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Issue #7, One Thousand and One Nights and One Night RPG Campaign Design 'zine

Issue #7, One Thousand and One Nights and One Night RPG Campaign Design 'zine

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Published by BabbageCliologic
One Thousand and One Nights and One Night RPG Campaign Design 'zine, Issue #7
One Thousand and One Nights and One Night RPG Campaign Design 'zine, Issue #7

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Published by: BabbageCliologic on May 20, 2010
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08/29/2010

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One Thousand and One Nights and One Night 
a role-playing game campaign design zineVol.: 1, Issue: 7, June 15, 2007
Lucky No. Seven!
I finally finished my engineeringclass (I got a
 B
! Go me!) and thengot this issue done! This issue I’mcovering two Rules Variants thatare pretty fun, with some goodideas I hope you use. Enjoy!
Quote of the Month
“I have absolutely no interest inpower gaming. I’ve done it a coupleof times, briefly, and couldn’t even stand sittingat the computer.” - R. A. Salvatore
 Ziggurat Con in Iraq, June 9th
GameGrene ( www.gamegrene.com/node/790)had news that a bunch of G.I.s threw a gamingconvention in Iraq on June 9th! My gaminggroup, the Corvis Monkey Troupe, sent a bunchof game stuff for the Con - several boxes of  books and dice. Even though the Con is over,the troops still can use any gaming supplies you’d like to send. Please, be generous!
Rules Variant: GURPS Breakout 
I’m a big fan of 
GURPS 
(Steve Jackson Games)and in the past I’ve used it as my defaultsystem. I’ve gamed with alot of 
GURPS 
players overthe years, and with many different house-rules andstyles. This Rules Variantgem was introduced to mea very long time ago, toolong ago to remember whofirst came up with it or where I first played it. Justto be clear: I'm not passingit off as my own. This will work just as easy in
GURPS 3
rd 
 
edition
(my choice due to overallfamiliarity) as
GURPS 4
th
edition
.
GURPS Breakout 
requires that players buildtheir characters, point by point, attribute by attribute, advantage by advantage, and(continued on Page 2, First Column)
Miniatures! Miniatures! Miniatures!
I really like miniatures. I just don’t have the a)time, b) money c) paintingskill and d) space to actually have them. If I won thelottery, I’m sure that I’dprobably buy a room in my house for them. But thathasn’t happened yet. I wantto paint well, I want to buy the awesome ones, like the
 Lord of the Rings Strategy Battle Game
(Games Workshop) sets – tres cool!I’d also like to use them inmy games more, but that’snot happening. So, I envy theminiatures my friends have and the time/skillthey have to make them.Now, my friend RW spent the last year or somaking/painting a
Warhammer 40K 
(Games Workshop) army. I think it was about 20figures and a tank, but I’m probably low on thenumbers. He made a figure for each one of hisfriends (including his coolgirlfriend KM) and one wasfor me. Thanks, RW! Theonly 
WH40K 
figurestanding in a pumpkinpatch. Why pumpkins? Well, a while ago, I went toNorwescon dressed as thePumpkin King. See the detail of the pumpkins?RW made them himself from some sort of potting compound. I don’t know how he did it, but the detail ROCKS!
Rules Variant: Far Side Everway
 Everway
(WotC) came out in 1995 and a few  years later I picked up a copy for about $5. It was still shrink-wrapped, so it was in pristinecondition.
 Everway
was a pretty radical design.PC generation involved using cards to tell yourcharacter’s background story, then using apoint buy system for the attributes (based onthe four elements – Fire, Water, Earth and Air)continued on Pae 2 Second Column
Content © Wooden Leg Named Smith Productions 2007published in association with the Corvis Babbage Cliological Society
Website: 1001nightsand1night.110mb.com
’zine art is either open source or through fair use of copyrighted works

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