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Scott Berfield Resume

Scott Berfield Resume

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Published by Scott Berfield

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Categories:Topics, Art & Design
Published by: Scott Berfield on Jul 12, 2010
Copyright:Attribution Non-commercial


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Scott Berfield
23719 NE 170th Street, Woodinville, WA 98077 425-283-9436 email: sb@berfield.com
Passionate and experienced Program and Business Manager with a strong focus on shipping greatproducts on time and in budget. Quality driven but realistic. Strong strategic vision coupled withtactical and technical skill to achieve goals.
2010 - present Principal, Berfield Productions
Independent production support for Web and App development. Currently partnering with 2B LLCon multiple projects including the Web sites and iPhone/iPad app for
Lost Souls: Burning Sky.
2008 ² 2009 Executive Producer, Smith & Tinker, Inc.
Turned around product development for Nanovor. Brought all development in house, establishedtest, release, and support teams, re-defined development processes and goals, introduced an agileapproach and drove the team to ship a connected gaming experience for children composed of ahand-held game device, PC Game client, back end services and Web presence in time to make theholiday season. Developed Live team processes to deliver code updates, game content and weeklyanimation releases. Created and maintained company Wiki site for tracking all internal and externalschedules and resources. Reviewed bids and negotiated contract for all outsourced art production.
2006 ² 2008 Lead Program Manager, Xbox Live Arcade, Microsoft Corporation
Coordinated Test, Localization, Release Management, and Internal Development resources tosupport external partners through full product cycles to ship a dozen games in 18 months includingseveral top sellers. Drove process improvements in Arcade title approval, business planning, andstrategic investments. Led crash development of vision enabled titles to ship coincident with camerarelease. Set the standards and wrote white paper on best practices for vision enabled XBLA games.Performed due diligence on developers and research on technologies which lead to successful titlesincluding
 Magic the Gathering
Shadow Complex
, and
Toy Soldiers.
Drove planning and
development required to support
LIVE Marketplace
Games On Demand. Built and managed teamSharePoint site as a central repository for projects, schedules, event and resource tracking.
2000 ² 2006 Xbox and Xbox 360 3
Party Account Manager, Microsoft Corporation
Established the Xbox Incubator and Registered Developer programs which enabled manynew/smaller developers to work on the Xbox platform. Championed and defined process andrequirements and created functional specifications for the Xbox and Xbox 360 Game Demoprograms ² something new to the video games industry. Evangelized publishers on Microsofttechnology and products through the launch of Xbox, Xbox LIVE, and the introduction of the Xbox360. Acted as the publisher·s voice to Certification and Release Management to guarantee gamesshipped on schedule at a high quality level.
1997 ² 1999 Executive Producer, Electric Planet, Inc.
Drove product development for consumer products based on an Interval Research group·scomputer vision technology. Managed brainstorming and product ideation session with researchand product teams. Established and led all aspects of internal and external product development forvision-enabled children·s games. Built three internal title development teams and negotiateddevelopment deals with external partners. Initiated test and approval processes for core technology
and product teams. Negotiated a multi-million dollar investment from Intel·s entertainment venturefund. Ultimately shipped the Me2Cam digital camera and software with IntelPlay.

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