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Pinch yoursel. Are you sufering rom too much app hype?
The iPhone’s success is mesmerizing. It seems like every day you read about another developerwho parlayed a silly iPhone application into a cool million overnight. Phones running AndroidOS were activated at a clip of 160,000 a day in June 2010. The first Windows Phone 7 is slatedto launch this fall.You see your competitors developing applications left and right. Your bosses are pepperingyou with emails asking, “Where’s our iPhone app?” and “How quickly can we develop an appfor the iPad?”.The hype is making companies pull the trigger before sitting down to think about what theywant to accomplish with their apps. Are your goals:
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New customer revenue?
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New revenue from existing customers?
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Increased productivity?
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Customer satisfaction?
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Market research?
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Branding?
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I you know your business requirements, how are you planning onmeasuring success?
If your goal is new customer revenue, how much revenue? Will the revenue come fromsubscriptions? From application sales in iTunes? From in-app purchasing of content? Or isthe revenue from advertising?
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If the revenue is from in-app-purchasing, how do you feel about Apple taking 30% offthe top?
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If the revenue is from advertising, are you going to use advertising networks such as AppleiAd or Millennial Media? What kind of ads do you want to run? Banner? Interstitial? Orare you going to sell branded sponsorships?
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If the revenue will come from application sales, can you realistically expect to get a returnof more than the $25,000 to $50,000 it costs to create an app? By Apple’s own metrics,each paid application returns, on average, less than $3,000 a year. Even with an astounding$1,000,000,000 paid out to developers over the course of 2 years, there are 187,000paid applications in the iTunes store. That averages out to $5,347 an app over 2 years, or$2,673 an app per year.
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