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Table Of Contents

3.3.1 Game Maker
3.3.2 Klik & Play
3.4.1 DirectX
3.4.2 Allegro
3.4.3 FastGraph
4.1.1 Tools
4.1.2 Library requirements
4.2.1 Platform choice and portability
4.2.2 Library choice
4.2.3 Programming language
4.2.4 Performance
5.6.1 The complete object definition
5.6.2 States
5.6.3 Sprites
5.6.4 The object record
5.6.5 Object events
7.1.1 Levels of information
7.1.2 Communication between levels of code
7.2.1 GameHandle
7.2.2 LevelHandle
7.2.3 ObjectHandle
7.3.1 Game result codes
7.3.2 Screen functions
7.3.3 Bitmap functions
7.3.4 Sound functions
8.1.1 Cursor movement
8.1.2 Drawing pixels
8.1.3 Editing the palette
8.1.4 Loading and saving sprites
8.1.5 Creating animation sequences
8.1.6 Blocks
8.1.7 Some more functions
8.1.8 Example
8.2.1 Cursor movement
8.2.2 Drawing tiles
8.2.3 Combining tiles
8.2.4 Shifting colors
8.2.5 Copying tiles
8.2.6 Bounds and map codes
8.2.7 Tile sequences
8.2.8 Other functions in EDLEV
8.3.1 MAKEDX
8.3.2 MAP2ICL
9.1.1 Directory structure
9.1.2 Clean compiler setup
9.2.1 Creating a background layer
9.2.2 Creating the foreground layer
9.3.1 Creating a static coin
9.3.2 Creating a falling coin
9.3.3 The background clouds
9.3.4 Crates with items
9.3.5 Creating enemies
9.3.6 Creating the bees
9.3.7 Creating frogs
9.3.8 Other objects
9.4.1 Main character actions
9.4.2 Object state
9.4.3 Initialization
9.4.4 Movement control
9.4.5 Collisions
9.5.1 Adding statistics
9.5.2 Flow of the game
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Published by nocturnomx

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Published by: nocturnomx on Aug 31, 2010
Copyright:Attribution Non-commercial

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10/30/2011

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