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Baldur's Gate: Tales of the Sword Coast

Baldur's Gate: Tales of the Sword Coast

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Published by: LabRatFan on Jun 17, 2010
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Introduction..................................................................................................................iiA Journey Begins..........................................................................................................1Friendly Arm Inn..........................................................................................................9 Nashkel.......................................................................................................................16 Nashkel Mine..............................................................................................................25Gnoll Stronghold........................................................................................................33Cloud Peak Mountains................................................................................................41West of Beregost.........................................................................................................44Beregost......................................................................................................................58Bandit Camp...............................................................................................................63East of Beregost..........................................................................................................69Ulcaster and Firewine.................................................................................................75Ankhegs......................................................................................................................82Cloakwood..................................................................................................................92Cloakwood Mine......................................................................................................101Baldur’s Gate............................................................................................................110Shandalar..................................................................................................................143Balduran’s Fate.........................................................................................................148Durlag’s Tower.........................................................................................................164Aec’Letec..................................................................................................................180Investigations............................................................................................................182Return to Candlekeep...............................................................................................192Accused.....................................................................................................................205Sarevok.....................................................................................................................218Postscript...................................................................................................................228
 
Portions taken from Baldur’s Gate copyright
©
1998 by BioWare Corp. All rights reserved.Portions taken from Tales of the Sword Coast copyright
©
1999 by BioWare Corp. All rights reserved.Trademarks are property of their respective owners.
Introduction
With the end of both the Baldur’s gate saga and the Infinity Engine powered secondedition D&D games near at hand, I thought it was time to look back at the originalBaldur’s Gate game and its expansion, Tales of the Sword Coast.I have focused on the dialog and story from the game; the entire quoted dialog istaken almost unchanged directly from the source, as well as some of the other material. Naturally, I had to invent a character to fill the role of the party leader. I chose to useRolanna, a character I have also used in a similar work following the “good” path inShadows of Amn.All twenty-five characters that can join your party get at least some mention in thefollowing. The care taken in Shadows of Amn to develop the personalities of thesecharacters is exemplified by the fact that the dialog for one character from the latter gameis probably greater than that for all twenty-five in the original. Due to this fact I havetaken the liberty of interjecting a bit more of myself than in the earlier work, by makingthis a first person narrative that sometimes relates the reactions of the taleteller.I am assuming you have already played the original itself, but you might want toread this to experience the story again, or to contrast how it differs from its sequel.Thanks to the lead designer at BioWare, James Ohlen, the lead writer, LukasKristjanson, and the producer on Baldur’s Gate (and one of BioWare’s founding partners)Ray Muzyka, and to everyone else who contributed to the story and dialog. I also foundthe Infinity Explorer by Dmitry Jemerov of some help, available from:http://infexp.sourceforge.netI ask that this document be distributed without cost, and unchanged.Rhys Hess (rhyshess@hotmail.com)June, 2001March, 2002: Made minor corrections throughout the story. I was also mistakenregarding the tenacity of the Infinity engine used in Baldur’s Gate.ii
 
Baldur’s Gate and Tales of the Sword Coast
A Journey Begins
Candlekeep is located midway along the Sword Coast, a fortress of knowledge. TheSea of Swords laps at the base of the cliffs. At the top, from the walls of Candlekeep, it issometimes possible to see merchant vessels carrying goods between the cities of Athkatlaor points further south to Baldur’s Gate or Waterdeep.Candlekeep is said to be the greatest storehouse of written knowledge in all of Faerun. The monks who tend it follow a strict code of conduct to remain neutral in themiasma of politics that swirls about the region. Even at an early age, I realized I was ananomalous presence at the keep.The only permanent residents are the monks, and their servitors. Even their familiesare denied entrance to the grounds. Since there are no villages nearby, this usually meansweeks of separation before they can see their loved ones. Of course, there are alwaystemporary visitors, come to consult the archives. Officially, a visitor must bring a newaddition of knowledge for the monks, and all are welcomed, in accordance with themonks’ position of neutrality. This is one area where practicality bends the rules, as somevisitors merely pay a hefty fee to enter, which helps defray the cost of maintaining thefortress, paying the guards and other workers, and seeking out new knowledge.Gorion, my foster-father, was a perennial guest, since we had lived at Candlekeep for almost my entire life. Whatever his arrangement with the monks, I was there onsufferance. Although Gorion occasionally made short visits outside the walls, he hadmade it clear to me that if I ever left, for any reason, it was doubtful I would bereadmitted.I know little of how I came to be a ward of Gorion, but over the years, I piecedtogether a little about my mother from his careless words or vague allusions. She was ahuman from Silverymoon and a friend of his for many seasons. As I had no memory of her, nor any keepsakes to remind me of her existence, I came to believe that she diedwhile giving birth to me. This closeness perhaps explained why Gorion chose to raise meas his own daughter, but not why he had shut himself away in Candlekeep. Myassumption was that he had decided the world had caused him too much pain, and he nolonger wished to deal with it. Of my father, I knew nothing.It was a bright, sunny morning in Candlekeep. I should have been taking lessonsfrom one of my tutors, but I was troubled by what Gorion had said last night. He said hehad an important decision to make, one involving me, and had promised to let me knowtoday what he was going to do. Rather than be stuck in the dimly lit halls inside the mainkeep, I wanted to be out in the air and sunshine.I ran into a visitor just outside the small inn maintained for such as he. It wasFirebeard Elvenhair, who I recognized from previous visits. He gave me a somewhat puzzled look before speaking.“Ah yes, I’m back within the hallowed halls of Candlekeep. With this iron crisisupon us, the trip from Beregost was more hazardous than I care to relate…. You’reGorion’s ward, aren’t you? My, you have come into your own, if you would permit an1

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