Professional Documents
Culture Documents
---------------------------------------------------------
Customization of command keyboard shortcuts can be accomplished by creating a fi
le called "CustomKeys.txt" in the installed folder of Warcraft III. Entries in t
his file will override the existing default shortcuts. Additionally this file ca
n be used to override default tooltips. The only utility required to create this
custom file is a simple text editor such as Notepad. Once a customization file
has been created in the installed folder, the gameplay option "Custom Keys" must
be set to 'ON' in order for Warcraft III to actually use the data in the custom
file.
PLEASE NOTE: Blizzard Entertainment will not provide technical support for probl
ems associated with data contained in "CustomKeys.txt." Blizzard Entertainment w
ill not provide support related to using "CustomKeys.txt." Add entries to "Custo
mKeys.txt" at you own risk. Blizzard Entertainment will not and does not provide
support or endorse the use of any 3rd party utilities to populate or modify ent
ries in "CustomKeys.txt." Blizzard does not recommend the use of 3rd party utili
ties to populate or modify "CustomKeys.txt." The use of 3rd party utilities to p
opulate or modify "CustomKeys.txt" is at your own risk.
CUSTOMIZATION OF HOTKEYS
------------------------
In all, data for the following keyboard shortcut entries can be customized:
- Hotkey
- Unhotkey
- Researchhotkey
The entry for a custom key must be uppercase. A sample entry in "CustomKeysSampl
e.txt" to customize the keyboard shortcut to train an Orc Grunt as 'T' would loo
k like:
[ogru]
Hotkey=T
Certain actions have a series of hotkeys associated with the action. (For exampl
e, a melee weapon upgrade might have 3 levels of upgrade, thus facilities for 3
unique hotkeys for each level.) A sample entry to customize the keys to 'X', 'Y'
, and 'Z' respectively for each level of the Human melee weapon upgrade would lo
ok like:
[Rhme]
Hotkey=X,Y,Z
Other actions have distinct hotkeys for activation and deactivation. (For exampl
e, the footman ability Defend.) A sample entry to change the activate/deactivate
hotkeys to 'A' and 'B' respectively for the footman's defend ability would look
like:
[Adef]
Hotkey=A
Unhotkey=B
The hotkey for a hero to learn an ability is indicated in an entry called "Resea
rchhotkey". A sample entry to change the hotkey to 'U' for learning the Paladin
ability resurrection would look like:
[AHre]
Researchhotkey=U
Note that if the same key is assigned to multiple actions on a single unit, whil
e Warcraft III will still run fine, the result of using that key is not defined,
and only one of the actions will work. Also note that many abilities are used w
ith multiple units, so while a key conflict may not exist with one unit, it may
on another.
Have fun tailoring the hotkeys and tooltips of Warcraft III to your style of pla
y!