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Blender Art Mag-2 Eng

Blender Art Mag-2 Eng

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Published by: bp on Aug 22, 2010
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10/29/2011

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Tutorials
Blender learning made easy
Issue 2 | January 2006
Articles
 Animation Special !! 
www.blenderart.org
 Animation Special !! 
 
CONTENTS
January 2006 | Issue 2
A look behind the ‘Project Orange team’. Inan exclusive interview with Sandra Gilbert.
44
Behind the scenes ofthe ‘New Pengueon’ byEnrico Valenza
34
Plumiferos, an up-com-ming short from StudioManos Digitale.
30
 And more...Exclusive !!
Learn how to animate feathers falling and how to rig a human and a spider
91621
EDITOR 
Gaurav Nawanieditor_blenderart@yahoo.co.in
MANAGING EDITOR 
Sandra Gilbertmanager_blenderart@yahoo.com
WRITERS
Sandra GilbertGaurav NawaniEnrico ValenzaJuan J. PenaDavid LettierZsolt Stefan
Claudio Maleco Andaur
DESIGN & GRAPHICS
Gaurav Nawani
Website Design (underway)
Nam PhamCOPYRIGHT©‘Blenderart Magazine’, ‘blenderart’ andblenderart logo are copyright Gaurav Na-wani. ‘Ask Blentuu’ and ‘blentuu logo’ arecopyright Sandra Gilbert.All products and company names featured inthe publication are trademark or registeredtrademark of their respective owners.www.blenderart.org
 
Welcome to the 2nd issue of Blenderart. This issue we arefocusing on Animation. Animation is a actually a very large
eld, covering a wide variety of techniques and methods
for adding motion, emotion and effects to an endless arrayof objects and characters.The last few months has seen a major overhaul of theanimation system, making animation much easier and lesspainful for even the least skilled of us. The ease of settingup a skeletal rig makes animating your characters lessdaunting, tempting even the most cautious of us to try ourhand at animating.We are very lucky in that Blender has so many tools foranimating. There is a method and tool for just about any-thing you would want to do. For those of you who have notyet explored the animation capabilities of Blender, hereare a few of the tools you may want to consider as youventure into the world of animation.KeyFraming/IPO manipulationLattice deformationCurves and pathsDupliFramesPose Mode/IK & FK Chains
Particles/Dupliverts (Especially with deection and force
options)Soft BodiesRigid BodyFluid SimulationShape keysThis is an impressive feature list and now you can use anyof these alone or in various combinations to create yournext animated masterpiece.In this issue we are going to cover a few of these methods
and techniques to get you up and animating. We are also
bringing you up to speed on “Project Orange” and as aspecial treat, we even have a short interview with some ofthe Orange team. On a personal note, the Blenderart staff would like toexpress our thanks to the entire Blender community forthe overwhelming positive response and support of our
rst issue.
 Happy blending!
EDITORIAL
www.blenderart.org
Sandra Gilbert
Managing editor

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