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d20 Apocalypse

d20 Apocalypse

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Published by Josiah Scott Arthur

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Published by: Josiah Scott Arthur on Jul 22, 2010
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DESIGNERSDEVELOPMENTEDITORDESIGN MANAGERART DIRECTORSCOVER ARTISTINTERIOR ARTISTSCARTOGRAPHYGRAPHIC DESIGNGRAPHIC PRODUCTION SPECIALISTIMAGE TECHNICIANDIRECTOR OF RPG R
&
DPRODUCTION MANAGERSSPECIAL THANKS
Eric Cagle, Darrin Drader, Charles Ryan,Owen K.C. StephensChristopher Perkins, Charles RyanKim MohanTammie Webb RyanChristopher PerkinsPaul Hebron, Robert Raper
EDITING MANAGER
Todd GambleDave JohnsonKalman Andrasofszky, Grafiksismik, Inc.,Karl Kerschl, Ramon Perez, Chris Trevas Angelika LokotzDee Barnett, Kate IrwinSven BolenBill Slavicsek Randell Crews, Joshua FischerBruce R. Cordell
This product requires the use of the
d20 Modern™ Roleplaying Game
by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan.
Rules mechanics are based on the
d20 Modern Roleplaying Game,
the original
Dungeons & Dragons
®
rules created by E. Gary Gygax
and Dave Arneson, and the new
Dungeons & Dragons
game designed by Jonathan Tweet, Monte Cook, Skip Williams, RichardBaker, and Peter Adkison.This Wizards of the Coast
®
game product contains no Open Game Content. No portion of this work may be reproduced in anyform without written permission. To learn more about the Open Gaming License and the d20 System License, please visit
www.wizards.com/d20
.
 U.S., CANADA, EUROPEAN HEADQUARTERSASIA, PACIFIC, and LATIN AMERICA Hasbro UK Ltd. Wizards of the Coast, Inc. Caswell WayP.O. Box 707 Newport, Gwent NP9 0YHRenton WA 98057-0707 620-88046-001-EN GREAT BRITAIN(Questions?) 1-800-324-6496 9 8 7 6 5 4 3 2 1 Please keep this address for your recordsFirst Printing: June 2005
d20, d20 Future, d20 Modern, d20 System, d20 Apocalypse, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Dungeons & Dragons, D&D, Wizards of the Coast, allother Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries. Distributed to the hobby, toy,and comic trade in the United States and Canada by regional distributors. Distributed in the United States to the book trade by Holtzbrinck Publishing. Distributed in Canada to thebook trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc., and regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. Thisproduct is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental.Printed in the U.S.A. ©2005 Wizards of the Coast, Inc.
 Visit our website at
www.wizards.com/d20
 
Foreword . . . . . . . . . . . . . . 4
Introduction . . . . . . . . . . . . . . . . . . .5Progress Levels . . . . . . . . . . . . . . .5
Chapter 1: PostapocalypseCampaigns . . . . . . . . . . . . 6
Choose Your Apocalypse . . . . . . . . . .6Alien Invasion . . . . . . . . . . . . . . . .6Biological Disaster. . . . . . . . . . . . .7Environmental Cataclysm . . . . . . .7Asteroid Strike . . . . . . . . . . . . . . . .7 Judgment Day . . . . . . . . . . . . . . . .7Nuclear Armageddon . . . . . . . . . .8Rise of the Machines . . . . . . . . . . .8Rogue Planet . . . . . . . . . . . . . . . . .8Supernatural Invasion . . . . . . . . .8Mixing Destruction . . . . . . . . . . . .9Postapocalypse Societies . . . . . . . . . .9Depraved Society . . . . . . . . . . . . . .9Devout Society . . . . . . . . . . . . . . .10The Ethnic Society . . . . . . . . . . . .10Lawful Society . . . . . . . . . . . . . . .10Militant Society . . . . . . . . . . . . .10Savage Society . . . . . . . . . . . . . . .10Tribal Society . . . . . . . . . . . . . . .10Totalitarian Society . . . . . . . . . . . 11Different Societiesin One Setting . . . . . . . . . . . . . 11Postapocalypse Eras . . . . . . . . . . . . 11Aftermath . . . . . . . . . . . . . . . . . . 11Generation 0 . . . . . . . . . . . . . . . . 11Dark Ages . . . . . . . . . . . . . . . . . .12New World . . . . . . . . . . . . . . . . . .12The Heroes and the Campaign . . . .12Devastation . . . . . . . . . . . . . . . . . . .13Massive Destruction . . . . . . . . . .13Sources of MassiveDestruction . . . . . . . . . . . . . . .13Radioactivity . . . . . . . . . . . . . . . . . .14Flash Radiation . . . . . . . . . . . . . . 15Fallout . . . . . . . . . . . . . . . . . . . . . 15Blast Zone Irradiation . . . . . . . . . 15Fallout Residue . . . . . . . . . . . . . . 15
Chapter 2:Campaign Rules . . . . . . . 16
The Ruins of Civilization . . . . . . . . . 16Exploring Unsafe Structures . . . . . . 17Scavenging . . . . . . . . . . . . . . . . . . .18Postapocalypse Gear . . . . . . . . . . . .22Trade Value . . . . . . . . . . . . . . . . .23Starting Gear . . . . . . . . . . . . . . .23 Wealth Increases . . . . . . . . . . . . .23Bartering Rules . . . . . . . . . . . . . .23Equipment as Rewards . . . . . . . .24Reliability . . . . . . . . . . . . . . . . . .24New Equipment . . . . . . . . . . . . . .24 Vehicles and Fuel . . . . . . . . . . . . .30Making and Fixing Items . . . . . . . .30Additional Vehicle Rules . . . . . . . . . 31Modifying Vehicles . . . . . . . . . . . 31Overloading Vehicles . . . . . . . . . .34Hang On!—Movement on Vehicles . . . . . .34Falling from a Vehicle . . . . . . . . .36Other Driving Rules . . . . . . . . . .36Long-Distance Travel . . . . . . . . . . . .36The Highway . . . . . . . . . . . . . . . .37Mounted Combat . . . . . . . . . . . . . . .38Combat on Animals . . . . . . . . . . .38Environmental Hazards . . . . . . . . .39Acid Rain . . . . . . . . . . . . . . . . . . .39Fallout Cloud . . . . . . . . . . . . . . . .39Ghost Storm . . . . . . . . . . . . . . . . 40 Joy Buzzer . . . . . . . . . . . . . . . . . 40Mutations . . . . . . . . . . . . . . . . . . . 40Fantastic Mutations . . . . . . . . . . .41Additional Mutations . . . . . . . . .42Creatures of the Apocalypse . . . . . .44Apocalypse Demon (Template) . .44Combat Robot T-C-4 “Tin Can” . .46Combat Robot M-G-8“Meatgrinder” . . . . . . . . . . . . .46Donkey . . . . . . . . . . . . . . . . . . . .47Horseman of the Apocalypse . . .47Mutated Creature . . . . . . . . . . . .49Rad-Roach . . . . . . . . . . . . . . . . . .50Thinking Swarm . . . . . . . . . . . . .50 Viral Deathspawn (Template) . . .52 Using Existing Creatures . . . . . .52 Virulence . . . . . . . . . . . . . . . . . . . . .53Supervirus Descriptions . . . . . . .54Secondary Infections . . . . . . . . . .55
Chapter 3:Character Options . . . . . . 56
Starting Occupations . . . . . . . . . . .56Academic . . . . . . . . . . . . . . . . . . .56Adventurer . . . . . . . . . . . . . . . . .57Athlete . . . . . . . . . . . . . . . . . . . . .57Blue Collar . . . . . . . . . . . . . . . . . .57Celebrity . . . . . . . . . . . . . . . . . . .57Criminal . . . . . . . . . . . . . . . . . . .57Dilettante . . . . . . . . . . . . . . . . . . .57Doctor . . . . . . . . . . . . . . . . . . . . .57Law Enforcement . . . . . . . . . . . . .57Military . . . . . . . . . . . . . . . . . . . .57Religious . . . . . . . . . . . . . . . . . . .57Rural . . . . . . . . . . . . . . . . . . . . . .58Skills . . . . . . . . . . . . . . . . . . . . . . . .58Diplomacy (Cha) . . . . . . . . . . . . .58Craft (Int) . . . . . . . . . . . . . . . . . .58Repair (Int) . . . . . . . . . . . . . . . . .58Research (Int) . . . . . . . . . . . . . . .58Survival (Wis) . . . . . . . . . . . . . . .59Feats . . . . . . . . . . . . . . . . . . . . . . . . .59Advanced Classes . . . . . . . . . . . . . .60Techie . . . . . . . . . . . . . . . . . . . . . .60Investigator . . . . . . . . . . . . . . . . .60Personality . . . . . . . . . . . . . . . . .60Road Warrior . . . . . . . . . . . . . . . . .60Salvager . . . . . . . . . . . . . . . . . . . . . .62
Chapter 4:Earth Inherited . . . . . . . . 64
Summary. . . . . . . . . . . . . . . . . . . . .64Campaign in Brief . . . . . . . . . . . . . .64Role of the Heroes . . . . . . . . . . . . . .65Campaign Traits . . . . . . . . . . . . . . .65Department-7 inEarth Inherited . . . . . . . . . . . .65Progress Level and Rules . . . . . .66Magic and FX . . . . . . . . . . . . . . .66Power Groups . . . . . . . . . . . . . . . . .67The Avengers of Humanity . . . . .67The Damned . . . . . . . . . . . . . . . .67The Heavenfire Coalition . . . . . .68Order of the Machine . . . . . . . . .68Friends and Foes . . . . . . . . . . . . . . .68Angels . . . . . . . . . . . . . . . . . . . . .68Fiends . . . . . . . . . . . . . . . . . . . . . 71The Damned . . . . . . . . . . . . . . . .73Barge Fortress . . . . . . . . . . . . . . . . .74
Chapter 5: Atomic Sunrise . . . . . . . . 76
Summary. . . . . . . . . . . . . . . . . . . . .76Campaign in Brief . . . . . . . . . . . . . .76Role of the Heroes . . . . . . . . . . . . . .77Campaign Traits . . . . . . . . . . . . . . .77Department-7 inAtomic Sunrise . . . . . . . . . . . .77Progress Level and Rules . . . . . .77Magic and FX . . . . . . . . . . . . . . .77The Landscape . . . . . . . . . . . . . . .78Power Groups . . . . . . . . . . . . . . . . .78Prewar Power Groups . . . . . . . . .78New Power Groups . . . . . . . . . . .79The Compound . . . . . . . . . . . . . . . .83Advanced Classes . . . . . . . . . . . . . .84Lawbringer . . . . . . . . . . . . . . . . . . .84
Chapter 6:Plague World . . . . . . . . . . 86
Summary. . . . . . . . . . . . . . . . . . . . .86Campaign in Brief . . . . . . . . . . . . . .87Role of the Heroes . . . . . . . . . . . . . .88Campaign Traits . . . . . . . . . . . . . . .88Department-7 inPlague World . . . . . . . . . . . . . .88Progress Level and Rules . . . . . .89Magic and FX . . . . . . . . . . . . . . .89The Landscape . . . . . . . . . . . . . . .89Power Groups . . . . . . . . . . . . . . . . .89Adeptus Dei . . . . . . . . . . . . . . . . .89The Kin . . . . . . . . . . . . . . . . . . . .90Tyrannis . . . . . . . . . . . . . . . . . . . 91Friends and Foes . . . . . . . . . . . . . . . 91Spanthi Reaver . . . . . . . . . . . . . . 91Spanthi Trueblood . . . . . . . . . . . .92Rip Van Bunker . . . . . . . . . . . . . . . .93Advanced Classes . . . . . . . . . . . . . .93Evolutionary . . . . . . . . . . . . . . . . . .95
CONTENTS
3
d20 APOCALYPSE

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