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Reinforcement Learning for Blackjack 
Saqib A KakviSupervisor: Dr Marco GilliesApril 30, 2009
 
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Abstract
This report explores the development of an Artificial Intelligence system for an already existing frame-work of card games, called SKCards. This system was developed by the author as a way of learning Java.The old Artificial intelligence is highly flawed.Reinforcement Learning was chosen as the method to be employed. Reinforcement Learning attemptsto teach a computer certain actions, given certain states, based on past experience and numerical rewardsgained. The agent either assigns values to states, or actions in states.This will initially be developed for Blackjack, with possible extensions to other games. Blackjack is oneof the simpler games and the only game in the SKCards package which needs an Artificial Intelligenceagent. All the other games are single player.iii
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