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Published by James Hargrove

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Published by: James Hargrove on Jul 18, 2010
Copyright:Attribution Non-commercial

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01/12/2013

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Dragon Knights of Pogue
Creating Dragon Knights

Creating “Dragon Knights” is a simple affair. Dragon Knights, as they
stand, are defined largely by three different things -- their physique, their Dragon
Riding skill, and their ability to talk trash on other Dragon Knights. Write these
three things down on a blank sheet of paper, thus:

Physique
Dragon Riding Skill
Talking Trash

Now, next to each of these three things, you’ll need to write a number.
What number? Well, that depends onyou. You begin with 10 points to distribute
amongst these things. The more points that you allocate to a given trait, the
better your Dragon Knight will be for it.

The only restriction on allocating these points at the present time is that
each of these three traits must have atleast 1 point allocated to them. All of
these traits are important, so while you may be tempted to skimp on some of
them, my advice is as follows -don’ t.

Finally, after you have done the above two things, take a few moments to
give your Dragon Knight a name and define their personality, as well as what
royal House they ride dragons for.

Now that you’ve created a Dragon Knight, whose role you will assume
during actual play, you need to create the dragon that they will ride.
Creating Dragons

Creating dragons is simple. Dragons are initially defined by two different
qualities – their range of motion and their physical health. Write these two things
down on your sheet of paper, as shown directly below:

Range of Motion
Physical Health

As was the case with your Dragon Knight’s traits, you’ll need to allocate
some points amongst your dragon’s traits, as well. Here, you have 15 points that
you may allocate amongst these two things, with more points allocated to a trait
indicating more X (X being said trait).

Again, the only restriction on allocating these points at the present time is
that each of these two traits must have atleast 1 point allocated to them. Both of
these traits are important, so while you may be tempted to skimp on some of
them, my advice is as follows -don’ t.

Now, after you have allocated points to your dragons’ basic traits, as

described above, you’ll need to strap some optional attachments onto its body in
order to give your Dragon Knight a fighting chance in the arena. Here’s how
customizing your dragon works....

Customizing Dragons

All dragons in the world of Dragon Knights are quadrupeds, having a
head, torso, and four legs. Each of these body parts has a number ofspaces to
accommodate equipment and/or weaponry – heads have 3 spaces, torsos have
3 spaces, front legs have 3 spaces each, and rear legs have 2 spaces each.

By default, every dragon in the Dragon Knights setting comes pre-
equipped with the following gear, none of which takes up spaces:
Saddle Package: An equipment package that includes a Dragon Knight’s
harness and reins.
Emerald Lense: A magical enemy detection device with an effective range of
15".

Natural Claws
Damage Rating:1
Effective Range:1"

Very sharp bone claws that protrude from a dragon’s front legs.

Natural Maw
Damage Rating:2
Effective Range:1"

A big mouth full of very large, very sharp, teeth. .

Past these stock features, you’ll need to choose what other armor,
weapons, and genetic enhancements that your dragon will be equipped with.
What follows is a list of equipment, with specific space requirements noted.
Choose equipment until you have filled the spaces available to you.

Acid Breath
Spaces Required: 1 (Head)
Damage Rating:2
Effective Range:4"

A large cone of acidic liquid expelled from a dragon’s mouth, fire breath is
largely ineffective against other dragons.
Ejection Assembly
Spaces Required: 1 (Torso or Head)

A spring loaded ejection mechanism that, when triggered, launches the
Dragon Knight’s saddle (and the Dragon Knight) from the dragon. If your dragon
is KO’d and your opponent is closing in for the kill, ejecting early could save your
bacon. Mechanically speaking....

If your dragon is perilously close to being destroyed, ejecting will allow you
to escape your dragon’s fate to fight another day (even if it costs you some fans
in the process).

Fire Breath
Spaces Required: 2 (Head)
Damage Rating:4
Effective Range:6"

A large cone of liquid fire expelled from a dragon’s mouth. Arguably a
classic enhancement amongst arena dragons.

Hell Mouth
Spaces Required: 2 (Head)
Damage Rating:4
Effective Range:2"

A finely worked, artificial, metal jaw lined with multiple rows of teeth and
capable of extending the range of a dragon’s bite. This alteration replaces a
dragon’s natural maw.

Ice Breath
Spaces Required: 2 (Head)
Damage Rating:3
Effective Range:4"

A large cone of ice shards expelled from a dragon’s mouth. Not a common
weapon amongst Dragon Knights, but still popular with the fans.
Improved Cerebral Capacity
Spaces Required: 2 (Head)

This dragon has undergone special conditioning to enhance its self
awareness, allowing Dragon Knights to aim their ranged weapons with more
precision by working in concert with them. Mechanically speaking....

A dragon with improved cerebral capacity grants Dragon Knights a +2
bonus to their Dragon Riding Skill when making ranged attacks against another
dragon or other target that within range of their Emerald Lense.

Improved Emerald Lense
Spaces Required: 2 (Torso or Head)

This lense upgrade adds invisibility detection capability to a dragon’s basic senses, and increases its effective scanning distance to 30" inches. Mechanically speaking...

A Dragon Knight whose dragon is equipped with an improved Emerald
Lense suffers no penalty when attempting to fire on soft targets (i.e., targets not
visible to the naked eye, such as invisible opponents).

Improved Musculature

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