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3Ds Max Interface Overview

3Ds Max Interface Overview

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Published by dannnnu

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Categories:Types, Brochures
Published by: dannnnu on Aug 27, 2010
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02/26/2011

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Design Interface Overview
s quick access toy of the mostx Design.
Tools
combines aodeling features,ing and powerfulthe tried and, configurablemouse buttonewport, except ond menu isailable in thee selection.Design, the mainviewport,to displaying upg the scene fromset a viewport toor shaded viewn also employe Reviews (hard-edged orntrol, andlay highlyesults in real
Command Panel
The command panel comprises six user-interface panels thatgive you access to most of the modeling features of 3ds MaxDesign, as well as some animation features, display choices,and miscellaneous utilities. To switch to a different panel, clickits tab at the top of the command panel.
Time Slider
The time slider lets you navigate along the timeline and jumpto any animation frame in your scene. You can quickly setposition and rotation or scale keys by right-clicking the timeslider and choosing the desired key from the Create Key dialog.
Sta
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Rendered Frame Window
The Rendered Frame Window displays a rendering of yourscene. Press
F9
to trigger the rendering process. UsingRendered Frame Window controls, you can change renderpresets, lock the rendering to a single viewport, render regionsof the viewport for faster feedback, and change mental raysettings such as final gather and reflections without having toaccess other portions of the program.
Material Editor
The Material Editor, which you open with the
M
key, providesfunctions to create and edit materials and maps. Materials areassigned to objects and create greater realism in a scene byusing different maps.

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