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OpenD6 (OGLed) D6 Adventure RPG

OpenD6 (OGLed) D6 Adventure RPG

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5.0

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Published by thebabblingmadman
For playing Pulp-ish role.playing sessions. One of the dozen free rulebooks in the OpenD6 line, it deals mainly with adventures in the early XX century, and covers magic, fighting, exploration, psi powers, social interaction and plenty other appropriate situations. It hasn't a defined setting, but gives guidelines and some "tools" for developing your own.
With the OGL attached, it can be used as a base for product, even commercial ones, in the RPGs'market . . .
The rules "engine" was used in the first Star Wars RPG line by West End Games.
For playing Pulp-ish role.playing sessions. One of the dozen free rulebooks in the OpenD6 line, it deals mainly with adventures in the early XX century, and covers magic, fighting, exploration, psi powers, social interaction and plenty other appropriate situations. It hasn't a defined setting, but gives guidelines and some "tools" for developing your own.
With the OGL attached, it can be used as a base for product, even commercial ones, in the RPGs'market . . .
The rules "engine" was used in the first Star Wars RPG line by West End Games.

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Published by: thebabblingmadman on Sep 01, 2010
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03/31/2014

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WEST END GAMES • www.westendgames.com
© 2004 Purgatory Publishing Inc. All Rights Reserved. West End Games, WEG, and D6 System are trademarks and properties of Purgatory Publishing Inc.
For free support, information about books for this game system and other WEG systems, links to fan sites, details on licensing this system,and much more, visit our Web site at www.westendgames.com! 
 
WEG 51011 • Version 2.0ISBN 1-932867-00-7
 Adventure
rulebook
 DESIGN 
Nikola Vrtis
 BASED ON MATERIAL BY AND WITH SPECIAL THANKS TO
Greg Farshtey, Douglas Kaufman, Fred Jandt,Peter Schweighofer, Bill Slavicsek, Bill Smith,Ed Stark, George R. Strayton, Teeuwynn Woodruff,and other D6 System, MasterBook, Shatterzone,and Torg contributors
COVER ART 
Chris Dien
COVER GRAPHIC DESIGN 
Eric Gibson
 INTERIOR GRAPHIC DESIGN 
Nikola Vrtis
 PROOFREADER
Kevin MacGregor 
 PUBLISHER
Eric Gibson
SPECIAL THANKS TO
German E. Vargas Ramos (for firearmsconsultation), Rachel Gibson,Scott D. Haring, Steven Marsh
 INTERIOR ILLUSTRATION 
John Bridges (p. 81), Bob Cram Jr. (pp. 26, 28,49, 64, 74, 76, 117, 123), Elizabeth T. Danforth(p. 100), Talon Dunning (p. 34, 41, 66), MalcolmHee (p. 31), Fil Kerney (pp. 23, 73, 79, 121),Jaime Lombardo & Ron Hill (p. 58), John PaulLona (p. 7), Christopher Martinez (pp. 20, 25, 32,47, 78, 80, 107), Aaron McCellan (p. 18), AllenNunis (pp. 10, 11, 93, 109), Brian Schomburg (p.45), Lee Smith (pp. 44, 75, 82, 128, 129, 130,131, 132, 133, 134, 135, 136, 137), Pete Venters(pp. 5, 42, 97), Chris Watkins (pp. 50, 69, 125)
 D6 ADVENTURE PLAYTEST TEAM 
Ron Fricke, Max Hattuer (with Peter Amthor,Joe Eddy, Bob Scott, Bruce Wiseman, LoriCordell), Matthijs Krijger, Kevin MacGregor (with Shari MacGregor, Greg Nagler, JohnJacobsma, Chuck Walle), Scott Palter, GermanE. Vargas Ramos, M. Shanmugasundaram,Tom Zunder, the D6-WEG mailing list (d6-weg-subscribe@yahoogroups.com), the Torg mailinglist (torg-request@roadkill.com)… and their groups, friends, and accomplices.Thank you for the use of your imaginations andyour time.
 
Contents
Introduction
3
IntroductoryAdventure4
Key
Terms8
Chapter
One:
CharacterBasics
9
CharacterCreationMethods9Attributes10Skills
11
Advantages,Disadvantages,
and
SpecialAbilities13Move13SpecialPoints(CharacterPoints
and
FatePoints)13BodyPoints
and
Wounds14StrengthDamage14Funds14
Equipment
14Background
and
CharacterFeatures14
Chapter
Two:
Character
Options
15
CostsatCharacterCreation16Disadvantages17Advantages
27
SpecialAbilities33SpecialAbilityEnhancements
40
SpecialAbilityLimitations
40
Chapter
Three:
Improving
Characters
43
Chapter
Four:
Game
Basics
46
RollingDice
46Wild
Die
46
ImprovingaRoll
46
UsingSkills
47
UntrainedSkillUse48Game
Time
48Initiative48PerformingActions
in
Rounds49Preparing
51
Rushing
51
ChoosingDifficulties
51
StandardDifficulties
51
Opposed
Difficulties52SpecialDifficulties52GenericModifiers53DeterminingSuccess53ResultPoints53SecondChances53Gamemaster'sFiat53
Chapter
Five:
Movement
54
Chapter
Six:
Combat
58
Step
1:
GeneratingInitiative58Step
2:
Attacking
and
Defending58Base
Combat
Difficulty58DeterminingSuccess59Step3:DeterminingDamage
60
Combat
Summary
60
Combat
Example
60
Chapter
Seven:
Damage
61
BodyPoints
61
Wounds
62
Chapter
Eight:
Healing64
BodyPoints
64
Wounds
64
Chapter
Nine:
Combat
Options66
Chapter
Ten:
ExampleSkill
Difficulties
71
InformationDifficulties71ObservationDifficulties
72
InteractionModifiers
72
MentalDefenses
72
Chapter
Eleven:
Magic
83
Obtaining
AccesstoMagic83Learning
and
ImprovingMagicSkills83MagicSkills83Characteristics
of
aSpell.
84
UsingSpells
and
TheirEffects
84
BuildingtheSpell85DeterminingtheDesiredEffect85BasicAspects
86
Summary89
Optional
Aspects89FinalSpellTotal
and
SpellDifficulty
94
Design
Time94
SpellDesigninAction95BlankSpellWorksheet
96
Chapter
Twelve:
Precalculated
Spells
97
ChapterThirteen:
Psionics
104
Obtaining
Access
to
Psionics104Learning
and
ImprovingPsionicsSkills104Using
and
ResistingPsionics105PsionicsModifiers107PsionicsSkills.
ChapterFourteen:
Equipment
112
Purchasing
Equipment
(Funds)112Gear113MysticalItems114ProtectiveGear114Firearms115Explosives117Missile
and
ThrownWeapons118MeleeWeapons119ImprovisedWeapons119Vehicles120
ChapterFifteen:
Gamemaster
Tips
121
ChapterSixteen:Adventure
Tips
122
RewardingthePlayers126GenericPeople126GenericAnimals127GenericMonsters127
Character
Templates
128
Blank
Character
Sheet
139
D6
Reference
Sheet
140
DieCode
Simplification
142
Index
143
OGL
145

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