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Xceptional

Xceptional

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Published by Jeff Moore
Enter a world of super adventure where people with spectacular powers called Xceptionals struggle to survive in an atmosphere of resentment and hate.

Xceptional is a Supers RPG that combines the simplicity of a class/level based character advancement model with the versatility of a skill based system.

Xceptional's unique system for damage control adds a level of strategy to combat not present in other rules-lite systems, and the random character creation option allows players to start playing right away!

All you need are two or three friends and a pair of six-sided dice.
Enter a world of super adventure where people with spectacular powers called Xceptionals struggle to survive in an atmosphere of resentment and hate.

Xceptional is a Supers RPG that combines the simplicity of a class/level based character advancement model with the versatility of a skill based system.

Xceptional's unique system for damage control adds a level of strategy to combat not present in other rules-lite systems, and the random character creation option allows players to start playing right away!

All you need are two or three friends and a pair of six-sided dice.

More info:

Published by: Jeff Moore on May 26, 2010
Copyright:Attribution Share Alike

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01/27/2014

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Introduction
......................... 3 Movement ............................. 12
Chapter One: Character
 
Offensive Action: Making a Hit!
. 12
Creation
................................ 4
Defensive Action: Controlling
Character Profiles ................... 5
The Hit!
................................. 13 
Build 
.................................... 5
 Assigning Damage
.................. 13 
Intellect 
............................... 5
 Attack Summary 
..................... 14 
Temperament 
....................... 5 Critical Successes .................... 14Ability Scores ......................... 6
Offensive Critical Success
........ 14 
Rage
.................................... 6
Defensive Critical Success
........ 14 
Precognition
.......................... 6 Effects of Damage .................... 15 
Grace
................................... 6
Unconsciousness and Death
..... 15Rank Descriptors .................... 6
Instant KO
............................. 15 
Finding Ability Scores
............. 7 Completing the Combat ............ 15Classes ................................. 7
Victory Rush
.......................... 15 
Brawler 
................................ 7 Healing ................................... 16 
Shooter 
................................ 7
Healing Conscious Characters
... 16 
Mentalist 
.............................. 7
Healing Unconscious Characters
16Combat Ranks ........................ 7 Recovery ................................ 16 
Offensive Combat Ranks
......... 7
Guided Recovery 
.................... 16 
Defensive Combat Ranks
........ 8 For Conscious Characters ........ 17Determining Class .................. 8 For Unconscious Characters ..... 17Skills and Xceptions ................ 9
Natural Recovery 
.................... 17Rage Skills ............................ 9 For Conscious Characters ........ 17Precognition Skills ................. 9 For Unconscious Characters ..... 17 
Grace Skills
......................... 10 Fight for Life Check ................ 17Xceptions ............................. 10
Chapter Three: The XceptionalChapter Two: The GameWorld
..................................... 18
System
................................ 11 The 1950's Campaign ............... 18Combat ............................... 12 The Modern Campaign .............. 19 
Initiative
............................. 12 Other Worlds ........................... 19Turn Order ......................... 12
The Treasure SeekersCampaign
.............................. 19
Chapter Four: The GameAppendix A:
Equipment ........... 26
Master
................................ 20
Appendix B:
Skill Descriptions .. 27What is an RPG? ................... 20
Appendix C:
XceptionCombat Challenges ............... 20 Descriptions ............................ 28 
Example Enemies
................ 21
Appendix D:
 
Xample
 The Stat Block ....................
21
 
Xceptionals ............................. 30 
Combat Strategy 
................. 22
Appendix E:
AdvancementAdvancement ....................... 23 Tables .................................... 31Special Effects ...................... 23
Appendix E:
Character Creation
Xample Story:
Recipe Party
...
24 Summary ............................... 34
Xceptional Character Sheet
.... 35
Xceptional RPG
version 1.1 February 2010is
CC:BY-SA
2010 by Jeff MooreLicensed under the Creative Commons: Attribution-Share Alike 3.0http://creativecommons.org/licenses/by-sa/3.0/
c b a
Only free software was used in the production of this document.Artwork was drawn with GiMP 2.6:http://www.gimp.org/Layout was done with Open Office 3.1:http://www.openoffice.org/
This work is dedicated to my girl,
Mendi 
.
Thank you for your patience.
Thanks to Rob Lang, of the Free RPG Bloghttp://www.thefreerpgblog.com.His
was used in the production of this work.Visit me at:http://dreamsanddragons.blogspot.com/
ceptional
 
Table of Contents
 X  X 
2
 
INTRODUCTION
Xceptional is the RPG of super adventure where people withspectacular powers called Xceptionals struggle to survive in anatmosphere of resentment and hate.This document contains all the rules you need to play as a superpowered Xceptional. In the pages that follow you will find asimple game system, an introduction to the world of theXceptionals, character creation rules that include the specialpowers (called Xceptions) that set the player characters apartfrom the rest of the world, rules for combat, and characteradvancement.Xceptional's roll under skill system is simple and versatile. Ituses a pair of standard six-sided dice in a unique way butresolves all action the same way ... Multiply natural Ability bydeveloped Skill to find a Target number. Roll this number or lessto succeed.There are no charts or tables to reference during play and themost complex math used is simple multiplication, where thehighest numbers being multiplied would be 5x5.Combat uses the same roll under system as all other action butintroduces a unique damage allocation mechanic that adds newstrategy to the otherwise simple system.Key to the Xceptional system is the d5 and the 5x5 die roll.Xceptional uses only the sugar cube shaped dice with six-sidescommon to most board games. All rolls in Xceptional use aunique interpretation of the standard six-sided die called the d5.The d5 is a roll of a d6 (a six-sided dice) where the six isinterpreted as zero.
WHAT'S INSIDEChapter One
covers
Character Creation
. It containseverything you need to create and evolve an original characterin the world of Xceptional.
Chapter Two
covers
The Game System
. It contains the basicsof the d5 and the 5x5 (two d5's multiplied together) roll underskill system. It also includes rules on Combat, ControllingDamage, Healing, and Recovery.
Chapter Three
covers
The Xceptional World
. It takes a lookat the default setting for the Xceptional RPG and talks aboutplaying the game in that setting as well as in other settings.
Chapter Four
covers
The Game Master
. It looks at how toplay a role-playing game, how to track information in a guidedimprovisation or story adventure, and offers some advice oncombat strategy, as well as character advancement and creation.Also inside is the
Xample Story: Recipe Party
. A sampleadventure set in the 1950's Xceptional Campaign World.3

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