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inthe
Video Game21
s
Century
T 2010 RpRT
 
1
entertainment software assoCiation
1
The 2010 Report 
concludes that:
• The U.S. computer and video game softwarepublishing industry directly employs more than32,000 people in 34 states.• In 2009, these employees received totalcompensation of $2.9 billion.• The total U.S. employment, both direct andindirect that depends on game software nowexceeds 120,000.• For the four-year period 2005 through 2009,direct employment in the U.S. computer andvideo game software publishing industry grewat an annual rate of 8.65%.• The U.S. computer and video game softwareindustry’s value added to U.S. Gross DomesticProduct (GDP) was $4.9 billion.• The real annual growth rate of the U.S.computer and video game software industrywas 10.6% for the period 2005-2009 and16.7% for the period 2005-2008.• During the same periods, real growth for theU.S. economy as a whole was 1.4% for2005-09 and 2.8% for 2005-08.• In 2009, the average annual compensationper employee (wages, salaries and employercontributions for pensions, insurance andgovernment social insurance) was $89,781.
Video Games in the 21st Century: The 2010 Report 
measures the economic contributions made bythe U.S. entertainment software industry to the American economy during the period 2005-2009.
The 2010 Report 
updates and expands upon an earlier study that quantied, for the rst time, theeconomic benets provided by the entertainment software industry to the U.S. economy as a whole
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.
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Siwek, Stephen E.,
Video Games in the 21st Century: Economic Contributions of the U.S. Entertainment Software Industry 
, Entertainment Software Association (2007).
xecutive Summary

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