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is the ﬁrst edition of a biannual series published by theUtrecht Graduate School of Visual Art and Design. Mahkuzine hopesto initiate a
century discourse into the topical world of visual art,editorial design, spatial design in both interior and urban settings,and fashion. That discourse should provide links to a novel ﬁeld of research, called artistic research. Indeed, that is an ambitious project.So, let’s put forward some basic questions as a direction for analyticminds. What could artistic research mean in a variety of ﬁelds such asvisual art, editorial design, interior design, urban design, and fashion?How does artistic research differ from the research conducted in ﬁeldssuch as natural science, psychology, or anthropology? What kind of knowledge does artistic research produce?
Paradigmatically, one could claim that research in the ﬁeld of designis colored by transdisciplinarity, whereas research in the visual artsdisplays intermediality. Both transdisciplinarity and intermedialityemerge in the form as well as the content of the workshops, courses,and programs at the Utrecht Graduate School of Visual Art and Design(M
HKU). Symposia such as the series
Is the Medium still the Message?
;the graduates’ exhibition
The Intermedial Zone
in Museum Boijmansvan Beuningen; and a series of crossover workshops called
have produced fascinating texts as part of M
, all texts deal with elements of both the three basicquestions and the paradigmatic validity of transdisciplinarity andintermediality. In the context of discourse production, they inspire fur-ther reﬂection in both writing and teaching. And that is exactly whatMahkuzine stands for.
So, what do the authors talk about? With respect to intermediality,Arjen Mulder argues that the question to be asked today is what soft-ware is. Lev Manovich questions transdisciplinarity while stating “Youcan collaborate with people from various disciplines, but if you try todo everything, you will not master anything.” Jeanne van Heeswijkclaims that it goes without saying that “the framework deﬁning artcan be questioned and reformulated from various points of view.”Pascale Gatzen, designs “on the edge of fashion and visual art.” To BibiStraatman, “Design students as post-modern media consumers mustbe familiar with interdisciplinary phenomena such as the consumerculture story of branding”, whereas Matthew Fuller argues that “digitalmedia projects have become so complex that they necessitate workwith people who have skills different from your own.” In chasing