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Issue #12, One Thousand and One Nights and One Night RPG Campaign Design 'zine

Issue #12, One Thousand and One Nights and One Night RPG Campaign Design 'zine

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Published by BabbageCliologic
One Thousand and One Nights and One Night RPG Campaign Design 'zine, Issue #12
One Thousand and One Nights and One Night RPG Campaign Design 'zine, Issue #12

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Published by: BabbageCliologic on May 20, 2010
Copyright:Attribution Non-commercial


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One Thousand and One Nights and One Night 
a role-playing game campaign design ’zineVol.: 1, Issue: 12, September 1, 2007
Ave Atque Vale!
This month, I chose ancient Romeas the theme. There is a lot of gaming potential in that shiningcity of seven hills. With
GURPS  Imperial Rome
(Steve JacksonGames),
 FVLMINATA: Armed with Lightning
(Thyrsus Games) or ageneric system like
 Savage Worlds!
(Pinnacle), you can run some pretty fun adventures. All it takes is someinspiration and willing players!
 Ziggurat Con News
Corvis Monkey Troupe member XO told merecently that his brother in the US Army Reserves went to Ziggurat Con in Iraq back inJune. He said that the Con was fun, lots of neatgaming stuff was given out (he got a whole boxfull of games, dice and snacks) and everyonelooked like they were having a great time. XO’s brother is back in the states, safe and sound.Great news, all around!
Alas, Dragon! We Hardly Knew Ye!
 Dragon Magazine
(TSR, WotC, Paizo) was firstpublished as
The Dragon
in June 1976. Overthe course of the last 31 years, it has changedit’s name, and cycled multiple times through being a great gaming resource to being good forD&D to not being very good at all and then back again to being great. Lately, it’s been on a pretty good streak but that wasn’t enough for Wizardsof the Coast. Recently, they announced thatthey would not renew Paizo's contract topublish
(first publishedin September 1986). The last issues are for thismonth, with #359 for
and #150 for
. After this, WotC plans to gocompletely online, much like Steve JacksonGames did with
 Pyramid Magazine
a numberof years ago. I will miss both of these finepublications because they have a lot of nostalgiafor me, as well as that visceral feel of holding agaming magazine in your hand and beingexcited about the contents.
SPQR Webcomic
I’m from a large Italian-American family withlots of ethnic pride and so obviously loveanything about Roman Empire, whether it’s agame of 
GURPS Imperial Rome
(Steve JacksonGames) or playing theRomans in a game of 
(AvalonHill). I’ve watched themovie
(DreamWorks SKG)and also the TV mini-series
 I, Claudius
(BBC) more times thanI can count, not tomention all the othersword-and-sandal movies from the 1950s. Soimagine my surprise and delight to find a webcomic at spqrblues.com called
 SPQR Blues
 SPQR Blues
is the story of an ex-legionnairenamed Marcus Antonius Felix who returnshome after years away in the army. Heencounters his relatives,makes some new friends,meets a performing bearand has a number of otheradventures. There aregoddesses and nobles,character flashbacks, deadloves and heartbreak, somehistory and old enemies,and mysteries explored.The art is wonderful black and white – it shows theRoman fashion well(clothes, buildings, armorand weapons), a style thatreminds me of DavidMacaulay’s art in
City: A Story of Roman Planningand Construction
(Houghton Mifflin). Thedialog is good, funny in some cases, and theheroes, as well as some others, are sympathetic.If you are looking for an inspiration for a game based in Rome or even a similar situation(Imperial sort of fantasy game), you can findsome good story ideas.
Content © Wooden Leg Named Smith Productions 2007published in association with the Corvis Babbage Cliological SocietyWebsite:
’zine art is either open source or through fair use of copyrighted works

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