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A FAN-MADE RULE SET AND ARMY LIST FOR THE SPACE MARINE CHAPTERS OF WARHAMMER 40,000
SPECIAL THANKS FOR CONTRIBUTIONS AND REVIEWS GO OUT TO THESE MEMBERS OF THE WARSEER FORUMS:
YABBADABBA, HELLEBORE, COL. TARTELTON, WARMASTER_JOHN
General Disclaimer
This file and the lists within it are completely unofficial. They are no way endorsed by Games Workshop Limited.
The file is distributed strictly on the understanding that it is freely accessible and cannot be sold for financial gain.
40k, Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Cityfight, Codex,
Daemonhunters, Dark Angels, Dark Eldar, Dawn of War, 'Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, the Fire Warrior logo, Forge World,
Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, GW, GWI, the GWI logo, Inquisitor, the Inquisitor logo,
the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, the Khorne logo, Kroot, Lord of Change, Necron, Nurgle, the Nurgle logo, Ork, Ork skull
devices, Sisters of Battle, Slaanesh, the Slaanesh logo, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste
designations, Tyranid, Tyrannid, Tzeentch, the Tzeentch logo, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all
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and/or © Copyright Games Workshop Ltd 2000-2010, variably registered in the UK and other countries around the world.
No challenge to GW’s status is intended. All Rights Reserved to their respective owners.
TABLE OF CONTENTS
SPECIAL RULES. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
HEROIC TRAITS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
HONORIFIC TITLES. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
ARMORY. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6-8
PSYCHIC POWERS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
ARMY LIST. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10-23
HEADQUARTERS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-13
ELITES. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14-16
TROOPS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
FAST ATTACK. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18-19
HEAVY SUPPORT. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20-21
DEDICATED TRANSPORTS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22-23
SPECIAL RULES
Fearless Venerable
See the Warhammer 40,000 rulebook. A Dreadnought that has been upgraded to a Force Commander has the Rites of
Battle special rule, which has its range extended to units within 6”. A
Fleet Dreadnought that has been upgraded to a Chaplain has the Litanies of Battle
See the Warhammer 40,000 rulebook. special rule, which has its ranged extended to units within 6”. A Dreadnought
that has been upgraded to a Librarian gains the Astartes Psyker special rule, a
Furious Charge psychic hood, and one psychic power.
See the Warhammer 40,000 rulebook.
Veteran Crew
A vehicle with upgraded with a Veteran Crew adds 1 to its Ballistic Skill and may
re-roll all rolls for difficult or dangerous terrain.
HEROIC TRAITS
Unless otherwise noted, these Traits may only be taken once per army.
Tactical Ingenuity
Force Commanders only. A model with this trait allows you to re-roll any roll to
Seize the Initiative or to determine table edge for an outflanking unit.
HONORIFIC TITLES
Unless otherwise noted, these Titles may only be taken once per army.
FORCE COMMANDER
WS BS S T W I A Ld Wargear Options:
Force Commander 6 5 4 4 3 5 3 10 The Force Commander may do any of the following:
~ - Replace its Bolt Pistol with a Bolter (+0pts), a Storm Bolter (+5pts), a
Points: Unit Type: Combi-Weapon (+10pts), a Plasma Pistol (+15pts), or a Storm Shield
100 Infantry (+15pts).
- Replace its Chainsword with a Power Weapon (+10pts), a Lightning Claw
Unit Composition: Weapons and Equipment: (+15pts), a Power Fist (+20pts), or a Thunder Hammer (+25pts).
1 Force Commander Chainsword - Replace its weapons with a pair of Lightning Claws (+25pts).
Bolt Pistol - Upgrade any weapon to a Relic Weapon (+15pts)
Special Rules: Power Armor - Take a Melta Bombs (+5pts), a Locater Beacon (+15pts), a Shield
And They Shall Know No Fear Frag Grenades Generator (+20pts), and/or an Adamantine Mantle (+20pts).
Rites of Battle Krak Grenades - Replace its Power Armor with Artificer Armor (+10pts).
Independent Character - Take a Jump Pack (+25pts), or a Space Marine Bike (+35pts).
- Replace all wargear with a Storm Bolter, a Power Weapon, and Terminator
Character Options: Armor (+50pts).
The Force Commander may take one of the following Heroic Traits: A Force Commander equipped with Terminator Armor may do any of the
- Weapon Mastery (+25pts), Legendary Reputation (+25pts), Indomitable Will following:
(+30pts), Strategic Brilliance (+30pts), or Tactical Ingenuity (+30pts). - Replace its Storm Bolter with a Combi-Weapon (+5pts) or a Storm Shield
The Force Commander may take one of the following Honorific Titles: (+10pts).
- Master of Recruits (+30pts), Master of the Arsenal (+30pts), Master of the - Replace its Power Weapon with a Lightning Claw (+5pts), a Power Fist
Fleet (+30pts), Master of the Watch (+30pts), Chapter Regent (+30pts), or (+10pts), or a Thunder Hammer (+15pts).
Lord Commander of the Chapter (+60pts) - Replace its weapons with a pair of Lightning Claws (+10pts).
- Upgrade any weapon to a Relic Weapon (+15pts).
- Take a Locater Beacon (+15pts), a Shield Generator (+20pts) and/or an
Adamantine Mantle (+20pts).
CHAMPION
WS BS S T W I A Ld Wargear Options:
Champion 6 5 4 4 2 5 3 10 The Champion may do any of the following:
~ - Replace its Bolt Pistol with a Bolter (+0pts), a Storm Bolter (+5pts), a
Points: Unit Type: Combi-Weapon (+10pts), a Plasma Pistol (+15pts), or a Storm Shield
80 Infantry (+15pts).
- Replace its Chainsword with a Power Weapon (+10pts), a Lightning Claw
Unit Composition: Weapons and Equipment: (+15pts), a Power Fist (+20pts), or a Thunder Hammer (+25pts).
1 Champion Chainsword - Replace its weapons with a pair of Lightning Claws (+25pts).
Bolt Pistol - Upgrade any weapon to a Relic Weapon (+15pts)
Special Rules: Power Armor - Take a Melta Bombs (+5pts), a Locater Beacon (+15pts), a Shield
And They Shall Know No Fear Frag Grenades Generator (+20pts), and/or an Adamantine Mantle (+20pts).
Advising Officer Krak Grenades - Replace its Power Armor with Artificer Armor (+10pts).
Independent Character - Take a Jump Pack (+25pts), or a Space Marine Bike (+35pts).
- Replace all wargear with a Storm Bolter, a Power Weapon, and Terminator
Character Options: Armor (+50pts).
The Champion may take one of the following Heroic Traits: A Champion equipped with Terminator Armor may do any of the following:
- Weapon Mastery (+25pts), Legendary Reputation (+25pts), and/or - Replace its Storm Bolter with a Combi-Weapon (+5pts) or a Storm Shield
Indomitable Will (+30pts) (+10pts).
The Champion may take one of the following Honorific Titles: - Replace its Power Weapon with a Lightning Claw (+5pts), a Power Fist
- Chapter Ancient (+30pts), Chapter Champion (+20pts), The Oathbound (+10pts), or a Thunder Hammer (+15pts).
(+20pts) - Replace its weapons with a pair of Lightning Claws (+10pts).
- Upgrade any weapon to a Relic Weapon (+15pts).
- Take a Locater Beacon (+15pts), a Shield Generator (+20pts) and/or an
Adamantine Mantle (+20pts)
HEADQUARTERS
CHAPLAIN
WS BS S T W I A Ld Wargear Options:
Chaplain 5 5 4 4 2 4 3 10 The Chaplain may do any of the following:
~ - Replace its Bolt Pistol with a Bolter (+0pts), a Storm Bolter (+5pts), a
Points: Unit Type: Combi-Weapon (+10pts), a Plasma Pistol (+15pts), a Storm Shield
70 Infantry (+15pts), a Lightning Claw (+15pts), a Power Fist (+20pts), or a Thunder
Hammer (+25pts).
Unit Composition: Weapons and Equipment: - Upgrade any weapon to a Relic Weapon (+15pts)
1 Chaplain Power Weapon - Take a Melta Bombs (+5pts), a Locater Beacon (+15pts), and/or an
Bolt Pistol Adamantine Mantle (+20pts).
Special Rules: Power Armor - Replace its Power Armor with Artificer Armor (+10pts).
And They Shall Know No Fear Shield Generaot - Take a Jump Pack (+25pts), or a Space Marine Bike (+35pts).
Advising Officer Frag Grenades - Replace all wargear with a Storm Bolter, a Power Weapon, a Shield
Litanies of Battle Generator and Terminator Armor (+40pts).
Krak Grenades
Independent Character A Chaplain equipped with Terminator Armor may do any of the following:
- Replace its Storm Bolter with a Combi-Weapon (+5pts), a Storm Shield
Character Options: (+10pts), a Lightning Claw (+10pts), a Power Fist (+15pts), or a Thunder
The Chaplain may take one of the following Heroic Traits: Hammer (+20pts).
- Righteous Zeal (+15pts), Weapon Mastery (+25pts), Legendary Reputation - Upgrade any weapon to a Relic Weapon (+15pts).
(+25pts), Indomitable Will (+30pts) - Take a Locater Beacon (+15pts) and/or an Adamantine Mantle (+20pts)
The Chaplain may take one of the following Honorific Titles:
- Interrogator-Chaplain (+15pts), Guardian of the Lost (+15pts), Wolf Priest
(+15pts), Master of the Reclusiam (+40pts)
LIBRARIAN
WS BS S T W I A Ld Wargear Options:
Librarian 5 5 4 4 2 4 3 10 The Librarian may do any of the following:
~ - Replace its Bolt Pistol with a Bolter (+0pts), a Storm Bolter (+5pts), a
Points: Unit Type: Combi-Weapon (+10pts), a Plasma Pistol (+15pts), or a Storm Shield
80 Infantry (+15pts)
- Replace its Power Weapon with a Lightning Claw (+5pts), a Power Fist
Unit Composition: Weapons and Equipment: (+10pts), or a Thunder Hammer (+15pts)
1 Librarian Power Weapon - Replace its weapons with a pair of Lightning Claws (+15pts)
Bolt Pistol - Upgrade any weapon to a Relic Weapon (+15pts)
Special Rules: Power Armor - Take a Melta Bombs (+5pts), a Locater Beacon (+15pts), a Shield
And They Shall Know No Fear Psychic Hood Generator (+20pts), and/or an Adamantine Mantle (+20pts).
Advising Officer Frag Grenades - Replace its Power Armor with Artificer Armor (+10pts).
Astartes Psyker - Take a Jump Pack (+25pts), or a Space Marine Bike (+35pts).
Krak Grenades
Independent Character - Replace all wargear with a Storm Bolter, a Power Weapon, and Terminator
Armor (+50pts).
Character Options: A Librarian equipped with Terminator Armor may do any of the following:
The Librarian may take up to one of the following Heroic Traits: - Replace its Storm Bolter with a Combi-Weapon (+5pts) or a Storm Shield
- Weapon Mastery (+25pts), Legendary Reputation (+25pts), Indomitable Will (+10pts).
(+30pts), and/or Psychic Prodigy (+30pts). - Replace its Power Weapon with a Lightning Claw (+5pts), a Power Fist
(+10pts), or a Thunder Hammer (+15pts).
The Librarian may take one of the following Honorific Titles:
- Replace its weapons with a pair of Lightning Claws (+10pts).
- Rune Priest (+15pts), Death Priest (+15pts), Epistolary (+15pts), or Master
- Upgrade any weapon to a Relic Weapon (+15pts).
of the Librarium (+40pts)
- Take a Locater Beacon (+15pts), a Shield Generator (+20pts) and/or an
The Librarian must take two of the following psychic powers:
Adamantine Mantle (+20pts).
- Strength of the Wolf King; Speed of the Shadow Raven; Flame of the
Magma Drake; Spear of the Battle King; Shield of the Emperor’s Champion;
Fist of the Iron Gorgon; Wings of the Blessed Angel; Steed of the Great
Khan; Fury of the Lion Heart
HEADQUARTERS
TECHMARINE
WS BS S T W I A Ld Character Options:
Techmarine 4 5 4 4 2 4 2 9 The Techmarine may take one of the following Heroic Traits:
~ - Weapon Mastery (+25pts), Legendary Reputation (+25pts), Indomitable Will
Points: Unit Type: (+30pts), and/or Mechanical Genius (+20pts)
50 Infantry The Techmarine may take one of the following Honorific Titles:
- Iron Father (+15pts), or Master of the Forge (+40pts)
Unit Composition: Weapons and Equipment:
1 Techmarine Power Weapon Wargear Options:
Bolt Pistol The Techmarine may do any of the following:
Special Rules: Artificer Armor - Replace its Bolt Pistol with a Bolter (+0pts), a Storm Bolter (+5pts), a
And They Shall Know No Fear Servo-Arm Combi-Weapon (+10pts), or a Plasma Pistol (+15pts)
Advising Officer Frag Grenades - Replace its Power Weapon with a Thunder Hammer (+25pts)
Blessing of the Omnissiah Krak Grenades - Upgrade any weapon to a Relic Weapon (+15pts)
Independent Character - Take a Melta Bombs (+5pts), a Locater Beacon (+15pts), an Adamantine
Mantle (+20pts), and/or a Servo-Harness (+30pts)
- Take a Space Marine Bike (+35pts)
APOTHECARY
WS BS S T W I A Ld Character Options:
Apothecary 4 4 4 4 2 4 2 9 The Apothecary may take one of the following Heroic Traits:
~ - Weapon Mastery (+25pts), Legendary Reputation (+25pts), Indomitable Will
Points: Unit Type: (+30pts), and/or Sacred Duty (+20pts)
50 Infantry The Apothecary may take one of the following Honorific Titles:
- Sanguinary Priest (+15pts) or Master of the Forge (+40pts)
Unit Composition: Weapons and Equipment:
1 Apothecary Chainsword Wargear Options:
Bolt Pistol The Apothecary may do any of the following:
Special Rules: Power Armor - Replace its Bolt Pistol with a Bolter (+0pts), a Storm Bolter (+5pts), a
And They Shall Know No Fear Narthecium Combi-Weapon (+10pts), or a Plasma Pistol (+15pts)
Advising Officer Frag Grenades - Replace its Power Weapon with a Thunder Hammer (+25pts)
Purity Above All Krak Grenades - Upgrade any weapon to a Relic Weapon (+15pts/w)
Independent Character - Take a Melta Bombs (+5pts), a Locater Beacon (+15pts), and/or an
Adamantine Mantle (+20pts)
- Take a Jump Pack (+25pts) or a Space Marine Bike (+35pts)
HEADQUARTERS
COMMAND SQUAD
If the unit is equipped with Jump Packs or Space Marine Bikes, it counts as a Fast Attack choice, unless the Force Commander is similarly equipped.
VANGUARD SQUAD
If the unit is equipped with Jump Packs or Space Marine Bikes, it counts as a Fast Attack choice, unless the Force Commander is similarly equipped.
STERNGUARD SQUAD
If the unit includes more than one Heavy weapon, it counts as a Heavy Support choice.
SCOUT SQUAD
WS BS S T W I A Ld Neophyte Options:
Neophyte 4 4 3 3 1 4 1 6 Any Neophyte may replace its Bolter with a Sniper Rifle (+5pts).
Neophyte Sergeant 4 4 3 3 1 4 2 7 One Neophyte may replace its Bolter or Chainsword with a Flamer (+5pts), a
~ Plasma Gun (+15pts), or a Melta Gun (+15pts).
Points: Unit Composition: If the unit numbers ten models, one Neophyte may replace its Bolter or
80 1 Neophyte Sergeant Chainsword with a Flamer (+5pts), a Plasma Gun (+15pts), a Melta Gun
4 Neophytes (+15pts), a Heavy Bolter (+15pts), or a Missile Launcher (+20pts).
Unit Type:
Infantry Weapons and Equipment: Neophyte Sergeant Options:
Bolters A Neophyte Sergeant may do any of the following:
Special Rules: Carapace Armor - Replace its Bolter with a Bolt Pistol and Chainsword (+5pts)
And They Shall Know No Fear Frag Grenades - Replace its Chainsword with a Power Weapon (+5pts) or a Thunder
Infiltrate Krak Grenades Hammer (+20pts)
Move Through Cover - Replace its Bolt Pistol with a Plasma Pistol (+10pts)
Stealth - Take Melta Bombs (+5pts) and/or a Locater Beacon (+15pts)
Unit Options:
The unit may do any of the following:
- Include up to five additional Neophytes (+14pts/m)
- Replace its Krak Grenades with Melta Bombs (+3pts/m)
- Replace its Bolters with Bolt Pistols and Close Combat Weapons (+2pts/m)
FORSAKEN SQUAD
If the unit is equipped with Jump Packs, it counts as a Fast Attack choice, unless the Force Commander or Chaplain is similarly equipped.
WS BS S T W I A Ld Unit Options:
Forsaken Marine 5 4 4 4 1 4 2 8 The unit may do any of the following:
~ - Include up to five additional Vanguard Veterans (+23pts/m)
Points: Unit Composition: - Take Jump Packs (+8pts/m)
120 5 Forsaken Marines
Forsaken Marine Options:
Unit Type: Weapons and Equipment: For every five models in the unit, one Forsaken Marine may do any of the
Infantry Chainswords following:
Bolt Pistols - Replace its Chainsword with a Flamer (+5pts/m), a Power Weapon
Special Rules: Power Armor (+5pts/m), a Lightning Claw (+10pts/m), a Power Fist (+15pts/m), or a
Fearless Frag Grenades Thunder Hammer (+20pts/m)
Furious Charge Krak Grenades - Replace its weapons with a pair of Lightning Claws (+15pts/m)
Counter Attack
Rage
TROOPS
TACTICAL SQUAD
CRUSADER SQUAD
Crusader Squads may not be taken in an army that includes Tactical Squads, Scout Squads, or Scout Bike Squadrons.
ASSAULT SQUAD
If the army includes a Force Commander with a Jump Pack, Assault Squads are Troops choices.
WS BS S FA SA RA I A Unit Options:
Land Speeder - 4 - 10 10 10 - - The unit may do any of the following:
~ - Include up to two additional Land Speeders (+50pts/m)
Points: Unit Type: - Upgrade the unit to have Veteran Crews (+15pts/m)
50 Vehicle (Fast, Skimmer)
Land Speeder Options:
Special Rules: Unit Composition: Any Land Speeder may do any of the following:
Scout 1 - Replace its pintle Heavy Bolter with Heavy Flamer (+0pts/m) or a Multi-Melt
Deep Strike (+5pts/m)
Weapons and Equipment: - Take a Heavy Flamer (+10pts), a Heavy Bolter (+15pts), a Multi-Melta
Pintle Heavy Bolter (+20pts), or an Assault Cannon (+25pts) as an underslung weapon, or a
Cyclone Missile Launcher (+35pts)
FAST ATTACK
BIKE SQUADRON
If the army includes a Force Commander with a Space Marine Bike, Bike Squadrons are Troops choices.
WS BS S T W I A Ld Neophyte Options:
Neophyte 4 4 3 3 1 4 1 6 For every five models in the unit, one Neophyte may replace its Bolter or
Neophyte Sergeant 4 4 3 3 1 4 2 7 Chainsword with a Flamer (+5pts/m), a Plasma Gun (+15pts/m), or a Melta
~ Gun (+15pts/m).
Points: Unit Type:
140 Infantry Neophyte Sergeant Options:
A Neophyte Sergeant may do any of the following:
Unit Composition: Weapons and Equipment: - Replace its Bolter with a Bolt Pistol and Chainsword (+5pts)
1 Neophyte Sergeant Bolt Pistols - Replace its Chainsword with a Power Weapon (+5pts) or a Thunder
4 Neophytes Chainswords Hammer (+20pts)
Carapace Armor - Replace its Bolt Pistol with a Plasma Pistol (+10pts)
Special Rules: Space Marine bikes - Take Melta Bombs (+5pts) and/or a Locater Beacon (+15pts)
And They Shall Know No Fear Frag Grenades
Scout Krak Grenades
Unit Options:
The unit may do any of the following:
- Include up to five additional Neophytes (+26pts/m)
- Replace its Krak Grenades with Melta Bombs (+3pts/m)
HEAVY SUPPORT
DEVASTATOR SQUAD
DREADNOUGHT
If upgraded to a Force Commander, Chaplain, or Librarian, the Dreadnought counts as an HQ choice.
WS BS S FA SA RA I A Character Options:
Dreadnought 5 5 6 12 12 10 4 3 A Dreadnought may upgrade to a Force Commander (+40pts), a Librarian
~ (+40pts), or a Chaplain (+40pts)
Points: Unit Composition:
130 1 Dreadnought Wargear Options:
A Dreadnought may do any of the following:
Unit Type: Weapons and Equipment: - Replace any Dreadnought CC Weapon with a twin-linked Heavy Flamer
Vehicle (Walker) Two Dreadnought CC Weapons (+0pts/w), a Multi-Melta (+0pts/w), a Plasma Cannon (+0pts/w), an Assault
with incorporated Storm Bolters Cannon (+5pts), a twin-linked Heavy Bolter (+5pts/w), a twin-linked
Special Rules: Searchlight Autocannon (+10pts/w), a Seismic Hammer with incorporated Storm Bolter
Indomitable Smoke Launchers (+10pts), a Cyclone Missile Launcher (+10pts), or a twin-linked Lascannon
Venerable (+15pts)
- Replace any Storm Bolter with a Melta Gun (+10pts) or a Heavy Flamer
(+10pts)
- Take a Shield Generator (+40pts) and/or Extra Armor (+30pts)
VINDICATOR
WS BS S FA SA RA I A Character Options:
Vindicator - 4 - 12 12 11 - - A Vindicator may be upgraded to have a Veteran Crew (+20pts)
~
Points: Unit Composition: Wargear Options:
150 1 Vindicator A Vindicator may take a pintle Storm Bolter (+5pts) and/or Extra Armor
(+30pts)
Unit Type: Weapons and Equipment:
Vehicle Hull-mounted Demolisher Cannon
Dozer Blade
Searchlight
Smoke Launchers
HEAVY SUPPORT
PREDATOR
WS BS S FA SA RA I A Character Options:
Predator - 4 - 12 12 11 - - A Predator may be upgraded to have a Veteran Crew (+30pts)
~
Points: Unit Composition: Wargear Options:
80 1 Predator A Predator may do any of the following:
- Replace its turret Autocannon with a Flamestorm Cannon (+0pts), a twin-
Unit Type: Weapons and Equipment: linked Assault Cannon (+15pts), or a twin-linked Lascannon (+15pts)
Vehicle (Fast, unless equipped with Turret-mounted Autocannon - Take Heavy Flamers (+20pts), Heavy Bolters (+30pts), or Lascannons
Lascannon sponsons) Searchlight (+50pts) as sponson weapons.
Smoke Launchers - Take a pintle Storm Bolter (+5pts), a Dozer Blade (+10pts), and/or Extra
Armor (+30pts)
WHIRLWIND
WS BS S FA SA RA I A Character Options:
Whirlwind - 4 - 11 11 10 - - A Whirlwind may be upgraded to have a Veteran Crew (+20pts)
~
Points: Unit Composition: Wargear Options:
120 1 Whirlwind A Whirlwind may do any of the following:
- Take a pintle Storm Bolter (+5pts) and/or Extra Armor (+30pts)
Unit Type: Weapons and Equipment:
Vehicle Turret-mounted Whirlwind Launcher
Searchlight
Smoke Launchers
LAND RAIDER
WS BS S FA SA RA I A Wargear Options:
Land Raider - 5 - 14 14 14 - - A Land Raider may do any of the following:
~ - Replace its hull-mounted twin-linked Heavy Bolter with a twin-linked Assault
Points: Transport Capacity: Cannon (+10pts) or a Demolisher Cannon (+15pts)
200 16 (12 if equipped with Lascannon - Take Hurricane Bolters (+10pts), Flamestorm Cannons (+40pts), or twin-
sponsons, 8 if equipped with a linked Lascannons (+70pts) as sponson weapons.
Unit Type: Demolisher Cannon) - Take a pintle Storm Bolter (+5pts) or a pintle Multi-Melta (+20pts)
Vehicle - Take a Dozer Blade (+10pts)
Weapons and Equipment:
Special Rules: Hull-mounted twin-linked Heavy
Veteran Crew Bolter
Assault Vehicle Searchlight
Smoke Launchers
Unit Composition:
1 Land Raider
DEDICATED TRANSPORTS
RHINO
Unless equipped with Jump Packs, Space Marine Bikes, or Tactical Dreadnought Armor, the following units may take a Rhino as a dedicated transport: Command
Squad, Vanguard Squad, Sternguard Squad, Tactical Squad, Crusader Squad, Assault Squad, Devastator Squad.
WS BS S FA SA RA I A Character Options:
Rhino - 4 - 11 11 10 - - A Rhino may be upgraded to have a Veteran Crew (+20pts)
~
Points: Unit Composition: Wargear Options:
50 1 Rhino A Rhino may take Extra Armor (+30pts)
RAZORBACK
Unless equipped with Jump Packs, Space Marine Bikes, or Tactical Dreadnought Armor, the following units may take a Razorback as a dedicated transport:
Command Squad, Vanguard Squad, Sternguard Squad, Tactical Squad, Crusader Squad, Assault Squad, Devastator Squad.
WS BS S FA SA RA I A Character Options:
Razorback - 4 - 11 11 10 - - A Razorback may be upgraded to have a Veteran Crew (+30pts)
~
Points: Unit Composition: Wargear Options:
75 1 Razorback A Razorback may do any of the following:
- Replace its turret Heavy Bolter with twin-linked Heavy Flamers (+0pts),
Unit Type: Weapons and Equipment: twin-linked Assault Cannons (+10), twin-linked Lascannons (+10pts), or a
Vehicle (Fast) Turret-mounted twin-linked Heavy Lascannon and twin-linked Plasma Gun (+25pts).
Bolter - Take a pintle Storm Bolter (+5pts), a Dozer Blade (+10pts), and/or Extra
Transport Capacity: Searchlight Armor (+30pts)
10 (6 if equipped with a Lascannon) Smoke Launchers
DROP POD
Unless equipped with Jump Packs or Space Marine Bikes, the following units may take a Drop Pod as a dedicated transport: Command Squad, Command
Terminator Squad, Vanguard Squad, Vanguard Terminator Squad, Sternguard Squad, Sternguard Terminator Squad, Tactical Squad, Crusader Squad, Assault
Squad, Devastator Squad, Dreadnought.
WS BS S FA SA RA I A Wargear Options:
Rhino - 4 - 12 12 12 - - The Drop Pod may take a Locater Beacon (+15pts).
~
Points: Unit Composition:
50 1 Drop Pod
LAND RAIDER
Unless equipped with Jump Packs or Space Marine Bikes, the following units may take a Land Raider as a dedicated transport: Command Squad, Command
Terminator Squad, Vanguard Squad, Vanguard Terminator Squad, Sternguard Squad, Sternguard Terminator Squad.
WS BS S FA SA RA I A Wargear Options:
Land Raider - 5 - 14 14 14 - - A Land Raider may do any of the following:
~ - Replace its hull-mounted twin-linked Heavy Bolter with a twin-linked Assault
Points: Transport Capacity: Cannon (+10pts) or a Demolisher Cannon (+15pts)
200 16 (12 if equipped with Lascannon - Take Hurricane Bolters (+10pts), Flamestorm Cannons (+40pts), or twin-
sponsons, 8 if equipped with a linked Lascannons (+70pts) as sponson weapons.
Unit Type: Demolisher Cannon) - Take a pintle Storm Bolter (+5pts) or a pintle Multi-Melta (+20pts)
Vehicle - Take a Dozer Blade (+10pts)
Weapons and Equipment:
Special Rules: Hull-mounted twin-linked Heavy
Veteran Crew Bolter
Assault Vehicle Searchlight
Smoke Launchers
Unit Composition:
1 Land Raider