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Table Of Contents

NURBS Modeling
Viewports
Viewport Title Menu
Viewport Display Modes
Mouse Navigation
Viewport Projection
Modeling Aids
Cursor Crosshairs, Marker, and Tracking Line
Grid Snap
Ortho Mode
Distance Constraint
Angle Constraint
Elevator Mode
Coordinate Systems
Cartesian Coordinates
World Coordinates
Construction Planes
Relative Coordinates
Object Snaps
Persistent Object Snaps
SmartTrack
Rhino’s Geometry Types
Point Objects
Curves
Surfaces
Polysurfaces
Solids
Polygon Mesh Objects
Edit Curves and Surfaces
Join
Explode
Trim and Split
Control-Point Editing
Curve and Surface Degree
Transforms
Move
Copy
Rotate
Scale
Mirror
Orient
Array
Curve and Surface Analysis
Measure Distance, Angle, and Radius
Curve and Surface Direction
Curvature
Visual Surface Analysis
Edge Evaluation
Diagnostics
Organizing the Model
Layers
Groups
Blocks
Worksessions
Annotation
Dimensions
Text
Leaders
Annotation Dots
Hidden Line Removal
Notes
Render
Lights
Render Mesh
Tutorial: Solids and Transforms
Enter Coordinates
Draw the Pull Toy Body
Draw the Axles and Wheel Hubs
Draw the Lug Nuts
Mirror the Wheels
Draw the Eyes
Make the Pull Cord
Tutorial: Revolve Curves
Create a Free-Form Flashlight Model
Set Up the Model
Draw a Centerline
Draw the Body Profile Curve
Draw the Lens Profile Curve
Build the Flashlight Body
Create the flashlight body
Create the Lens
Assign Properties and Render
Tutorial: Sweep, Loft, and Extrude
Create the Speaker Shell
Extrude a Curve into a Solid
Join the Surfaces Together
Create the Padding
Create the Mounting Bracket
Create the Headband
Create the Speaker Wire
Mirror the Headphone Parts
Tutorial: Point Editing and Blend Surfaces
Create the Body and Head
Create and Place the Eyes
Create the Beak
Create the Feet
Create the Tail
Create the Wings
Finishing Touches
Apply Render Materials
Tutorial: Loft a Boat Hull
Lay Out the Hull Curves
Check for Fairness
Create the 3-D Curves
About the Curves
Loft the Hull Surfaces
Trim the Bow and Bottom
Build the Transom
Complete the Transom
Add the Deck
Tutorial: Trace Images
Draw the Body
Draw the Head
Draw the head
Blend the Head and Body
Draw the eyes
Shape the Tail
Trace the Wings and Legs
Tutorial: Wrap Curves on a Surface
Make a Surface
Create the Objects to Wrap
Control the Placement of the Objects
Tutorial: Blends and Trims
Create Basic Body Shape
Blend the Front and Back Edges
Trim the Body for the Viewfinder
More Help
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Rhino 4 0 User s Guide

Rhino 4 0 User s Guide

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Published by Dan Oprea

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Published by: Dan Oprea on Aug 04, 2010
Copyright:Attribution Non-commercial

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10/28/2011

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