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Evolving Useful Objects

 
 
 
 
 
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The objective of this document is that of showing how the measure of success in a community in online worlds is the level of interaction. Also, that the advantage we can obtain by measuring the interaction levels does not stop at the mere metrics of an area or community, but if we carefully choose the categories of the objects that we measure, and introduce variations in the populations of objects through the use of genetic algorithms, then the value of the objects to the community increases. This co-evolution of objects and communities is the heart of the value of online worlds.

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09/24/2007

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