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Art Director / Designer 
 creates Style guidesand UI assets withFireworks, Illustrator orPhotoshop.FeedbackcycleFeedbackcycleUI skins are processed intoFXG and MXML class filesArchitecture andFramework developmentView classes and customcomponents are built tointegrate the skin classesCollaborativeDevelopmentFeedbackcycle
Interaction Designer 
builds workingprototypes in Catalystand develops UI skins.
Architect
builds framework andintegrates Views and skins builtby Interaction Designer.Interactive prototypes canbe reviewed by Art Director.Deployment for reviewGuide and assets are delivered toInteraction designer in standardgraphic formats
 
Art Director / Designer 
 InteractivePrototyping
Interaction Designer 
styleguidewireframes
FXG
MXML
Skins
Views
DevelopmentCycleAssetcreation
Style guide would outlinetypography, layout, colour,themes, behaviour,functionality, accessibility,usability etc.Flash Catalyst librariescontain the basic coderequired to build simpleFlex UI elements but areincapable of generatingthe components andskins that we require forthis level of bespokebuild.The Interaction Designerwould need to buildcustom skins,components and Viewclasses in Flash Builderto ensure they will workcorrectly within theproposed architecture.The Interaction Designerwould need to collaboratewith the Art Director on thebuilding of Wireframes andthe Style guide. They wouldalso build simple interactiveproof-of-concept prototypesin Flash to demonstratebehaviours and functionality.
 
Developer / ArchitectInteraction Designer 
MXMLFXG
Skins
Views
DevelopmentCycle
Main Application Projectwill compile and deployto dev server for review
Comp
Model
ControllersDelegates
Feedbackcycle
App
StylesheetsAssets
Services
Prototype project canlink to the same libraryas the Main Applicationproject but can be usedto compile and deployproof-of-concepts forreview by the ArtDirector.
CollaborativeDevelopmentPrototypes

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