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magoniaV5

magoniaV5

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Published by Robert Moore
The current version of my Fantasy RPG "Magonia". This system is undergoing a major revision which will incorporate significant improvements and streamlining. But for the time being, this is how the system presently stands!
The current version of my Fantasy RPG "Magonia". This system is undergoing a major revision which will incorporate significant improvements and streamlining. But for the time being, this is how the system presently stands!

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Published by: Robert Moore on Jun 17, 2010
Copyright:Attribution Non-commercial

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07/01/2012

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1
MMMMAGONIAAGONIAAGONIAAGONIA
Drawing byDrawing byDrawing byDrawing by JérômeJérômeJérômeJérôme BeauBeauBeauBeau
HHHHEROIC FANTASYEROIC FANTASYEROIC FANTASYEROIC FANTASYROLEROLEROLEROLE PLAYINGPLAYINGPLAYINGPLAYING SYSTEMSYSTEMSYSTEMSYSTEM....
BBBBeta Versioneta Versioneta Versioneta Version 5.05.05.05.09999
Robert Moore
 
2
MAGONIAMAGONIAMAGONIAMAGONIA
IndexIndexIndexIndex
1.00 Introduction 4- 52.00
Game Mechanics
6-12TUOR Table Pages 7 and 473.00 Character Attributes 13-18
Derived Attributes 18-20
4.00 Easy Character Forging 18-36
Species and Variants 21-24Skill Packages (and Castes option): 24-33Background Options 34-36
5.00 Skills 37-46
5.10 Physical Skills 37-405.20 Mental Skills 40-415.30
 
Soul Skills 41-425.40 Expanded skill options 43-46
6.00 Expanded Character Detailing 48-84
6.10
 
Species
 
48-51
 
6.20
 
Variants 52-586.30 Culture 58-596.40
 
Expanded Skill (& Caste) Allocation 59-626.50 Starting Money, Equipment , finalising & familial factors 62-656.60 Banes 66-756.70 Gifts 75-816.80 Virtues, Vices and Aspect 82-83
7.00 Combat 85-103
7.1 Introduction 85
 
7.2
Order of Battle” 86-877.3 Easy Combat rules 88-90Easy Combat Resolution & Results (example pp 93) 95-967.4 Expanded Combat Resolution 97-1017.5 Base Arms and Armour Tables 102-103
Easy (and Expanded) TUOR combat tables 91 and 99
 
8.00 The Adventuring Environment 89-98
8.1
 
Interpersonal Relations 104-1058.2 Insanity 1058.3 Purity 1068.4
 
Walls, Doors, Traps and siege engines 107-1088.5 Environmental Hazards 109-1108.6 Poison, Sickness and other hazards 110-1158.7 Option - Prior Experience 116-117
9.00
 
Wizardry 118-132
9.1 General rules 118-1209.2 Spell list (Realms of magic on pp 134)
 
120-134
 10.00 Piety 135-141
10.1 Terms 135-13610.2 Abilities 136-13810.3 Saints, Spells and Relics 138-14010.4 The Gods 140-141
11.00 Latency 141-147
11.1 Description and Options 142-14311.2 Latency Talents 144-147
12.00 Alchemy 148-153 
12.2 Formulas 147-15112.3 Artifacts 151-153
13.00 Rules of Magic 154-159
 
3
14.00 Hallowed Items
160-162
 
15.00 Basic Equipment 163-178 
15.10
 
Money 163
 
15.20 Services 163-16415.30 Equipment 164-16615.40 Vehicles 167-16915.50 Weapon statistics 170-17815.60 Arms and Armour Descriptions
16.00 Simulating Fantasy Genres 179-180
16.10 What is heroic fantasy (and who are the heroes?) 179-18016.20 Choosing a Fantasy Sub-Genre 180-181
16.30 Pre designed settings 181-193
16.31 Sword and Sorcery 181-18316.32 Chivalric Fantasy 183-18416.33 Historical Fantasy 184-18516.34 Mythic Fantasy 18516.35 Alternative World Fantasy 185-18616.36 High Fantasy 18616.37 Low Fantasy 186-18716.38 Planetary Fantasy 18716.39 Future Fantasy 18816.40 Horror Fantasy 188-18916.41 Christian-Based Fantasy 189-19016.42 Gamers Fantasy 190-19116.43 Admixture Fantasy 191-19216.44 “Child Protagonist” Fantasy 192-193
 
16.50
 
The Option Pick System
193-19917.00 World Creation 200-212 
17.10 Cosmology 200-2017.20 Game World in General 202
17.30
 
Technological Basis 203-212
17.31 Stone Age 203-204
 
17.32 Neolithic 20417.33 Bronze Age 205-20617.34 Iron Age 206-20817.35-37 Medieval 209-21117.38 Post Medieval 21217.39 Technomagical 213-216
17.40
 
Social Aspects 216-218
 
Other Places, Other times18.00
 
Creatures and Monsters
 
219-229
18.10 A Rough Guide… 119-20018.20 Beasts 20018.30 Monsters 221-22518.40 Species 22618.50 The Unliving 226-22818.60 Servitors & Gods 228-22918.70 Stock human characters 229
APPENDIX 1
Thematic Index
230-234APPENDIX 2
Character Sheet
235-237APPENDIX 3
Some Useful Game Tables….
238-245
 
APPENDIX 4
Beast and Monster Generation
246-247APPENDIX 5
List of Technologies
248-250APPENDIX 6
Backdrop Option Checklist
251-257APPENDIX 7
Converting characters from other systems
258
 
APPENDIX 8
Counters.
259-260
 

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