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Department Nine (Revision 0.3)

Department Nine (Revision 0.3)

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Published by nickwedig5000
A revision of my 2007 Iron Game Chef game.
A revision of my 2007 Iron Game Chef game.

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Published by: nickwedig5000 on Jul 20, 2010


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 You work for the Fates, manipulating people’s destinies to make sure every-thing goes according to
The Plan
. But you broke the cardinal rule of 
’semployees, and looked into your ownfuture. Worse, you didn’t like what you saw there. Now, you’re trying to change your own destiny, with your formercolleagues working to stop you.This game works best with a smallgroup of players, some poker chips anda writing surface where all game infor-mation is visible to everyone playing.In particular, three or four players is
ideal, and fve players is straining the
system. A group of six or more shouldsplit into two or more groups.
This work is licensed under the Creative Commons Attribution 3.0 United States License. To view a copy ofthis license, visit http://creativecommons.org/licenses/by/3.0/us/ or send a letter to Creative Commons, 543Howard Street, 5th Floor, San Francisco, California, 94105, USA.Please let me know if you’re doing anything really cool with my game by emailing nickwedig@yahoo.com.
CreditsYou Will Need:
Three to five players, including yourself 
if you have more, I propose splitting into two groups of 3
15 or so tokens per players.
Poker chips work well 
20-30 stones of two or three distinct colors
these need to be indistinguishable by touch,something other than stones could work 
An opaque bag
or hat or something to draw objects from at random 
Five index cards or scraps of paper per player
and writing utensils for filling things out 
: Added additional Keyword categories, reduced randomness in character creation/building.Eliminated obsolete legacy mechanics like Fate Manipulation and Divining the Future.
Playtest version 0.3
1.1 Welcome to Department Nine and Prelimi-
nary Briefng
Congratulations on being hired to work for FATE‘s sub-division, Department Nine. As you by now know, Fate isresponsible for the management and control of the des-tinies of every major lifeform on Earth, and has liaisonswith extraterrestrial life.Many new applicants have substantial questions con-cerning the nature of FATE and why the division exists.These questions will be answered in the “
Questions From New Recruits 
” section (see page XX).
1.2 History of FATE
FATE was founded centuries ago, after a mortal heroslew [REDACTED], god of [REDACTED]. After thisunfortunate tragedy, the gods of Olympusand associated anthropomorphic personifi-cations deemed it best to operate clandes-tinely thereafter. Thus the Greek pantheonremoved itself from Mount Olympus to anundisclosed location.In order to operate covertly, and to deal withthe growing number of humans with rela-tively trivial destinies, the three Fates createda cult of holy priests, who were granted thesecrets of destiny itself. Their role was tooversee mundane lives in the goddess’s steadand to untangle snarls in the web of desti-ny. This team has since grown into FATE,which we assure you is now a strictly non-denominational organization. As the agencyhas grown in size, so too have the regula-tions that agents must follow. So please readyour agent’s manual very carefully, and remember: theseare people’s lives you are dealing with.
1.3 Divisions of FATE
The FATE agency is divided into three sub units, eachof which is headed by one of the Moirae, the goddesseswho control destiny. These divisions are:
Department Nine is in charge of Beginnings: we put ev-ery piece of a person’s life in place so their destiny canplay out according to The Plan. A secondary role of thedepartment is managing the past: sometimes past eventsneed to be hidden to hide the activity of the gods orthe relation between current events and the past needsmodified. These modifications need to be careful, thoughto avoid “Snarls”, which are Inconsistencies in the C/EThread. Agents violating C/E is strictly prohibited.
-tors and regulates events as they progress. They ob-serve critical events in history or a person’s life to makesure everything is on track for the appropriate destiny.Therefore, they are typically the first department to no-tice any potential Snarls in the C/E thread, which arethen reported to premonitors in the Division of Prede-termination (q.v.) for verification. If the Snarl is a veri-fied Inconsistency, then a task force composed of agentsfrom one or more departments is assembled to rectify thesituation.
•TheDivisionof Predetermination,isunderAt
-ropos’s command. Atropos’s section deals with endings,destinies and deaths. High rankings Fate AssignmentAgents in the department determine the eventual end of every person. Thereafter, it is up to the other depart-ments to make the determined destiny happen. Premoni-tors from the Division of Predetermination observe theentire process, watching for Inconsistenciesthat could unravel the Web of Fate. Becausetheir role concerns both monitoring peo-ple’s fates and the activities of agents in thefield, the Department of Predeterminationalso contains the Internal Affairs section of FATE.
1.4 Guide for New Recruits
Many new recruits, especially the “mundane”recruits , have questions about the FATE or-ganization, the world normally hidden fromthe general public, and the jargon of the as-sociation. This guide is designed to help youlearn the things a veteran FATE agent takesfor granted.In general, nearly everything you knew about the worldbefore joining FATE is still true. Chicago is still a cityin Illinois, the President still runs the United Statesfrom the White House, cars still run on gasoline. Butthere is, behind all the public information, a layer of reality where the sun rises because Apollo wants it to,where the stars are each people you may need to visiton a business call, where XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX, and most im-portantly for you, where the destiny of every sentientbeing is controlled by three ancient women at FATEHQ.

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