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Holmes Level 12

Holmes Level 12

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Published by Daniel Hugh Boggs
J. Erick Holmes rulebook expanded to level 12.
J. Erick Holmes rulebook expanded to level 12.

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Published by: Daniel Hugh Boggs on Jul 29, 2010
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1
DUNGEONS & DRAGONS
Rules for Fantastic Medieval Role Playing Adventure Game Campaigns
Playable with Paper and Pencil and Miniature Figures
Based on the original text of Gary Gygax and Dave Arneson
Edited by Eric Holmes
(With additional Text by Mike Carr originally published in B1 In Search of the Unknown,
and additions from J Eric Holmes first printed in Dragon #52 and his Fantasy Role Playing Games book.
Details for thief class by Gary Gygax and Gary Schweitzer taken from ―The Great Plains Game Players
Newsletter‖ #9 (June 1974?; pages 8-9) Further contributions by Jean Wells, Jeff Grubb, Aaron Allston and
Aaron Oliver as detailed in editor notes.)
For Jeff and Chris
Revised by Aldarron and Greyharp (with input from Delve, Meepo, and others as noted)
© 1974, 1977 TACTICAL STUDIES RULES
Revised and Extrapolated Edition 2010
2
Contents
FOREWORD FROM THE ORIGINAL EDITION................................................................ ................................ ..........................5
INTRODUCTION.......................................................................................................................................................................6
HOW TO USE THIS BOOK................................ ................................................................ ................................ ......................6
CREATING CHARACTERS................................ ................................................................ ................................ .........................6
TABLE OF BONUS AND PENALTIES DUE TO ABILITIES................................ ................................................................ ........7
ADJUSTING ABILITY SCORES................................ ................................ ................................................................ ..............7
CHARACTERS................................................................ ................................ ................................................................ ...........7
ADDITIONAL CHARACTER CLASSES................................ ................................ ................................................................ ....9
PREPARING THE CHARACTER................................ ................................ ................................................................ ..............9
COST OF EQUIPMENT & WEAPONS................................................................ ................................................................ ..9
"HOPELESS CHARACTERS"................................ ................................................................ ................................ ................10
CHARACTER ALIGNMENT................................ ................................................................ ................................ ..................10
LANGUAGES................................................................ ................................ ................................................................ .........10
HIRELINGS AND HENCHMEN................................ ................................................................ ................................ .................11
HENCHMAN................................................................ ................................ ................................................................ ......11
AVAILABILITY OF HENCHMEN AND HIRELINGS................................................................ ................................ ................11
DETERMINING HIRELING/HENCHMAN PERSONALITY AND BEHAVIOR................................................................ ...........12
NON-PLAYER CHARACTER PERSONALITY................................................................ ................................ ....................12
HIRELING/HENCHMAN ALIGNMENT................................................................ ................................ ............................13
HIRELING/HENCHMAN POSSESSIONS................................................................ ................................ ........................13
HIRELING/HENCHMAN QUALITY OF SERVICE................................................................ ................................ ..................13
HIRELING MORALE................................ ................................................................ ................................ ............................13
FROM HIRELING TO HENCHMAN................................ ................................ ................................................................ .....13
NON-PLAYER ADVENTURERS INSTEAD OF HIRELINGS................................ ................................................................ .....14
TIME AND MOVEMENT IN THE DUNGEONS................................................................ ................................ .........................14
MOVEMENT TABLE................................ ................................................................ ................................ ........................14
ENCUMBRANCE................................................................ ................................ ................................................................ .....14
LIGHT................................ ................................ ................................................................ ................................ .....................15
TRAPS, DOORS, SECRET DOORS................................ ................................ ................................................................ ...........15
PORTCULLISES, AND DOUBLE PORTCULLISES................................................................ ................................ .......................15
SURPRISES................................................................ ................................ ................................................................ .............15
WANDERING MONSTERS................................ ................................................................ ................................ .....................15
HOSTILE/FRIENDLY REACTION TABLE................................................................ ...............................................................17
MONSTER MORALE (optional)................................ ................................ ................................................................ ...........17
EXPERIENCE POINTS................................ ................................................................ ..............................................................17
APPLYING EXPERIENCE POINTS................................ ................................ ................................................................ ........18
COMPUTING EXPERIENCE................................ ................................................................ ................................ .................18
EXPERIENCE LEVELS................................ ................................................................ ...............................................................19
FIGHTING MEN, MAGIC-USERS, CLERICS AND THIEVES................................ ..............................................................20
DWARVES, HOBBITS AND ELVES................................ ................................ ................................................................ ..21
CLERICAL ABILITIES................................ ................................................................ ................................................................22
USE OF THE WORD LEVEL................................ ................................................................ ................................ .....................23
MAGIC SPELLS................................................................ ................................ ................................................................ .......23
SAVING THROWS................................................................ ................................ ................................................................ .24
MONSTER SAVING THROWS................................ ................................ ................................................................ ...........25
BARONIES AND CONSTRUCTION................................ ................................ ................................................................ .........25
SIEGE WEAPONRY................................ ................................................................ ................................................................26
FLOODS AND FIRES IN STRUCTURES................................ ................................ ................................................................ ....26
MAGIC-USER SPELLS................................ ................................................................ .............................................................27
FIRST LEVEL SPELLS................................ ................................................................ ................................ ............................28
SECOND LEVEL SPELLS................................ ................................................................ ................................ ......................29
THIRD LEVEL SPELLS................................ ................................................................ ................................ ...........................30
3
FOURTH LEVEL SPELLS................................ ................................................................ ................................ .......................31
FIFTH LEVEL SPELLS................................ ................................................................ ................................ ............................32
SIXTH LEVEL SPELLS................................ ................................................................ ................................ ...........................33
CLERICAL SPELLS................................................................ ................................ ................................................................ ....34
FIRST LEVEL CLERICAL SPELLS................................ ................................ ................................................................ ............34
SECOND LEVEL CLERICAL SPELLS................................ ................................ ................................................................ ......35
THIRD LEVEL CLERICAL SPELLS................................ ................................ ................................................................ ...........35
FOURTH LEVEL CLERICAL SPELLS................................ ................................ ................................................................ .......36
FIFTH LEVEL CLERICAL SPELLS................................ ................................ ................................................................ ............37
COMBAT MELEE................................................................ ................................ ................................................................ .....38
POISON AND POISONED WEAPONS................................................................ ..............................................................40
FIRE................................ ................................ ................................................................ ................................ ....................40
HOLY WATER................................................................ ................................ ................................................................ ....40
MISSILE FIRE................................................................ ................................ ................................................................ .......40
COVER...............................................................................................................................................................................41
MAGIC WEAPONS................................ ................................................................ ................................ ...........................41
COMBAT ROUNDS, TIME AND MOVEMENT IN MELEE................................ ................................................................ ......41
WHO GETS THE FIRST BLOW?................................ ................................ ................................................................ .........41
THE PARRY................................................................ ................................ ................................................................ .........41
FATIGUE................................................................ ................................ ................................................................ ............42
MELEE RESOLUTION CONQUER, WITHDRAW,................................ ................................................................ ............42
SURRENDER OR DIE!................................ ................................................................ ................................ ..........................42
EXAMPLES................................................................ ................................ ................................................................ .....42
SECOND EXAMPLE................................ ................................................................ ................................ ........................42
GRAPPLING ATTACKS.......................................................................................................................................................43
AERIAL COMBAT................................ ................................................................ ...............................................................43
ENCOUNTERS AT SEA................................ ................................................................ ................................ .......................44
NAVAL COMBAT................................ ................................................................ ................................ ...........................45
UNDERWATER COMBAT................................ ................................................................ ................................ ...............45
FALLING................................................................ ................................ ................................................................ ........46
MONSTERS................................................................ ................................ ................................................................ ............47
MONSTER LIST APE TO ZOMBIE...................................................................................................................................47
TREASURE................................................................ ................................ ................................................................ ..............65
Gems:................................................................ ................................ ................................................................ ............66
Jewelry:................................................................ ................................ ................................................................ .........66
TREASURE TABLE................................ ................................................................ ................................................................67
EXPLANATION OF MAGICAL ITEMS................................ ................................ ................................................................ ......69
Magical Weapons................................ ................................................................ .............................................................69
Magical Potions................................................................ ................................ ................................................................ .71
Scrolls................................................................ ................................................................ ................................ ................72
Rings................................................................ ................................................................ ................................ ..................72
Wands and Staves................................ ................................................................ ................................ ............................73
Miscellaneous Magical Item................................ ................................................................ ................................ ...............73
DUNGEON MASTERING AS A FINE ART................................................................ ...............................................................74
HIT POINTS HEALED PER DAY OF REST................................................................ ................................ .........................76
OUTDOOR SCALE................................ ................................................................ ................................ .........................76
MOVEMENT IN THE WILDERNESS................................ ................................ ................................................................ .........77
TRAVEL OUTDOORS AND GETTING LOST................................................................ ................................ .......................77
SAMPLE CROSS SECTION OF LEVELS................................................................ ................................ ...........................78
SAMPLE FLOOR PLAN, PART OF FIRST LEVEL................................................................ ................................ ...............78
EXAMPLE................................................................ ................................ ................................................................ .......79
ABOUT THE EDITOR................................ ................................................................ ...............................................................81

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