making a DC 20 Craft(
) check, the character can conceal a bomb by building a mockup normal object, such aconcrete parking block. The object escapes cursoryinspection, but a DC 15 Spot or Search check reveals it to be a fake.•
Improved Bomb Placement:
The character cananalyze a target to determine the best place to plant an explosive. The character must examinethe target, either firsthand or through documenta-tion and make a DC 25 Research check, whichtakes 4d6 hours to perform. If successful, the bomb’s damage is doubled.•
The signature weaponof the Revolutionary, the character is an expert atmaking and throwing Molotov cocktails.
• The character always succeeds at making Molotov cocktails.• The character gains +1 on all attacks madewith Molotov cocktails.• The range increment on all Molotov cocktailsis 20 feet.
A Molotov cocktail is a flask containinga flammable liquid, plugged with a rag. A Molotovcocktail is easily made by hand (
Craft [chemical]check DC 10 or Intelligence check DC 15
). To useit, the rag must first be lit, requiring a move action(
and a lighter or other source of flame
). The cocktaildetonates in 2 rounds or on impact with a solid object,whichever comes first. A target that takes a direct hitis dealt an additional 1d6 points of fire damage in thefollowing round and risks catching on fire.