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Planescape Torment Vision Statement 1997

Planescape Torment Vision Statement 1997

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Published by jon_jones
Vision Statement document for Planescape Torment.
Vision Statement document for Planescape Torment.

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categoriesTopics, Art & Design
Published by: jon_jones on May 29, 2010
Copyright:Attribution Non-commercial

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07/10/2013

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8:25 PM 07/12/07
Last Rites 
Product Review Packet Page 1 of 47
Last Rites 
Team Version 1.5
PLANESCAPE CRPG
LAST RITES
 
TABLET OF CONTENTSPRODUCT REVIEW PACK
 
7/12/07 8:25:39 PM VERSION 1.5
QUICK INTRO [2]
To start the engine...
 
VISION STATEMENT [4]
 All of our hopes and dreams for this project.
 
TEAM VISION STATEMENT [16]
Team vision statement.
THE MANGY CAST [18]
 
The Last Rites character bible and necronimicon, illuminating the dregs of humanity and inhumanity who lurk in our game.
MANAGEMENT AND MARKETINGREALITIES [31]
The host of management and marketing realities involved in the development cycle.
DEVELOPMENT [35]
Our system for how we plan to build Last Rites.
DA FUCKING PLOT [43]
The detailed plot of Last Rites.
GAMEPLAY ELEMENTS [56]
 
 A commentary on the Last Rites/AD&D game mechanics.
 
8:25 PM 07/12/07
Last Rites 
Product Review Packet Page 2 of 47
Last Rites 
Team Version 1.5
PLANESCAPE CRPG
LAST RITES
 
QUICK INTRO
 
7/12/07 8:25:39 PM VERSION 1.5
“Only cowards die once.” 
 
- Last Rites Motto -
O WHAT
IS
THIS GAME?
 Last Rites
is an isometric role-
playing game that takes place in TSR’s
 Planescape
setting.
 It uses the
 Bioware Forgotten Realms
engine with Interplay artists supplying thePlanescape ambiance and feel.The player creates a single character. Over the course of the game, the playerpicks and chooses a series of allies (pals and romantic interests) to join his partyand allow him to kick ass more efficiently. The maximum party size at any onetime is five.
O
PLANESCAPE?”
 
WHAT‟s THAT? A DISEASE?
 
 Planescape
is one of TSR’s “worlds” (like
 Forgotten Realms
) that uses theAdvanced Dungeons and Dragons (AD&D) rules system.
The “world” of Planescape is actually a misnomer…the Planescape setting iscomposed of a series of “planes” (other dimensions) that rotate around a central
city, Sigil, like spokes on a wheel.The city of Sigil is the central fixture of the Planescape universe. Also called the
“Cage” or the “City of Doors,” it‟s unique in that scattered throughout its
labyrinth of city streets are portals (some hidden, some obvious) that lead to
anywhere
in existence, provided you have the proper key. It is neutral ground andwatering hole for races across the multiverse, all under the watchful shadow of theLady of Pain, the enigmatic ruler of the city.
 
8:25 PM 07/12/07
Last Rites 
Product Review Packet Page 3 of 47
Last Rites 
Team Version 1.5
Overall, Planescape is a more adult, hard-core fantasy setting compared to otherTSR
worlds. The architecture, the people, the creatures…everything has an edge
to it. Belief, emotions, faith and other abstracts actually make their presence felt
on reality…in Planescape, belief has the power to reshape worlds, kill and
resurrect powers (gods) and change the laws of physics.
O
SPECS: WHAT‟S THE TARGET SYSTEM?
 
We‟re looking at a 16MB Pentium 90 with a 2x/4x CD ROM drive and a 2 meg
Video Card. The game will be a multi-CD game (3 CDs).
This bagel-shaped thing off to the right here is city of 
Sigil. It‟s where you start
the game.
Down here‟s the
ground.
(Sigil‟s like a big
cream-filled doughnutexcept instead of 
cream filling, there‟s
this city inside. No
one‟s really sure how
they live like this, but
whatever. It‟s pretty
tame compared tomost of the shit youfind in Planescape.)

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