These rules provide a system for players to do things other than fight in the campaign; in thiscase mining asteroid belts. This assumes that all players have ships capable of miningasteroids. In the case of this campaign, players may opt for a Type J Seeker and willtherefore be able to mine resources.Each system is rated for the quantity and quality of its mining resources. This is the ResourceLevel. The Resource Level is a number between 0 and 5, where a score of 0 means thatthere is no possibility of making a significant find, while 5 means that the system hasabundant resources waiting to be claimed. Most systems will have a rating or 2 or 3.
Finding your claim
Searching for a claim takes one campaign turn, or one week depending upon how you dealwith time in your campaign. The player will first have to test to identify a likely spot for a claim.Roll 2 dice versus REP and consult the table below.2 successes Possible claim found1 success No claim found this time. Roll 1 extra die next turn0 successes No claim foundOnce a likely spot has been found, roll 2 dice versus the Resource Level of the system.2 successes Resources identified. You may stake your claim1 success Resources identified but it has already been claimed by someone else0 successes No resources identified in the spotIf you find an unclaimed resource, you may claim it and start mining it. Staking your claiminvolves planting a claim beacon and then registering your claim at the local mining office.This will take one campaign turn/week. Once your claim has been registered, you may mineit, sell it or just leave it to rot as you choose.
All ships are rated for the cargo capacity. One tonne of cargo capacity will carry 1 point worthof resources. Once the cargo hold is full, players must return to the nearest base to sell theirore and restock with supplies. Each campaign turn, a group may mine resources by rolling 2dice versus REP on the following table.