:Dreamcast is driven by two goals- to deliver the best gaming experience through the mostversatile console and to win back the no. 1 position in the home video game market. The strategyfor the designing Dreamcast had three elements: to minimize manufacturing costs, to improverelations with third- party game software developers and to standardize the hardware acrossarcade, home video game and the PC play systems.Sega engaged the third- party software companies’ right from the beginning of the development process. The following changes has been taken place to ensure smooth interaction: Engineer/designer exchanges with third party software houses, Creation of software support withinhardware design section, Participation by third- party software houses in design of hardware andsoftware development toolkits and Internal and third- party game software developers receive thesame priority for toolkit software release.To standardize the hardware across arcade, home video and PC play stations Sega formed aconsortium of high technology companies- Hitachi, NEC, VideoLogic, Microsoft and Yamaha to produce the graphics, acoustics and programming environment standards that would allowinterchangeability across different markets.
:Some of the mistakes done by Sega in the process of development of Dreamcast are:
Settling down to Voodoo graphic accelerator from 3Dfx. By giving the generalversions of the most basic library to allow rapid porting of game software did notresonate well with the game software developers. Without this Voodoo chip didnot impress with its power. Hence they had to choose another chip which canrender four million polygons in a second. They found out a chip called Power VR2 designed by VideoLogic and manufactured by NEC. Sega had to pay 10million dollars for the infringement of IPR to 3Dfx. Though programmers are notwilling to use the library API created by Sega to reduce the amount the gamedevelopment time they succeeded in convincing them.