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Issue 2

June 2009
Editor:
Garrett Brennan - Unrealg

Layout and Design Team:


Nathan Herron - CrayolaSmoker
Lexington

Cover Artist:
Nicholas Kay - Klausmasterflex

Artists:
Nicholas Kay - Klausmasterflex
Damon Drescher - Nomad77
Adam Richards - Mr Pokey
Rob Smithgall - Smittyrj78

Writers:
Aaron Ree - ajree210
Matthew “Maldus” Cicero - Maldus
Ben Mohlie - SpaceCurves
Nate H. - Todeswind
Dan H. - Trichloro
Andy Rodriguez - Krug_666
Christopher Jeschke - OldOneEye
James Faulkner - Captain Khorne
Dave Wasserman - Megad00mer
Keith “WS1” Buck - EvisRaptor
Total AnOrky
Glen Ocsko - glenoxo
Chris Pelletier - Warmaster Primus
Lance Park - Wicked E
HotPanda

Proofing Team:
David S. Jarrett - Hockeyhyper
Matthew “Maldus” Cicero - Maldus
Roguetrooper
Chad Campbell - triplare
Geoff Engelstein - engelstein
Glen Ocsko - glenoxo
Tim Kienbaum - Viperlegion
Roleplayer
Erik

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1
The Freeboota the freeboota
Volume 1, Issue 2

Table of Contents
Hobby U.
Making a Display Base 3
Painting the Guard on the Quick Step 7
How to Make Swamp Bases 8
Tips & Tactics
Evolution: Using Tyranids in 5th Edition 10
Waaaghing in With Total AnOrky 14
How the New Imperial Guard Codex is... 17
Unwritten Rules For New Gamers 20
Thoughts on the New Codex 21
Tweaking the Game:
Killa Beer Kan 24
Mission: Counting Up 25
3rd Party Products:
Message from da Kaptin,

Pig Iron Productions Review
Battlefoam 1520 Pack
26
27
Welcome to the second issue of the Freebootaz Webzine! I can hardly contain my Top Shelf:
excitement! It’s great to have made it to issue two with issue three in the works. I am Book Review: Gunheads 28
amazed by what my fellow freebootaz come up with. I am very proud to present this
Battle Report:
webzine to all of the listeners of 40k radio and hope you enjoy it as much as I do.
Adepticon Gladiator Tournament 29
This issue, we have a whole lotta Imperial Guard love for you! Plus, a battle report Freeboota Highlight:
and tons of tips and tactics! And for all of the freebootaz, learn more about the Warmas- Getting to Know... 33
ter of the forum, Maldus! Why to become a ‘Boota 34
I hope you enjoy reading issue two! And be sure to look out for issue 3! We’ll have Fan Fiction:
some more Imperial Guard inspired articles, another battle report, how to build a MEGA- Last Stand Pt. 2 35
army, and much more! Tiberius’ Tale 38

Boss Edita UnrealG


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2
Hobby U. the freeboota
Volume 1, Issue 2

Pimp my Army:
Making a Display Base
By Warmaster Primus
When I think about Warhammer 40K, I see a collage of several hobbies that While there are many ways to “punch in” in terms of modeling and paint-
challenge me in different and unique ways. Each of these components, ing, I’d like to present an easy way to improve the appearance of your
from the modeling to the painting and to the battle, offer up a variety of army and give you a way to transport your force around during an event.
challenges and different ways to punch in. It could even earn you a few extra style points at your next tournament:
Build a display board.
Many people think about ‘punching in’ only in terms of the battle. When
I’m ready to throw dice, whether it would be casual or competitive, I’m go- In this tutorial, I will be outlining the steps I’ve taken to build my own
ing to jump feet first into the game. Many of us punch into battle the same display board. I will give you a basic outline of how it can be done without
way, but what about the other aspects of the hobby? bogging you down with frivolous/extraneous details that don’t matter.

Project Materials
Supplies Tools
Picture frame Ruler (cork-backed pre-
Foam core ferred)
Glue (school glue) X-Acto knives
Super Glue Hole saws (29mm, 44mm,
Bristol board 66mm)
Rocky Basing Grit (GF9) Staple gun
Concrete Rubble Mix (GF9) Pin vise & rods
Plaster of Paris 1/8 inch drill bit & drill
GF9 Econo-Bases
Green Stuff
1/8 inch Rare-Earth Magnets
Washers

Step 1: Determine the size of the force you want to dis- Step 2: Determine the size of your display While you know Step 3: Decide on the materials your display will use
play This first step is really about what you want to display. what you want to display, have you given thought to how When choosing the materials to build a display base from,
Do you want to make a board for your honed tournament you want to display it? Do you want a large display board there are plenty of options. A simple piece of plywood or MDF
force? How about a vast display that shows off the might of with lots of room for all the variations of your army, or do you (Medium-Density Fiberboard) can be used as a solid base
your empire! Figuring out what you want to display will guide want to add artistic elements or buildings from the Dawn of to build terrain, or you could use foam-core & Styrofoam for
the next few steps. For my display base, I’ve chosen the stan- War PC game to make your display stand out? Do you the greater customization. You can also use a picture frame to
dard Chaos tournament army I regularly use and factored in want the practicality of a small board that won’t take up give your army a display feel. If you decide to go the frame
a little extra space for future swaps and additions. much space and displays your army efficiently? I chose the route, beware of expense! I suggest going to a store like TJ
latter because I frequent tournaments. My board had to be Maxx and finding a nice but inexpensive frame. They have
easy to handle and couldn’t take up much room at crowded constantly changing stock, so check back regularly if you
events. With my requirements defined, I knew that if I regi- don’t find the size you want.
mented my army it would occupy roughly 2 square feet of
space (see Step 1). Keeping that in mind I went to the store.
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Hobby U. the freeboota
Volume 1, Issue 2

Making a Display... (cont.)

Figure 2 Figure 3 Figure 4


Step 4: Assemble your foundation This is where inspira- The foundation and basic layout is now completed. to the bottom of the foam core. Finally, I glued a washer into
tion takes hold, and you start building the scene that you’ve each recess (see Figure 4). It helps to let the glue set overnight
been picturing in your mind. Are your forces engaged with Optional step: Recessed cutouts and magnetization I really before you continue. To ensure complete adhesion and pre-
the enemy in the heat of battle? Are you marching across like the idea of having a model’s base become one with the vent warping place some heavy books on top of the assembly
a battlefield filled with the corpses of friend and foe alike? surrounding scenery. I also like the idea that my display will of foam core and Bristol board.
Perhaps your army is in a fortress waiting to see the whites of remain intact even if someone were to bump it. While these
their eyes. I wanted to depict a force advancing through the two ideas don’t seem related, they fit together here because If you decide to go this route, make sure you use a hole saw
ruins of a city. I could picture my army marching down battle- can make recessed areas that your models will fit into. This is that is slightly larger than the base of your model. The stan-
scarred roads and demolished buildings while my tanks and your opportunity to prep your base for magnetization if you dard infantry base is 25mm, so have a few millimeters extra
walkers advanced over the ruined ground. so choose to go the extra mile to blend form and function. to work with (see the ‘tools needed’ section for my recom-
This optional step can be completed after you have construct- mendations). You will be using washers instead of magnets
I arranged my models approximately where they would sit on ed the basics of your foundation but before you start to add in the body of the display board. By placing washers into the
the display board base, (the backing from a picture frame, in the debris or structures on your display. recessed portions you provide an anchor for the magnets in
this case) to make sure that I had room for everything I want- your bases to take hold. This is an inexpensive alternative that
ed plus a little extra. Next, I assembled the base by cutting I started the process by marking the approximate position of provides enough ‘stick’ to keep your models firmly in place
and gluing foam-core in layers to accommodate the road each model on the display board. I then used a hole saw (seen (we will be placing the magnets in the bases of our models
level of my scene. The beige strip of material shown is sized to attached to my drill) to remove the foam core in circles where later).
fit into the picture frame while the white portions on top of it each base would go (see Figure 3). I then glued a piece of Bris-
will become the sidewalks and ruins that rise above (Figure 2). tol board (thick presentation paper resembling cardboard,)

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Hobby U. the freeboota
Volume 1, Issue 2

Making a Display... (cont.)

Figure 5 Figure 6 Figure 7


Step 5: Start building your battlefield! With the founda- the Vindicator would be pushing rubble out of the way and I flattened Green Stuff on top of a blank base, and while the
tion ready, and any optional modifications completed, it’s my Defiler should be walking over the ruined buildings. To Green Stuff was still pliable, I smoothed the material on top of
time to take the image that was in your mind and put it on create this effect only a few things were needed. The large the base and pressed a straight edge (using the side of a ruler)
the board. I’ll focus on the two main areas of my board, the rubble was made from broken pieces of plaster of Paris, which into it to make lines. Once I got the look of the stonework ac-
road and the ruins. is a good choice for scenery because you can make quite a bit curate, I removed some of the green stuff to match the battle
of rubble from a small amount of plaster (see Figure 6). All of damage seen in the adjacent road. The rubble bases were
I wanted the road to look like it was constructed from large the medium and small pieces of rubble are from Gale Force made using the GF9 Rocky Grit and Concrete Rubble. I used
rectangular stones. To do this, I first marked the foam core 9’s Rocky Basing Grit and Concrete Rubble mix, and the small larger pieces of rubble on the bases that would stand closer to
where I wanted stones to lay, and I cut along those lines with dirt is the standard dirt made by GW. With these materi- the demolished building and smaller bits further away from
an X-Acto knife. I wanted to make the stones look like they als and a little bit of school glue, the scenery is in place (see it.
were each separate, but the X-Acto cut wasn’t wide enough to Figure 7).
do it. To further separate the stones I used the head of a pen Previously I wrote about preparing the board for future
to force the two sides of the material further away from each Optional Step: Custom bases You should consider going the magnetization. Now is the time to incorporate the magnets
other. The result made the stones look separate. Next, I em- extra distance with your display to make a set of matching into the bases of your minis. Using the Econo-Bases, I drilled
bellished the road to simulate battle damage. This step was bases for your army. While re-basing a completed force may holes for the magnets and then glued them into place (see
pretty easy as I had sliced up the road with my X-Acto knife, seem like a daunting task, it’s surprisingly easy. The hardest Figure 8). The strength of the attachment can be modified by
cutting portions away (see Figure 5). part will be to remove those old bases that you glued too the number of magnets you place in the base of a model. I’ve
heavily when you were a noob. only used a few magnets for my models because I only need
In terms of the ruins along the side of the road, I wanted to them to stay put while in transit at an event. If you want more
make it look like the army had decimated the city. I decided My road bases were made by starting with GF9 Econo-Bases. strength, add more magnets or use larger magnets.

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Hobby U. the freeboota
Volume 1, Issue 2

Making a Display... (cont.)

Figure 8

Figure 10
Step 6: It’s time to paint Unless you are a skilled speed Step 7: The finishing touches Depending on the modifica-
painter, own an airbrush, or are making a Necron board, this tions you’ve done to your board, you may only have a few
will be the most time consuming step of the project. While things left to do. For me, I had to mount the display board
I used a variety of painting techniques, the predominant onto the picture frame, and re-base my minis. Mounting the
method I relied on was 1st base coat, 2nd wash and 3rd dry base to the picture frame was a simple task. If you measured
brush. correctly it should fit with little trouble. As an extra security
precaution, I secured the board to the frame using a staple
Painting a display requires a different approach than you use gun. The staples should act as a safety net if the frame’s
to paint a model. You are going to be dealing with a lot of real hardware fails. Take time to consider this aspect of your own
estate, and you don’t want to invest too much time painting. board. No one wants to carry their army around and have the
I say keep things simple and concentrate on a few highlights bottom fall out of the display.
that make the piece stand out. Looking at my display, the
terrain isn’t that detailed but I’ve done two things that I think With the display completed, I started re-basing my models to
make it look good. I created a high contrast in two areas, the match. Using the magnetized bases made earlier, I pinned the
concrete rubble against the dirt, and the white and yellow new bases onto the legs of my old models. With that, I was
Figure 9 lines against the dark road. Having a few features that stand done (see Figure 10 )!
out really tie the piece together (see Figure 9).

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Hobby U. the freeboota
Volume 1, Issue 2

Hobby time!
Painting the Guard on the Quick Step
By Wicked E
The new Imperial Guard Codex has arrived! A • Use GW Gryphonne Sepia Wash on the cloth-
quick glance through shows that the Imperium’s ing.
grunt forces will be significantly increased…with • Done!
potentially a hundred models or more to a single
Now, maybe you want to take it one step further,
platoon! That’s a lot of grey to dress up for the
you masochist. If so, here’s a quick, optional third
field. To help the new sergeants and commissars
step.
get the men prettied up for war in a hurry, I’ve
put together a simple, two-step method. It won’t Third Step: (Pictures 4) Picture 2: GW Dheneb Stone added
get you any awards, but it will slap some colors • Thin down some P3 Brown Ink and apply it
on your army. carefully over the flesh parts. The ratio is 1:1,
equal amounts water and ink.
First Step: (Pictures 1 and 2)
• For the armor, use a 1:1 ratio of P3 Green Ink/
• Paint the face and hands with P3 Midlund
water.
Flesh.
• The clothing you can wash with GW Devlan
• Use P3 Pig Iron for the metal parts on the gun
Mud.
and bayonet blade.
• Paint the armor GW Foundation Knarloc Green. Using this method as a base, you can go further
• Paint the clothing with GW Foundation Dhen- with highlighting and layering on your more im-
eb Stone portant models like your sergeants or character
models! Picture 3: GW Ogryn Flesh Wash, GW Thraka
Leave the boots and bayonet handle black (you
did prime your models black before starting, Green Wash, and Gryphonne Sepia Wash added
right?). This process isn’t designed to impress
your opponent with brush strokes, but to intimi-
date them as they see endless waves of khaki
and green guardsmen! The important thing to
keep in mind is to keep it clean. Colors shouldn’t
overlap on the model, so make sure to touch up
the figure if this happens.
Second Step: (Picture 3)
• Use the GW Ogryn Flesh Wash on the face and
hands.
• Carefully apply a wash on the armor with GW
Picture 1: P3 Midlund Flesh, P3 Pig Iron, and GW Picture 4: P3 Brown Ink, P3 Green Ink, and GW
Thraka Green Wash.
Knarloc Green Delvan Mud Wash added
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Hobby U. the freeboota
Volume 1, Issue 2

Pimp my Bases:
How to Make Swamp Bases
By HotPanda

Step 1: Paint the base with 2 thin Step 2: Apply an extremely liberal coat Step 3: Apply an extremely liberal Step 4: Apply a thin layer of Wa-
coats of Tallarn Flesh Foundation. of Devlan Mud Wash, using the brush coat of Thraka Green Wash, using ter Effects.
to create pooling/swirl effects. the brush to create pooling/swirl
effects.

Here are some prime examples of how HotPanda’s basing techniques can be applied. Givee it a whirl, and let us know how it turned out!
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Hobby U. the freeboota
Volume 1, Issue 2

Project Materials

Citadel Scorched Grass and Games Workshop


Water Effects, Citadel Tallarn Flesh Foundation,
Devlan Mud Wash and Thraka Green Wash.

Step 5: Immediately apply some


Scorched Grass after you apply the
Water Effects.

Step 6: Let the base stand Step 9: Let model stand


for 12 to 24 hours to let the again for 12 to 24 hours to
base dry. let the base dry.

Step 7: Apply another thin Step 10: On any area of


layer of Water Effects to the the base where the Water
base. Effects might have stayed
white, apply another wash
Step 8: Immediately touch- of Devlan Mud and/or
up the Scorched Grass after Thraka Green, then allow to
layering the Water Effects. fully dry.
An example of a completed swamp base.

9
Tips & Tactics the freeboota
Volume 1, Issue 2

Tyranid Tactica:
Evolution: Using Tyranids in 5th Edition - Part 1: HQ and Elites
By Megad00mer
Overall, I feel that the transition from 4th Edition our close combat isn’t nearly as effective as it with two sets of Twin Linked Devourers and the
to 5th Edition has been relatively kind to our be- should be. Hopefully our eventual 5th edition Scythed Flyrant with two sets of Scything Talons,
loved bugs compared to some other armies, but redux will once again make Tyranids the uber kitted out for Close Combat.
things have definitely changed. To be a success- close combat army we’re supposed to be.
ful Hive Mind, you must adapt. You must survive. Dakka Flyrants can pump out an obscene twelve
It’s evolution. So let’s get started. (yeah I said TWELVE) Str 5 AP- shots at 18” and
since the two sets of Devourers are Twin-Linked
In this series of articles I’m going to go over Hive Tyrant and have the “Living Ammunition” rule that
each Tyranid unit, discuss how the new edition Not much has changed for the Tyrant in 5th means the Dakka Flyrant is rolling failed hits and
changed it for good or ill. We will also take a edition. He’s still one of the best creatures in the wounds. Ouch. The wings give him the maneu-
look at some of the best weapon symbiotes, bio- army list and the builds that worked so well in verability to get those Devourers in range turn
morphs and tactics in 5th edition, based upon 4th edition still apply. In broad terms you have 1. In terms of extras, all you need are Toxin Sacs
my experience. In Part 1, we’ll be taking a look at two types of Tyrants: winged and walking. (+1 Str), Enhanced Senses (+1 BS) and Warp Field
Tyranid HQ and Elite choices. Before we dive in, (2+/6+ Inv save). Warp Field is the only way to
I want make a couple of broad points about the For Winged Tyrants (Flyrants) the two variants give a Flyrant a 2+ armor save since the wings
bugs in 5th Edition. that seem to work the best are the Dakka Flyrant prevent you from taking Extended Carapace or
Tyrant Guard. That 2+ save is a must and
Specialize: Don’t mix Close Combat will give him the survivability he’ll need.
and Shooting Bio-Morphs/Weapons on Trust me. A giant, winged death machine
a single unit. In my experience, it’s best with biological chain guns attached to
to give a creature or brood one role and their arms might as well have a glowing
make them damn good at it. If given the neon sign over their head that reads “For
choice I’d normally go towards shooting the love of god, SHOOT ME NOW!”
because…
Scythed Flyrants are close combat mon-
Kill from Afar: Shooty Bugs are best sters. Two sets of Scything Talons give
(for now at least). Aside side from Flying an impressive six Str 6 attacks on the
Hive Tyrants kitted out for Close Combat, charge. I give mine Toxin Sacs, both Ad-
Broodlords, and Genestealers, stick with renal Glands for an +1 WS and Initiative,
shooting. It’s sad, I know, but the changes Warp Field for that 2+ save, Flesh Hooks
to blast weapons and the sheer amount (Frag Grenades) and if I have the points,
of high strength templates a Tyranid Implant Attack. The wings, plus the new
army can kick out during a turn has made Run rule and good use of cover on the
Shooty Bugs incredibly effective, whilst way in, will assure this guy will get to tear
Flyrant: The Imperiums’ worst nightmare by Nomad77...
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Tips & Tactics the freeboota
Volume 1, Issue 2

Evolution: Using Tyranids... (cont.)


On a Tyrant, the Barbed Strangler will give you that means re-rolling missed to-hit rolls in each
enemy units a new one. Coordinate his charge a Str 5, Ap 5 Assault 1 Large Blast template that assault phase. Feeder Tendrils also confer this
with Genestealers that have the Feeder Tendrils causes Pinning. Another very effective anti infan-ability on any friendly Tyranid units within 2”
bio-morph and he gets even deadlier. (More on try weapon. so that means the Genestealer Retinue is also
that later). re-rolling and you only needed to upgrade the
Broodlord Broodlord. Can you say “cost effective?” I also like
For Hive Tyrants that prefer to walk rather than If any unit in the Tyranid Codex has gotten a to give him Toxin Sacs so he’s wounding most
fly, I highly recommend giving them at least boost from 5th edition it’s the Broodlord and his things in the game on a 2+.
two Tyrant Guard. With two Guards, that’s an Genestealer posse. Unless the table was packed As for the Genestealer Retinue, the only bio-
impressive 8, T6 wounds in a single unit. With with terrain, 4th edition morph I would deem
three Guards that’s 10 wounds. Did I mention often saw these guys vital would be Extended
those wounds also have a 3+ armor save and are gunned down like dogs “Nothing scares the crap Carapace for a 4+ save.
immune to Instant Death due to Synapse? Now before they ever got a outta your opponent Outflanking/Infiltrating
that’s what I call staying power. I also recom- chance to charge due to means you don’t have
mend that all Walking Tyrants be outfitted for their low armor and the
quite like a unit of Gen- the luxury of a Gaunt
shooting making them super resilient, mobile Broodlord’s lack of Fleet estealers coming in from screen so you’ll need
gun platforms. Even with the run rule, an assault which slowed their march the added survivability.
based walking Tyrant will be lucky to see Close across the table to a
one of their short table Scything Talons, Acid
Combat by turn 3, losing two turns that could crawl. The Broodlord still edges...” Maw, etc. are nice but un-
have been spent harassing the enemy at range. isn’t Fleet (boo) but he’s less you’ve got the points
got Infiltrate, and in 5th to burn, don’t bother.
Two sets of Twin Linked Devourers can work well, edition that means Outflanking. Nothing scares This unit is quite deadly as is. I like to take six to
but without wings you’re normally loosing a the crap outta your opponent quite like a unit of eight Stealers in the Retinue.
turn of shooting just to get within the 18” range. Genestealers coming in from one of their short
I prefer a Venom Cannon, Barbed Strangler, table edges, especially if those Genestealers are Tyranid Warriors
Toxin Sacs and Enhanced Senses. That gives a led by a Broodlord. Now, Outflanking isn’t a silver Like the Broodlord, 5th edition has reinvigo-
“reach out and touch you” range of 36” and great bullet. A savvy opponent can prepare for it and rated the Tyranid Warrior but in this case it’s
anti-infantry firepower. On a Hive Tyrant (with you may have games where your Outflanking mostly due to the prevalence of 4+ cover saves.
Toxin Sacs) a Venom Cannon is Str 8, Ap 4 As- unit comes in on the completely wrong board Warriors are the cheapest way to get Synapse
sault 3. You wanna kill Nobz? Instant Death them edge, but with a 66% chance to come in where into the army and a vital piece of the Synapse
at range. The Venom Cannon is also good at you want them, it’s a great option overall. Basic web in most balanced lists. In 4th edition, War-
Shaking and Stunning lightly armored vehicles. Infiltrate has also gotten better due to the Run riors would often get gunned down early in the
Remember, Venom Cannons can only glance rule. game, making them a waste of points in most
non Open-Topped vehicles. A lot of Tyranid Play- cases. Now, Warriors are back and quite danger-
ers are bummed out because glancing hits can In terms of bio-morphs, I always give my Brood- ous, especially at range.
no longer destroy a vehicle, BUT they can make lord Feeder Tendrils. Feeder Tendrils grant the
damn sure they aren’t shooting next turn. Preferred Enemy special rule and in 5th edition For Shooty Warriors there’s nothing better than

11
Tips & Tactics the freeboota
Volume 1, Issue 2

Evolution: using Tyranids... (cont.)


effectiveness. TL Deathspitters could be cool, quite dangerous and if used well can rip units to
Deathspitters. With Toxin Sacs, each Warrior in but the cost of each Warrior jumps up by 20pts. shreds, but since the Shooty Warriors are cheap-
the brood is firing a Str 6, Ap 5, Assault 1 Blast If you feel re-rolling the scatter dice is worth an- er, have guns that wound MEQ’s on a 2+, and can
at up to 24”. I’ve had broods of four Deathspitter other 20pts per Warrior, then more power to you. start blowing holes in enemy units in the first
armed Warriors take out a unit of Terminators in I think those 20pts are much better spent else- turn, I rarely ever take Combat Warriors anymore.
one round of shooting. Yes, Terminators. Since where in the swarm. Another option for a unit of
I starting using them in 5th edition, these guys Deathspitter Warriors is to give one in the brood One last note on Warriors, whether shooty or
have never failed to make back their points and a Barbed Strangler for a 36” Str 4, Ap5 Assault 1 choppy, I never run them in broods of less than
in most cases, double or triple their worth in Large Blast template with Pinning. four. Any less and they disappear a bit too fast
dead enemy models. and always screen them with another unit, like
Close Combat Warriors can work too, but when Gaunts.
In terms of bio-morphs, Toxin Sacs are a must, compared to what Deathspitter guys can do, the
Enhanced Senses aren’t needed since 1” less on choppy ones seem a bit lackluster. First of all, Lictor
a scatter will rarely make much difference, and they’re more expensive than the shooty guys. If the Predator and a giant Praying Mantis ever
Extended Carapace isn’t vital either with good Bare minimum, Combat Warriors should have got trashed, had a one night stand and forgot to
use of cheap Gaunt screens. You have to take Scything Talons, Rending Claws, Extended Cara- use protection, the Lictor is what would come of
two weapon sym- pace, Toxin Sacs, it. It’s one of the coolest, most iconic creatures
biotes though, so and Leaping for in the Tyranid army…and a waste of 80pts in my
give them Scyth- that 12” charge. opinion. (Sadness…)
ing Talons to fill Keep in mind that
the slot. Now I Leaping does It’s not that Lictors are totally useless. It’s that for
know what you’re not make them 80pts you’re getting one of the least dependable
thinking. “Megad- Beasts so no Fleet. units in the game, and that’s 80pts that could be
00mer, you giant Some people like used on something you can always rely on: 16
putz! Scything to take Wings Gaunts for example. (More on those next issue)
Talons are for instead of Leap- First off, a Lictor must be deployed into a piece
close combat and ing but it’s almost of Area Terrain via the Deep Strike rules. In 5th
you said not to double the cost edition that means a Dangerous Terrain test just
mix shooty and and makes them a for coming into play. That’s a 1/6th chance it will
choppy upgrades. Fast Attack choice have its wounds cut in half before it does any-
Wouldn’t another so it’s up to you. thing. It can charge after it Deep Strikes which is
Deathspitter be Flesh Hooks are a good, but with only 2 (maybe 1) wounds, T4 and
a much better good buy as well. a pitiful 5+ Save it doesn’t have the resilience to
option, mak- Warrior: Smurfs make a very nutritious breakfast... created by Nomad77 If you’re going to survive the counter attacks from most enemy
ing them Twin- use Combat War- units. Heaven forbid it looses combat and needs
Linked?” Yes and no. The only reason I take Scyth- riors always use them in concert with another to take additional wounds due to No Retreat.
ing Talons in the second weapon slot is because assault unit. Hormagaunts are a good, if ex- I’ve seen Lictors charge units of Tau Fire Warriors,
it’s the cheapest option and I’m going for cost pensive escort/screen. Combat Warriors can be
12
Tips & Tactics the freeboota
Volume 1, Issue 2

Evolution: Using Tyranids... (cont.)


takes Toxic Miasma in place of
one of the worst close combat units in the game the Bio-Plasma. Toxic Miasma
mind you, and get its’ ass beaten down by tiny reduces the WS of any model
blue fists of anger and the butts of Pulse Rifles. directing its attacks towards
Talk about embarrassing. the creature by 1. Add Adrenal
Glands and a Ninjafex is hitting
If you must use a Lictor, the best tactic I’ve found most things in the game on
is to Deep Strike into your enemy’s deployment 3+ rather than 4+. Tactics are
zone and have it sit there. Just sit there, using simple. Run forward and charge
Stealth to give it a 2+ cover save. In many cases something. Even if the Fex
this will annoy and/or scare the bejeezus out never sees combat, it’s scared
of your opponent and distracting a portion of the hell out of your opponent
his army to deal with the perceived threat. If it and diverted a good deal of
survives long enough it can move out to support enemy fire away from the rest
any close combat broods that charge into enemy of your swarm for only 113pts.
lines and grant them Preferred Enemy with its Win-Win I’d say.
Feeder Tendrils.
If Shooty Elite Fexes are more
Carnifex (Elite) your speed, you have the
Elite Carnifexes have a couple of conditions that “Dakkafex” or the “Boomfex”. A
must be met before you can use one. First, they Dakkafex has Enhanced Senses
can only be taken in games of 1500pts or more. and two sets of Twin Linked De-
Second, an Elite Fex must be 115pts or less. That vourers giving it eight, Str6, AP
point cap immediately rules out certain weapon – shots at 18” that re-roll failed
symbiotes and bio-morphs, so based upon our hits and wounds. A Dakkafex
limited options we have the following Elite Fexes can devastate lightly armored
to choose from. All the following clock in at units, kill a MEQ or two and
113pts. shake the crap out of a light ve-
hicle but will loose at least one
For Close Combat you have the classic “Screamer turn of shooting to get in range.
Carnifex: Another one of the tyranids’ big meanies, by Nomad77...
Killer” and the “Ninjafex”. Both types have two
sets of Scything Talons which gives them four Str A Boomfex has a Barbed Stran-
gler and Scything Talons. (Like the Warriors, clever use of some Tyranid psychic powers, but
9 attacks base and Adrenal Glands for a +1 WS.
just to fill the weapon slot in the cheapest way more on that next time.
A Screamer Killer has Bio-Plasma which gives it
an extra Str 10 attack that strikes at Initiative 2 , possible) On a Carnifex, a Barbed Strangler fires
a Str 8, AP 5, Assault 1 Large Blast with Pinning. Next issue, I’ll go over our Troop, Fast Attack and
hits on a 4+ and allows for armor saves. Not too
Enhanced Senses not required.. Those Pinning Heavy Support choices. Until then, happy de-
impressive. I much prefer the Ninjafex which
tests can be made even more effective with the vouring.
13
Tips & Tactics the freeboota
Volume 1, Issue 2

Ork Tactica:
Waaaghing in With Total AnOrky
By Total AnOrky
Well each of us in the 40k family ends up find- nobz, burna boyz, flash gitz, tankbustas, Snik- ing for ways to develop a competitive, cohesive
ing the race that just suits them, god help those rot, Deff Koptaz, Battle Wagonz and painboyz army list. That doesn’t mean run out and buy all
sicko Dark Eldar players, and for me that was out the wazzou? All the time I see new players the toys yet, it means that you think about the
the Orks. I originally started 40k as vanilla as showing up with all these goodies. They look weakness of just 60 boyz and a Mek and what
you could get grabbing onto the Ultra Marines. at the stats and think oh my god this is going to they will need to help them become a game
Though I love them and was very successful be so fun and so brutal….hur, hur, hur! But the winner. The obvious problem for them is that
with them I began to realize that for a game, I truth is most of these lists are easy to beat. They they can’t shoot because of their poor range,
wasn’t laughing very much. Then one day I read have no synergy and are ballistic skill and the fact
a batrep in White Dwarf that changed the game doomed to failure unless “Really focus on the that mine will always be
for me. The Orks were stomped by an Ultra you somehow play the guy running. Running usually
Marine army but in the post game report a very that brings a whole army unit that emphasizes right out in the open into
funny story about an Ork nob’s attempt to off of grotz or conscripts and your play style the the massed firepower of
the defeated warboss had me in stitches. At that even that wouldn’t be a the enemy. Well thank
moment I knew that this was the army for me given. most, and stick to that, Mork for the abundance
and I haven’t looked back. no matter what point of cover in 5th edition, but
I advise building your core truly these boyz could use
Now it is important for all you warbosses out first. Really focus on the size game you play.” some support and some
there to know that there really is no wrong way unit that emphasizes your way to stop the heavy rain
to play the Orks. Just like the old Ork Klanz fluff, play style the most and stick to that no matter of bullets raining down on them. So, what do I
certain boyz just gravitate to certain play styles. what point size game you play. For this argu- look for next? Speed and fire support. I go with
I used to play Blood Axe in 4th edition, but in ment I will be talking about a standard 1750 2 or 3 squads of trukk boyz as my first choice in
the new codex I am a very balanced player and pt list. Currently, I believe fully in at least three a solution. Usually this works out to 3 squads of
would probably be a Freeboota all the way. The large squads of footslogging boyz, that is my 11 boyz with Nob, pk and boss pole all loaded
Ork codex is blessed with an abundance of good core. I will always have 3 squads of 20 slugga in a basic trukk with a minimum of a reinforced
units, with very few being what I would call use- boyz with Nob, Power Klaw and bosspole in my ram on it. I love these things, especially when
less. It all just comes down to how you decide to list. My HQ minimum will always be a Big Mek the KFF can give them all a 4+ obscured save
use them, heck I imagine it would even be pos- with Kustom Force Field. Now often these units and since they have the new ramshackle rules.
sible to play Nob bikerz poorly, but you would will pick up little extras, I love eavy armor on the The trukk boyz are a real threat to the enemy
have to be a real window licker to do it. Nobz and the Mek, plus the burna on the Mek re- because they give the Orks much needed speed
The biggest thing that I find myself advising ally adds to his effectiveness in my opinion. But plus if they are not dealt with they will tie up the
people on with their Ork lists is not to get too what you see in my list is a belief that the more enemy firing long enough for the 60 boyz to hit
carried away with all the goodies. I mean after boyz you have the better off you will be. the lines. Now we are beginning to make the en-
reading the dex who wouldn’t want to field emy sweat, he is now being forced to weigh his
Zogwart, a shock attack gun, biker nobz, mega Now that you have a core, you can start look- options and the Orks best strategy is beginning

14
Tips & Tactics the freeboota
Volume 1, Issue 2

Waaghing in... (cont.)


and especially Land Raiders have become even mob with a boarding plank is an exceptional
to show itself; Target Overload! stronger in 5th edition, and the Orks have really tool at getting a quick hit on big nasty vehicles,
no ranged way of dealing with these behemoths. but of course you have to get your trukk there
In 4th edition and the old Ork dex the oppo- The Deffrolla debate is still raging in some parts and savvy opponents will have tried very hard
nents choice was easy, hit the trukks as quickly of the country but it is my opinion that they to stop you from doing this. So, once again
as you could and keep the choppa-wielding were not intended to be a tool for ramming, target overload is the key. If he goes after the
maniacs as far back as possible. The footsloggers so basically all the Orks have for the 14 armor boss make sure that you at least keep the kanz in
were way too slow to ever reach you and the machines is the Power Klaw. Well, I personally position to back him up. Currently I am running
trucks were really easy to stop. But now with the have had an incident where 69 standard power either 3 squads of two or 3 squads of 3 killa kanz
footsloggers running every turn and waaagh- klaw attacks (STR 8 & 9) only managed to im- for just this reason. They can soak up massive
ing on the 2nd or 3rd they are making amounts of fire, especially with a KFF
combat nearly as fast as the trukk boyz protecting them, and they are extremely
can. Damned if you do, damned if you good at opening up vehicles or tying
don’t….good luck. But a smart mecha- up masses of troops for long periods
nized player can still out maneuver my of time. Plus they look cool as hell, and
list so I need to go back and look at the nine walkers heading towards your line
firepower options with Orks. For me this is a little bit frightening.
is a job for the lootas. I like two squads
of 10 but 8 seems to work really well too. Well many of you are probably wonder-
The lootas are outrageous in my opin- ing when do I get to bring in my fun
ion. They can outrange almost anything units?? I’m of course referring to the
and when in cover they’re actually pretty list of all the cool things we mentioned
hard to root out. Any vehicle 13 armor above. In my honest opinion you can
or lower and even monstrous creatures now pick the items from the Ork list
had better watch out for these guys, that made you salivate the first time you
they could be devastating. Most oppo- read the codex. As I said before there
nents that face them a time or two start are really no bad units in our codex but
trying to figure out ways to either avoid there are definitely units that need loads
Meganob: Waaagh... drawn by Nomad77
them or neutralize them. Either way, it of help. If you have been adding things
causes your enemy to change his plans and that mobilize and kill a weapon on a LR. So, I wanted up you should have a fair chunk of points left,
is a win for the Orks. If they choose to shoot at to look for more of the STR 10 variety. Enter the somewhere around 200 to 250 pts to “play with.”
them they are falling into target overload, if they Warboss and the Killa Kanz. These two units are Now pick that funky unit.
send a unit back to deal with them they will in- absolutely perfect for opening up the 14 armor
evitably end up sacrificing that unit to whichever nuts that you are bound to run into in at least If you don’t like the Warboss drop him for a
back up I may have left to protect the lootas. one of your 3 tourney or game night opponents. Warpead or a SAG. You still have your fast attack
Delivery of this punch is a little tougher but with slots open so throw in some bikerz or the Deff
The next weakness that we run into is how to patience and enough options you will eventually Koptaz. Depending on which list of mine I run I
deal with the real big nasty things? Monoliths get the chance. I find that a Warboss in a trukk have at least one elite slot left. Nobz, komman-
15
Tips & Tactics the freeboota
Volume 1, Issue 2

Waaaging in... (cont.)


it. Then look for your own weaknesses and beef
dos, burnas, tankbustas or whichever are now those up. Finally leave room for the touch of Total Anorky’s Waaagh!
available to me. Grab Snikrot or the Vulchas you you that is the fun part. Don’t try to make a list HQ
have points to toss them in! I personally choose of all the funky stuff, unless you really don’t care Warboss: pk, eavy armor, cybork, attack
Snikrot every time. I love his ability and he is about winning. Leave enough room in points so squig, combi flamer
amazingly good at taking out those basilisks or that one day you can play a warpead, or a nobz Big Mek: KFF, burna, eavy armor
thunderfires that can shoot the crap out of me. squad, or some stormboyz. Something different
He is great at tying up units or just challenging that will change your feel for the day without Elite
objectives, he adds so much to my competi- hurting your chances at victory. But again this 12 Lootaz
tive lists that he rarely misses the games I play. is just the way I run my boyz into battle. It isn’t 14 kommandos: Snikrot, 2 burnas
Maybe it is that old Blood Axe Klan blood in me, the most brutal way and it isn’t the fluffiest way. Troop
but he is me on the battlefield. But if you do something similar at least in your 2 x 11 trukk boyz: Nob, pk, bosspole, eavy
thought process for building an Ork list, I bet you armor w/ trukk reinforced ram
In summary there are two main points that I will win more than you lose. 3 x 20 slugga boyz: Nob, pk, bp, eavy
would like you to take away. First find your core
Orks. Whether that be footslogging hoards, At my last tournament this is the list I played…. Heavy
mounted up trucks and battlewagons, bikerz and did very well with. 3 x 3 Killa Kanz: with Big Shootas
or template heavy lists, find that list and keep

Da Waaagh: it’s a thing of beauty... drawn by our very own Mr. Pokey
16
Tips & Tactics the freeboota
Volume 1, Issue 2

Imperial Guard Tactica:


How the New Imperial Guard Codex is Going to Change My Game
By EvisRaptor
With the new Codex as you will expect the way points are available I will swap this Veteran out Power fist and a Chimera, as this get me a 6’
the Imperial Guard fights its battles will have for ‘Colour Sergeant Kell’, as then not only do you range leadership 10 bubble for use with moral,
changed significantly and this article is my get the benefit of the Regimental standard, but pinning and orders tests. Remember, with the
warped and twisted attempt to figure out PRE units receiving orders from the Company Com- Chimeras ‘Mobile Command Vehicle’ rule you
my first battle some ideas as to how to change mander can use HIS leadership for the orders measure that 6’ bubble from the edge of the hull
the way I build lists and fight my opponents. test. Now as I am planning to make use of the of the Chimera.
Now having explained that, you will have to for- orders system one of the Veterans will need a
give me for keeping the ‘how I am going to fight vox-caster as this is needed on both ends to get The Elites Category:
my opponents’ short as there are limited armies the orders test rerolls. The remaining two Veter- The most common option I field and will con-
in use in my area. ans I will equip with special weapons to provide tinue to field are the Stormtroopers. I will con-
the Command Squad with a bit more punch. tinue to use them with two plasma guns for
To make it easy for you to find info that you may ‘deep strike’ hunting my opponents HQ option,
want, when referring back to this article, I will be “[W]ith the new codex or with two melta-guns for hunting tanks and
grouping the different types of unit into there monstrous creatures (with them usually riding a
appropriate groups ( HQ with HQ, Troops with you no longer have to Chimera to there target).
Troops and so on). take a company command,
The option that is new that I am likely to field
the HQ options: I almost always will...” quite often is the Psyker Battle Squad with a min-
While with the new Codex you no longer HAVE imum a total of 6 Sanctioned Psykers, as I feel
to take a Company Command Squad, I almost As for the regimental advisors, I will take will be that this unit will be a LOT more use than the old
always WILL take one as the orders available only a Bodyguard to get the ‘Look out ARGGHH’ rule, Sanctioned Psyker advisors and its another place
to the Company Commander I think make him I will then take the Officer of the Fleet, just to you can put the heavy weapons of a Chimera.
a worthwhile choice. Now as for the upgrade mess with my opponent, with his take 1 from the The final option I will field from time to time are
options available for you to pick, I personally reserves roll for your opponent and reroll the out Ratling Snipers as these little guys can be a real
will not be bothering with a large number of flank roll. If I still have points to spend I will go PAIN in your opponent’s neck to get rid of.
them and so will not be covering those choices. with the Astropath +1 to your reserve rolls first
The options that I see as being worthwhile in a then the second Bodyguard you can get. To cap The Troops Category:
Company Command Squad start with providing it all off, I will probably be providing the Com- With the changes made to the Infantry Platoon
the Company Commander with a Power weap- pany Command Squad with a Chimera transport structure and the fact you don’t need to take one
on, or even if the points are available, a Power for heavy weapon support and armoured mobil- to take any of the other Troops choices, there are
fist. From there, I will almost always upgrade ity. a huge number of ways you can build your force
one Veteran (the Commander comes with 4) to now from a traditional multi-Infantry Platoon
carry the Regimental Standard to provide the 12’ For my second HQ option, I will almost always be force to a force made entirely of Veterans in
range of moral/pinning test rerolls. Indeed if the taking a Lord Commissar with Power weapon- Chimeras to fielding a Penal Legion force full of
17
Tips & Tactics the freeboota
Volume 1, Issue 2

How the... (cont.)


remember that ANY and ALL compo nents of a ing how best to use them. Take the Devil Dog
gunslingers, psychopaths and knife fighters. platoon led by Al’Rahem MUST outflank so you for instance, the idea of a cheap anti-armour
First I will deal with Infantry Platoons, as they (by my reading of the rules) get as a result an tank that can also make a bit of a dent in horde
are the true basic Troops choice of the Imperial almost endless tide of outflanking Conscripts to armies is intriguing to say the least and the Bane
Guard. In a single platoon you first have to have make your opponents life painfull. Wolf equipped with a hull mounted Heavy Bolter
a Platoon Command Squad and two Infantry is something I just HAVE to try against a Space
Platoons (one thing to Now on the subject of the Marine army in a Squadron two or three strong.
make note of is that these Heavy Weapon Squads.
two squads are the ONLY “... with a BS3 stat , I don ’t They start with three The one new unit in the Fast Attack category I
place you can buy a stan- know why you would want to mortars and you then up- have no idea AT ALL how to employ, other than
dard Commissar, and that grade the weapons from just using it as a faster Chimera, is the Valkyrie. I
is as a squad upgrade, so have a mix of weapons ... ” there. You do NOT have to just KNOW that it would be good as a distracting
you can not split them off buy three weapons all the unit, as the model looks SOOOOOO good! People
to put where you want). To bulk up the platoon same, but they are a squad and have to shoot are so used to the Guard being a slow lumber-
you can add up to three more standard Infantry at the same thing and with there being Guards- ing army that they are going to try and take it
Squads, up to five Heavy Weapon Squads (who men with a BS3 stat, I don’t know why you would down just as soon as they can, and if they have
come with three mortars to begin with), up to want to have a mix of weapons in the squad. any heavy armour, the Vendetta will be targeted
two Special Weapon Squads, and you can attach even faster (what with its three twin-liked Les-
a Conscript Squad to the platoon. I generally run The Fast Attack Options: cannons and all). Other than that I just don’t
two platoons. Platoon one will be equipped with I use Sentinels as a flanking force with Autocan- know how to get best use out of them.
Heavy Weapon Teams in the Command Squad non, which my opponent cant really afford to
and in each of the Infantry Squads. Platoon two ignore. I use them to trap units like Jetbikes, Dire The Heavy Support Options:
will be my advancing platoon that goes forth Avengers and the like in close combat, as they Starting with the LeMan Russ Battle Tank and its
to seize the objectives. All in all, I don’t think cant be hurt by them. With the points drop that variants. I know everyone is all heated up about
this will change, because, while Heavy Weapon Scout Sentinels have had and the armour bump the Executioner, but to be honest, I can’t see
Squads do provide a concentration of firepower, that the Armoured Sentinels have had, I will be myself using it all that often over the basic tank
I think that now my Heavy Weapon equipped making more use of them. I or the Exterminator. This
platoon will be acting as a screen to protect
the Heavy Weapon Squads (I will now be using
will also be using them with
ether the missile launcher or “... the model looks
is simply due to the fact I
would rather have two tanks
more of ) while my advancing Infantry Platoon, plasma cannon as backup
equipped with Commissars and therefore being for my main combat units. soooooo good !” than one, and if I am going
to go for an expensive tank,
Stubborn, will move forward to meet the enemy. I would rather go with ether
Anyway that is the traditional way of fighting Now I have ALWAYS been a fan of the Hellhound a Vanquisher or a Punisher with ‘Knight Com-
the Guard but an idea I have had is based round and now I can, in theory, take NINE of them into mander Pask’ for the anti-armour or ANTI-horde
Commander Chenkov’s ‘Send in the next wave’ battle. I am still a fan even though they are more firepower. In a city fight type game, the variant I
special rule CAN be used with ANY conscripts in expensive and shorter ranged than they used to would probably use is the Eradicator because it
the army. So, add it to the conscript squad that is be. I am also looking at the variants and wonder- removes cover saves.
part of the platoon led by Captain Al’Rahem and
18
Tips & Tactics the freeboota
Volume 1, Issue 2

How the... (cont.)


weapon. I am at some point just to see the ex-
As for the Artillery of the Guard, I currently have The Hydra will, in my opinion, be a common pression on my opponents face going to deploy
three Basilisk, but I don’t think that outside of sight in my army. I fight opponents with a lot of THREE of them on the table.
games above 2K and Apocalypse that they will fast skimmers and bikes quite often, but I don’t
be seeing all that much use. Even when firing envisage buying Hydras in more than two to a That’s my take on how the new Imperial Guard
direct they still have the minimum range of squadron, which I think will prove to be the opti- Codex will change the way I fight the game of
36’. I can see myself using the Medusa with its mal size for the Heavy Support options that can 40K. Warped and twisted as it may be, I hope you
bastion-breacher shells and the Griffon with its be fielded in squadrons. have enjoyed reading my musings and that they
ability to reroll the scatter die more commonly have sparked some ideas. And remember, if it’s a
along with the Colossus in city fight style games. The Manticore I will not be using often, if at all, choice between killing the Xenos or the Heratic,
In addition, I do see myself using the enclosed as for the cost I would prefer to field a Death- KILL EM ALL and let the Emperor sort em out.
crew compartment and camo netting upgrades strike Missile Launcher, with its ‘hits EVERYTHING
to help them last longer. at S10 D3+3 out from the point of impact’ main

Leman Russ: keeping the treadheads of 40k rollin’ in style... by Nomad 77 19


Tips & Tactics the freeboota
Volume 1, Issue 2

General Tips & Tactics:


Unwritten Rules For New Gamers... ‘till now!
By Todeswind
One of the most frustrating things for a new your list. Especially if this means that you’ve sion this is rude at best and disastrous at worst. It
gamer, besides learning the 40K rules, is under- had a chance to eyeball the army that he isn’t really appealing to play against that grabby
standing the proper etiquette of wargaming. brought with him and he has no idea what you guy who breaks your models by accident while
There are a lot of little habits and unwritten rules are going to bring to the table. helping you remove casualties. So try not to be
that may take a long time to pick up on. Instead “helpful” unless asked.
• Make sure your lists are clear, especially with
of waiting that long or learning the hard way,
regard to optional wargear. Players who are Rule 5: Try to mind the personal space of your
I’ve put together the following list to help new
fast and loose with their lists may forget ex- opponents. You never know if somebody will
gamers out. I hope that you take the following to
actly what they spent those 10 points on. take an unintentional brush up personally.
heart.
Rather than arguing about whether it was for
the combi-melta or the combi-flamer, just be Rule 6: Try to limit the number of proxy models
Rules For Dice
sure the list clearly notes the choice before you you use. Unless you are playing with your close
• Only use your own dice.
start. You don’t want to be accused of being a friends at home, it is tacky to proxy or substitute
• A lot of people have odd dice rituals before
hustler who adjusts his list mid-game. too many models for other models. If you have
during and after rolling. While it is reasonable
to humor such things, it is also reasonable that • Keep an eye out for “hustler” lists. Illegible to do it because a model was broken or lost (all
you request they occur in plain site and that and unspecific lists that contain the number of us forget to bring that darn heavy weapon
the actual dice rolls be made in front of you of models and a point value for them without every once and a while) make the proxy model
• Try to roll on a flat uncluttered spot of the clearly listing wargear are unacceptable. Have as clear to your opponent as is possible. Even so,
table that is in clear view of your opponent. your opponent write out his wargear and add “counts as” only goes so far before it interferes
Sometimes the playing surface is too hilly or up the points. And make sure your list doesn’t with the game. Everybody is bugged by the guy
textured for this. In these cases I suggest using need a similar clean up. who comes to the local store with an army of
a box lid or something in lieu of the table. square-based skaven and some soda-bottles
• Always roll the scatter dice near where the Rule 2: Know the rules for the miniatures and that “count as” Tyranids.
scatter template is being placed. wargear that you are going to be using. If you
can’t memorize everything, make yourself a Rule 7: Clearly explain your converted models
• Do not snatch up dice before your opponent
cheat sheet. If you use a cheat sheet, make sure before play. Scratch building models and conver-
has a chance to see what was rolled.
to note the page in the rules that has the info sions are always encouraged in 40k. Nothing is
more impressive than a well themed, converted,
Rules For New Gamers you need, so you don’t lose gaming time flipping
pages. and painted army. That being said, exactly what
Rule 1: Bring enough legible, structured army
your conversions are is not always clear to your
lists for yourself and however many opponents
Rule 3: Don’t eat at the gaming table. Cheeto opponent. So take some time to make sure both
that you will be facing during your gaming ses-
dust doesn’t improve the game. of you understand what your conversions repre-
sion.
sent.
• It’s rude on your part and frankly annoying to Rule 4: Do not touch your opponent’s models.
make folks wait 30 minutes while you finish up Unless you are given clearly expressed permis- Rule 8: Walk your opponent through your army
20
Tips & Tactics the freeboota
Volume 1, Issue 2

Unwritten Rules... (cont.) General Tips & Tactics:


squad by squad before you play. He should Thoughts on Codex: Imperial Guard
have a copy of your army list to follow along as By Spacecruves
you point to each unit you have on the table. Hello everyone, Spacecurves here. Unless you’ve You are not even required to select a certain
You don’t want to be accused of trying to hide been living under a rock, you’ve heard a great special character for each army type (although
anything. Ask your opponent to do the same for deal about the new Imperial Guard codex that there are many character to choose from, and
you once you are done. It isn’t considered rude came out on May 2nd. It started making big some CAN have an army built around them) like
to ask your opponent what is in his army, that is waves in the 40k community from the moment you are in the Space Marine codex. You can play
the entire point of the list. rumors about its contents started to appear on Mechanized Infantry, Full Infantry Company, a
Rule 9: If you have limited time to play, make the internet. Now that it has been released, the Last Chancer Penal Legionary army, a Tank Bat-
sure your opponent knows. He may not wish to rumors have been all been confirmed or denied talion with minimal troops, an Air Cav army with
start the game. He may wish to play a smaller and it is possible to make fully informed state- 9 Valkyries carrying guardsmen into the LZ, a
size game. He may also agree to start but will ments about what it means for the Imperial warp infused (traitor guard perhaps?) 31 Psyker
play faster to meet the deadline. If by chance, Guard and tournament play in general. There army blasting your foes with bolts of lightning,
you are forced to leave a game early, politely sur- are a whole spectrum of opinions being offered an all outflanking crafty horde of Tallarn Raiders,
render and explain that you need to leave. Even on various websites and forums, ranging from the list goes on and on. Let me stress again that
if your opponent is mad that the game is ending, doomsday statements about game balance to each of the previously listed armies are going
being polite and handing him the win will go a cries of angst about changes made to units. to be tournament viable. You can build a force
long way to making things better. out of whatever models and units capture your
This codex is so vast, that rather than go into a
imagination, and win games with it. This is the
breakdown of unit capabilities, I’ll discuss the
Rule 10: If you can’t resolve an argument be- essence of all that is best about Warhammer 40k,
main points I take away from the codex.
tween yourself and your opponent, ask a (prefer- and Codex Imperial Guard makes it a reality like
ably neutral) third party to arbitrate. Don’t get Lots of Choices never before.
worked up and ruin your game arguing with The imperial guard codex offers more choices in
each other. The Orders System
army selection than any codex before. There are
The order system is a truly inspired piece of
many, many different units to choose from, and
Rule 11: The most important rule, one that even game design. It fits the backstory and feel of the
dizzying array of upgrade and wargear options
veteran gamers often forget, is to remember to imperial guard perfectly and invokes the feeling
for most every tank squad, or character. What’s
stay calm and not get angry when things are of really being an Imperial Guard commander,
more, these choices do not consist of silly, fluffy
not going your way. It seems like a big deal at yelling at your men to bring down the enemy
units you will never actually see on the battle-
the time but we are playing a silly little game carnifex and screaming INCOOOMMIINGG! as the
field (case in point, sisters repentia), the dozens
with plastic men. Losing (or winning) the game enemy battle tank moves into position to blast
and dozens of units are all viable choices for a
means very little in the big scheme of things. So your lines. I am not worried about orders slow-
tournament force. Every unit has a role to play
do your best to have fun and laugh, even as you ing the game down appreciably, once people are
and plays it well.
are being tabled. familiar with them they will flow right along. Or-
This translates into dozens of different ways ders are an important reason why infantry is just
to build your imperial guard army, all without as important as battle tanks. The humble infan-
resorting a doctrines or chapter traits system. try squad can adapt to whatever situation they
21
Tips & Tactics the freeboota
Volume 1, Issue 2

Thoughts on the New... (cont.)


range, so you can help protect them by hiding For a long time, the only horde army common at
find themselves in, assuming their commander them behind any available terrain, and other tournaments was Orks. This was because the pre-
is close by to tell them what to do! A side point tanks. The biggest reasons artillery squadrons vious Imperial Guard codex was very weak, and
of the orders system is that it makes the fragile will be viable though is their reduced cost. They the best Tyranid armies consisted mainly of small
command squads all the more important. This is are so much cheaper than Leman Russes, and numbers of monstrous creatures, not hordes of
a great balancing factor, because if the officers their damage output so much greater, that get- gaunts. This gave Orks a substantial metagame
are killed the entire army is greatly reduced in ting a few good shots off before the squadron is advantage. It made sense for most people to
effectiveness. Overall, the orders system is going destroyed can still be well worth it. build their armies with their hypothetical op-
to be fun, balanced, and an integral part of impe- ponents being MEQs, but, if they happened to
rial guard tactics. A word on my favorite artillery tank; the Medusa. play the ork player who brought 180 boys, they
I expect that this will be the tank of choice for would have little chance of doing enough dam-
Tanks, Tanks, and more Tanks! tournament IG armies. For 140 pts, you get what age to stop the oncoming green tide.
The sheer number of different tanks to choose is probably the best anti-tank gun in the game.
from will bring tears to the eyes of any veteran With cheap Chimeras providing ample cover, The imperial guard codex will change this; all
treadhead. List building is a form of self expres- you can always get your points worth out of this of a sudden there are two great horde armies
sion, and just like the rest of the codex Imperial deadly artillery piece. out there. Those consisting of tons of guards-
Guard players have an overwhelming number of men, and those consisting of tons of Orks. Now
choices when it comes to battle tanks. You can What does this Mean for Tournaments? you have a much better chance to face a horde
have an artillery regiment, packed with Basal- First of all, the sky is not falling, the Imperial army, so it makes sense to switch a few of your
isks or Manticores. You can have a Leman Russ guard codex is not unbalanced, it will not ruin plasma guns for flamers. This in turn means that
company with a few infantry squads in Chimeras tournament play. What it will do, is re-balance all horde armies (at the moment Orks and Impe-
tacked on for support; you can have squadrons the metagame. For many years the default op- rial Guard) will be slightly reduced in tourna-
of hydras shredding the enemy in a hail of bul- ponent in mind when building a tournament list ment effectiveness because the chances of their
lets. You can have... well, you get the idea. was a “MEQ” army, or marine equivalent army. opponent bringing appropriate weapons just
This means an army composed of a small num- increased. By the same token, the chances of the
One of the most discussed aspects of the new ber of elite troops, mostly possessing toughness noble space marines will increase slightly, since
codex was the rumor that: “you can take nine 4 or better, and a 3+ armor save. This was the there will be a few less plasma guns out there to
Leman Russes!” Well, you can indeed take nine, usual concept with good reason, these armies ruin their day.
but you’ll need to take out a points mortgage to were very common at most tournaments. The
do it, and your precious tank company will get opposite type of force is called a “horde” army, This trend will come to fruition once the third
ruined by one squad with krak grenades. a force composed of large numbers of individu- classically horde army, the Tyranids, receive a
ally weak troops. Historically, Space Marines, new codex. I predict that when that codex ar-
The fact is that the hefty points cost and ex- Chaos Marines, Necrons have been considered rives “nidzilla” will be no more, and the bugs will
treme vulnerability of squadrons will mean it MEQ armies, while the Imperial Guard, Orks, and appropriately be returned to their horde roots.
is almost always a bad idea to take more than Tyranids have been considered “Horde Armies.”
one Leman Russ per heavy support slot. Artillery These are oCviously very rough categories, but To put it succinctly, in my opinion the imperial
tanks on the other hand, can function well in guard codex is very well balanced, and will result
in general they provide a good way of thinking
squadrons. Most are barrage weapons with great about things. in a slight nerf to Orks, and a slight buff to MEQ
armies. (something I feel will put the finishing
22
Tips & Tactics the freeboota
Volume 1, Issue 2

Thoughts on the New... (cont.)


Can’t get enough 40K Radio?
polish on an outstanding edition of the game) Going through withdrawals during the week?
Well have no fear; we have the solution for you……………
This Codex Will Sell a Lot of Models
The sales department of Games Workshop
definitely had a hand in the production of this
codex. Most veteran players saw their usual list
decrease by a few hundred points, leaving room
for lots of new models. At the same time, GW has
reduced the number of guardsmen in each box.
They are already releasing a whole array of great
new models that will tempt both the bright eyed
new whiteshield and the hardened warmaster
to buy one, or three. Furthermore, even players
The 40K Radio Freebootaz!
who have no interest in the Imperial Guard will What are the Freebootaz you ask? Well, it’s quite simple.
be encouraged to buy new anti-horde models to The Freebootaz are our most dedicated fans!
counter the oncoming ranks of guardsmen. Look at all the great stuff you get when you sign up!

1. Exclusive Access To The Forum


In Summary This is the best forum on the planet! Not only is this the place to hang out with the
This codex allows you to make any army you are hosts of the show, as well as other fans, but hanging out on the forum will make you
inspired by, and do well with it. It will be fun to famous! You can earn reputation points and show that you are a God amongst Men
play, and play against. It is very exciting and has (and Women too!) The more you participate the more Freebootaz Points you earn.
lots of “oh wow!” type units, but it is overall very What are Freeboota Points you ask? Ahh that’s a secret…..you have to be a
Freeboota to understand. (We can’t tell you all of our secrets, it kills the mystery).
balanced. It will have some subtle but important
2. Bonus Content
effects on tournament play beyond the stats on Only Freebootaz have access to our Bonus Content Section located on the Forum.
its pages. Last and not least, its a triumph by here you will find, bonus video clips, extra episodes (including the infamous Episode
Games Workshop because it will sell them a lot 1 - The Lost Episode).
of models. This isn’t a bad thing! One of the best 3. Contests: We have all kinds of contests on the show. We have given away a bunch
of stuff! Including Autographed Books, Painted Miniatures, Blister Packs and much,
aspects of the hobby is getting excited about
much more! We know you want to win them but….only Freebootaz are eligible for
building, painting, and playing with new units any 40K RADIO contest.
so the game stays fresh and engaging. Games
workshop is a business, not our personnel jest- Cost of Membership is just $25.00 US per year. Yep, that’s it, only 25 bucks!
ers, so a codex like this that encourages the pur- Click here to get your subscription!
chase of new, high quality models is a win-win.
*Upon receipt of payment 40K RADIO will contact you via email to set up your invitation only account for
This is the best Codex ever released by Games the Freebootaz. Activation may take up to 48 hours upon completion of registration. By joining the 40K
Radio Freebootaz you are agreeing to have 40K Radio information sent to your listed email address. E-mail
Workshop. is used solely for contacting subscribers about 40K RADIO information and prize claims. Your e-mail will
never be sold to anyone!

23
2
Tweaking the Game the freeboota
Volume 1, Issue 2

New Unit:
Killa Beer Kan
By OldOneEye

“And so the legend speaks of the great Duffork Gro- killa beer kan 45 POINTS Options:
• Each Killa Beer Kan must take one of the following:
grot’s Waaaaagh!!!. One terrible and stormy night,
WS BS S I A FA SA RA -
salt shoota +5 points
after drinking many, many grogs, the Mekboy Duffork
Grogrot fell asleep at his workbench. During the -
pretzel launcha +15 points
storm that passed that night, Duffork had a vision of
Killa Beer Kan 2 3 5 2 2 11 11 10
-
kustom mega-tappa +20 points
Gork, one half of the Orkish theology. In this vision, Unit Type: Wargear:
-
foama +5 points
Gork spoke unto Duffork and saith he: ‘Lissen’ up ya •
Walker •
Dreadnought Close
-
drunkzooka +10 points
drunken git! You’ze gotta gather da boyz tagedda,
Combat Bottle
• Each Killa Beer Kan may take any of the following:
and stompz on all da humies and Eldar and dem Unit Composition: -
grot beer maids +5 points
Chaos boyz. But first ya gotta build a way to keep da •
3 Kans or a 6-Pack
Opener
-
armored koozy +10 points
grog good so dat da boyz will stop killin’ each udder (if taking 6 this unit
and stomp on the rest of da ooniverse, cuz dat is wot Special Rules: (Salt Shoota, Pretzel Launcha, Kustom Mega-tappa,
counts as 2 heavy
we Orks do. Look and see wot I made for you to keep support choices)

Beersplosion! Foama, and Drunkzooka are equivalent to the Big Shoota,
da grog good. Ya gotta build more uv dem and get on Rokkit Launcha, Kustom Mega-Blasta, Skorcha, and Grot-
da hulk I’z sendin’ to ya.’ zooka respectively. Grot Beer Maids and Armored Koozy
are equivalent to Grot Riggers and Armour Plates)
“In the morning, after the terrible storm and a great
hangover, Duffork told the other Mekboyz of his vision, Special Rules 5-6 Drinks are on da House!: The Killa Beer Kan
and they sat enraptured by the words of Gork. Duffork is eliminated and replaced by an area of difficult
then showed the Mekboyz the plans that Gork had Beersplosion! terrain. The Ork player calls “Drinks are on da
given him of the Killa Beer Kan. Not surprisingly, the If the Killa Beerk Kan suffers a Wrecked or Explosion house!! All units on the table take a Leadership
Mekboyz enthusiastically embraced this new design result, roll a D6 and consult the following chart: test during their next movement phase. Units
and began building more of the foul machines. that pass are not affected.
1-2 Resolve Wrecked/Explodes as Normal Failing units must head towards the nearest
“As the weeks went by, more and more orks joined in
Duffork’s Waaaagh!!!, and a Space Hulk was detected 3-4 Pop Goes the Beer Top: The top of the Killa terrain feature. If they reach the nearest terrain
entering the star system they were in. Two days before Beer Kan explodes off. The Kan is replaced by an feature that turn (just one model needs to touch
the hulk was within range of transport, another ter- area of difficult terrain. All models within 6” take the feature, not enter it), they stop and look
rible storm arose, and Duffork had another vision, this a S5 AP- hit and their unit must pass a leadership around to try and find the drinks (“I thought they
time, of the Orkish god Mork. test to avoid going to ground. All other units said the drinks were on the house?”), and go to
within 12” (on the Kan-side first, and then enemy ground. Units will run if possible to reach the
“And Mork saith unto Duffork: ‘Nanoo nanoo!!’, units) must take a leadership test. Each unit that terrain feature. Units will assault any enemy units
wherein Duffork immediately awoke screaming and fails moves d6” towards the Kan (“Gotta save the that lie between them and the terrain feature.
promptly cut off his own head. The hulk sailed by the beer!!!!”). Units that would come into base con-
For the rest of the game the affected units get
planet and into the sun while the orks were trying tact with an enemy unit must initiate an assault
the Furious Charge and And They Shall Know No
to figure out who would succeed as Warboss. Thus (“Don’t get between me and my beer!”). Difficult
Fear as they are so pissed about not getting free
the great Grogrot Waaaagh!!! was defeated before it terrain tests are not required, but dangerous ter-
drinks that they have to take it out on someone.
began, but the foul engines of destructive alcoholism rain tests are.
If the unit does not reach a terrain feature in one
were still built for the next leader to bring them visions turn, the assume they missed the offer of free
of Gork and Mork.” drinks and return to normal.

24
2
Tweaking the Game the freeboota
Volume 1, Issue 2

Killa Beer Kan... (cont.) Mission:


Counting Up
By Trichloro
Setup: Battle points:
Roll for first deployment/first turn as normal. In addition, each player can score bonus Battle
Points...
Before deploying one objective is placed at the
exact middle of the board. +1 battle point for killing your opponent’s HQ
+1 battle point for each table quarter held at the
Then, starting with the player deploying first,
end of the game. Must be occupied by a valid
each player places one objective anywhere on
scoring unit and there cannot be an enemy scor-
the line that is 12” from their long board edge
ing unit in the same quarter. Non-scoring units
(i.e. the edge of their deployment zone).
may not contest.
Finally, each player, again starting with the
The player with the most Battle Points at the end
player deploying first, places one objective any-
of the game wins.
where else on the board not in their deployment
zone and at least 12 inches away from another
objective.

Deployment:
Players deploy armies as normal within 12 inches
of their long board edge.

Game Length:
6 turns. Do not roll to see if the game ends after
the fifth turn.
Objectives:
At the end of each complete game turn (after
both players have completed their turn) count
how many objectives you control with a valid
scoring unit. Each objective is worth 1 Battle
Point, but at the end of the 6th turn the center
objective is worth 3 Battle Points. Battle Points
for objectives are accumulated from turn to turn.

Killa Beer kan: genuine budwaaagh... by Klausmasterflex


25
3rd Party Products the freeboota
Volume 1, Issue 2

Alternative Model Review:


Pig Iron Productions Review
By Krug_666
One of the major aspects of the hobby is without It takes a serious amount of time to try and help you in that dream too- if you don’t mind us-
a doubt converting. Who among us doesn’t feel sculpt gas masks and rebreathers out of green ing models that are not GW ( oh no!) The Kolony
that special need to modify and change a model stuff. Time is something I don’t have a whole lot Militia packs and head sprues all look great and
to make it your own? off, with being a father and husband and work- can be made to convert or just use as is, a de-
We may vary in levels of creativity and skill but ing full time. I finally gave in and began order- cent alternative to the Forge World line. In times
we always hold our minis that we converted with ing Pig Iron’s Rebel & Militia head sprues to use like these where money is tight and you have
pride. in my Necromunda to build your army the way you want, I think
gangs and also as Pig Iron minis are the way to go. Without their
The Games Workshop cheap and easy way to products I would have never finished my many
plastics are amazing do a full blown Impe- Ash Waste gangs or even considered building a
and are perfect for con- rial Guard army of the Savlar Imperial Guard army.
versions. Savlar Chem Dogs.
When I was a kid, cut- Check out Pig Iron’s stuff at the Warstore.
ting up a lead or pew- Pig Iron is one of the
ter model was a big companies out there
deal and took a lot of that has affordable
effort to get it just right. parts and has the
Working with plastic right look and size for
is so much easier and modifying your Games
Pig Iron Productions: heavy infantry open helmet sprues...
requires only clip- Workshop minis. For $
pers, a knife, glue and maybe some green stuff. 6.49 USD you get 20 heads to choose from and
I myself have ripped through tons of boxes of they fit perfect on Cadian and Catachan bodies.
Cadians, Space Marines, and Marauders to make Their head sprues offer a variety of choices so
my armies and war bands look how I envisioned your army does not all the same, after all anyone
them. Sometimes you just can’t get it exactly can build a Cadian army right? I have ordered
right. many a pack from Neal at the Warstore and have
always been satisfied with the product. The
I am a huge fan of Necromunda and converting metal heads require very little cleaning with mi-
is almost a necessity in that game. I strive for nor mold lines that a quick shave of your hobby
playability in the “What you see is what you get” knife can take care of.
area, but my passion lies in what many call the
“cool factor” when it comes to making my mod- Not interested in a Savlar army like me huh? No
els table top worthy. problem. What about a Death Korps army that
won’t send you to the poor house? Pig Iron can

26
3rd Party Products the freeboota
Volume 1, Issue 2

Army Transport Review:


Battlefoam 1520 Pack
By Maldus
Battlefoam launched their new line of transport cases at pocket built into the outside of the flap for storage. Another nice touch were the extra foam lids for the
Adepticon this year. I had pre-ordered one of the large There are also two large pockets built into the sides rhino and predator slots on the land raider tray. This
cases and was very pleased to have it arrive a day after of the unit, on the outside. There is also a pair of tray is the deepest of the trays. As a result, the rhinos
they were scheduled to ship. Score one for Battlefoam’s backpack straps on the rear of the unit so you can and predator sit a little low in their slots. Battlefoam
customer service. pretend to be a guardsman with a full kit if you don’t provided lids for the three rhino/predator slots to
feel like carrying it by hand. Finally, when you remove help fill up this extra space and keep your models
The Transport Case the “top pack”, you gain access to a handle sewn into safer. Nicely done!
Battlefoam’s case is a military olive drab with black the top of the “main pack” in case you don’t want to
trim and stitching. It is solidly built with extra rein- use the backpack straps. After I made the pictures of my case, I realized I had
forcement in the walls, tops and bottoms. The 1520 forgotten to include one of the trays. This led to some
is actually a two-piece transport case since the top The Foam Trays confusion until I realized that Battlefoam had provid-
third of the unit can be unzipped and separated from My 1520 P.A.C.K. included the pre-configured Space ed one further example of their excellent attention to
the bottom third. This allows you to easily pack for a Marine battlefoam trays. Understanding that I could customer service. I had six trays of foam, not the five
smaller game and not have to drag along the en- have loaded my case with custom foam, I decided to advertised. Why? Because the troop tray provided
tire unit. Very convenient. My understanding is that take advantage of the pre-configured basic loadout had a different configuration than what was adver-
Battlefoam is at work develop- for my Ultramarine army to tised on the website…it had 40 tac marine, 11 large
ing a new hobby-oriented “top save a few bucks. The trays are model and 2 super-size slots rather than the 60 tac
pack” that you can connect to made of sturdy foam. Even marine and 5 large model slots.
the 1520 “base unit”. the thin walls of the troop tray
are more than enough to hold To make up the difference, Battlefoam included two
The “top pack” has a zippered models in place securely. The such trays giving me 80 tac slots, 22 large model and
top that flips open allowing trays are cut foam glued to a 4 super-size! I like the fact that they tossed in the
the trays to be loaded verti- sturdy, more dense, baseplate extra tray rather than delay my shipment while they
cally. There is a pocket on the of foam. cut a new tray. And I still have room left for a custom
inside of the flap for storage tray or two. And, with the help of the foam lids, my
of gaming materials like rules, The loadout for the Space Ma- pack is snug now, even though it isn’t quite full of
codex, army lists, etc. This in- rine Army is pretty impressive. foam trays!
ternal flap keeps your materi- It covers all the basics rather
als safe but may bulge into the nicely and still leaves about Conclusion
interior so some care must be 6” or so of space in case you Battlefoam’s new 1520 P.A.C.K. is an excellent prod-
taken with how much you stuff want to get a few custom or uct. Their customer service is top notch. Pricing on
into the pocket. There are two pockets, one on each extra trays later as you expand your army. The exist- their products is higher than most of the other op-
side on the exterior of the “top pack” and a sturdy ing foam is not loose in the case, however, thanks to tions available in the market. The $200 plus shipping
handle sewn into the top. the inclusion of five “lid” sheets of foam. These help is a good chunk of money that could be spent on
bulk things out nicely to fill in the extra space. Still, other things. The cost notwithstanding, I highly rec-
The “main pack” has a zippered front flap that allows there is a little wiggle room that you may want to ommend this product and give it a 9 out of 10 rating.
trays to be loaded horizontally. There is a zippered stuff with something until you get the extra trays.

27
Top Shelf the freeboota
Volume 1, Issue 2

Book review: The story itself is relatively straightforward, a quest sense, and even I who have never played orks in my

Gunheads to recover a relic by an armed force, facing stiff op-


position on all sides and battling against the clock.
life know that any Nob worth a squig would fight
a better battle plan than that. There are so many
By glenoxo External and internal strife should combine to make little interesting points which are never adequately
There are war movies which grab you by the neck, this a riveting read, but somehow it never quite explored when it comes to the ork forces and society
throw you to the deck, and leave you ducking and reached the point of just-one-more-page that other on Golgotha that it got a little frustrating at times,
covering, avoiding bullets whipping through the air Black Library books have. It follows all of the formu- generally they just appear to be willing gun fodder
and wishing you were safe and sound at home in bed las that any self respecting 40k novel should have but for massed battle cannon and las-fire of the Guard.
– Saving Private Ryan, Black Hawk Down and Flags of is somewhat limited at the same time, particularly
our Fathers spring to mind. Then there are war films when it comes to character development. The Guard characters themselves seem to be straight
which, whilst good, just don’t quite have the same from ensemble cast 101; the increasingly mad force
gripping effect – think Troy or the Thin Red Line. Sgt Wulfe is ostensibly the lead character but I never commander, the level-headed-but-obedient number
truly felt as if I identified with him. Other members two, the secretive cult, the salt-of-the-earth grunt,
Whilst I was desperately hoping of the expedition are sometimes the beloved middle-rank officers, the dodgy dealing
for the former, this good but not painted as the bad guys in their rival, the young and earnest recruit, the over-zealous
compelling effort from Steve own right, yet I saw them as commissar, the flawed confessor, the list goes on. I
Parker drifts somewhat into the neither black and white or any in- can’t even tell you about the ork characters as they
latter. That’s not to say it is a bad teresting shades of grey, instead aren’t even fleshed out, instead used at most as
book, it is however a bit of a just a little beige. an intimidating prop in the final battle scenes and
missed opportunity to really get nothing more. I would have loved to have seen at
readers fired up about Guard just No good war story is complete least some of the story from an ork perspective; the
as the new Codex is released. without a good baddie, and in annoyance at being left out of the Armageddon war,
Gunheads this role is taken up rivals from across the planet and finally the chance to
The story follows three main with glee by the greenskins. Not come muzzle to face with some puny ‘umies in steel
groups of humans; tank sergeant just a little old warband either, coffins is a great opportunity which is never even at-
Wulfe, Major-General Bergen and there are a planetful of them for tempted, a missed opportunity in my book.
a tech priest by the name of Sen- the Guard to fight against. Orks
nesdiar, all of whom are together being orks they do what they do Now, don’t get me wrong, it’s not actually a bad read
with 20,000 comrades and a best, namely look big and threat- at the end of the day. It has a distinct beginning,
slightly mad commander on a ening, drive insanely fast buggies middle and end, a few sub-plots and various story
holy mission to retrieve Commis- around and using their guns arcs which overlap and intertwine whilst the pace is
sar Yarrick’s legendary Baneblade; more for the noise they make driven forward. You will enjoy reading it, but don’t
the Fortress of Arrogance. than to hit anything. Herein pick it up and expect to remember every element in
Abandoned decades earlier on lies one of my problems – they two books time. A limited character palette, a limited
the hellish planet of Golgotha, just don’t come across as hard story arc and a limited appeal combine to make it of
it is thought that the recovery enough. Occasionally tale is told limited memorability. It hasn’t inspired me to invest
of the tank would spark renewed hope amongst of ork forces running rampant but they never really in a Gunheads themed army, but it was a pleasant
Imperial forces fighting on Armageddon and bring threaten to overwhelm the main players, even when way to spend a bit of commuting time.
a successful end to that war. Battling hordes of orks, they are literally breathing and dribbling down their
the planet itself and sometimes each other, the story necks. Overall I would rate Gunheads as 7/10 – good, but
follows the beleaguered guard forces as they follow don’t expect to see Tom Hanks in a Leman Russ re-
the seemingly mythical trail to the bitter end. Some of the battles described also don’t make much prising the role of Sgt Wulfe any time soon.
28
The Freeboota the freeboota
Volume 1, Issue 2

Battle Report:
Adepticon Gladiator Tournament
By Spacecurves
Adepticon 2009 is over! Hundreds upon hundreds The inquisitor rides in the normal landraider and all). Everyone starts arriving and something becomes
of gamers descended on Lombard IL for the great- stays there until he can counterattack with his 3 flam- clear, there are a LOT of reavers this year. They post
est Warhammer 40k event in the world. I played in a ers. His main purpose is to scare deepstriking troops, the first round assignments and heart racing I go to
tournament each day for a total of 11 games of 40k. stop psychic powers, and give me +1 to go first. my first table. Who do I see across from me? Why, it’s
This is a battle report describing my first game in the Big Red from Bell of Lost Souls and his Reaver Titan!
Gladiator tournament on Friday. For those of you The army is basically my normal 1850 list with a land “And so it begins”... I think to myself
living under a rock, the gladiator is a 2250 pt tourna- raider and the inquisitor added. I have never taken
ment with no painting score, no sportsmanship, just anything but “normal” units to the gladiator tourna- First Scenario: Deployment was in a corner triangle
battle points! You can take any Forgeworld or apoca- ment, and it has become sort of a matter of principle. with the ends 18” away from the adjacent quarters.
lypse unit (not formations or assets) you so desire. Superheavies sprouting D weapons from every ori-
fice seem rather simple to play, and make the game Night Fight the entire game.
Here is my list and some overall strategy. I brought much more about rock-paper-scissors match ups Primary Objective(15pts): For each full player turn
my trusty Salamanders led by Vulkan. than battlefield tactics. For a true challenge, bring that a scoring unit holds the center of the table that
only normal codex selections! players gains 1 objective point, the player with the
Vulkan He’Stan 190
Inquisitor Lord: 2 mystics, 3 warriors with flamers, pyschic Furthermore, in past years the way to win the gladia- most objective points at the end of the game wins
hood, emperor’s tarot, sanctuary pyschic power, frag tor tournament was to bring a balanced, mostly “nor- this objective.
grenades bolt pistol cc weapon 155 mal” list that could handle whatever crazy scenario
Dreadnought multi-melta storm bolter 105 Secondary Objective(10pts): victory points, must
came your way. When you played against a super- win by 225 or it’s a draw
Dreadnought multi-melta storm bolter 105
Terminator Assault Squad: 5 members, all with SS/TH heavy you just had to play flawlessly and overcome
200 the disadvantage. The best weapon every super- Tertiary Objective ( 5pts): kill the enemy command-
Scout Squad: 5 scouts, inc sgt with combi-flamer 85 heavy carries to the table is the psychological one, er and keep yours alive
Tactical Squad: 10 members, flamer, multi-melta, sgt with many people freeze up when the D templates start
powerfist combiflamer 205 annihilating entire squads every turn. Up to this year, Tactical bonuses: +2 have at lease one model in the
Rhino 35 superheavies have not dominated, and the winner enemy deployment zone without your opponent
Tactical Squad: 10 members, lascannon, flamer 180 was usually someone using a relatively normal list. having any models in your deployment zone.
Rhino 35
Tactical Squad: 10 members, missile launcher, flamer 170 I was fully aware that Reavers were legal this year, +1 Hold more terrain features than your opponent
Rhino 35 and what they could do. I’m not sure why they were
Attack Bike Squadron: 3 bikes with multi-meltas 150 Big Red’s list was as follows: Reaver Titan, 2 inquisitors
allowed in the tourny, it’s not hard to see how out- with mystics, an arvus lander, thunderbolt fighter,
Land Speeder Storm: hvy flamer 60 side the normal game balance they are. That being
Land Raider Redeemer: extra armor, multimelta 265 and a platoon of drop troop IG.
said, I figured only a few people would have them.
Land Raider: extra armor, multi-melta 275
The chances were good I’d never have to fight one, My emperor’s tarot gives me the choice to go first. Al-
Total: 2250
and against any other army I was confident I could do though I really wanted to see where the titan would
As you can see, I have a ton of multi-meltas, flamers, well. Well, I was half right... be deployed, I had no choice but to go first and hope
and am fully mechanized. In most games, I combat for some crazy luck against the Reaver.
So on the big day I eagerly get my Salamanders
squad the missile launcher and lascannon squads
together and go to the convention hall. The scenery Big Red deployed his Reaver front and center, and
and have Vulcan ride in a rhino with a flamer team.
looks awesome (a big salute to the guys who built it put his conscripts in front of it. He failed to steal the
29
The Freeboota the freeboota
Volume 1, Issue 2

Adepticon Gladiator... (cont.) I drove my rhinos and redeemer forward max speed, oblivion. My terminators will be able to charge the
initiative so it was my turn. the rhinos would be within 3 inches and hold the titan next turn and I move them well away from
objective, while the terminators would have a third everyone else so they will only have to deal with one
turn charge even after their land raider died. (not if, turbolaser’s fire. If they make it, I can win this. Thun-
when it died) I marked the titan with a searchlight derhammers get a shaken result in addition to any
from a rhino and fired everything I had at it. My dice other damage, so I can shake that Titan like a polor-
were evidently scared of the titan too, because I only oid picture and then gut it with point blank melta
dropped 2 void shields with all the multi-meltas and shots. My dreadnoughts valiantly charge forward
lascannons. Not looking good... but it’s ok, if he rolls blasting with multi-meltas. Everything else spreads
average for nightfight he’ll only be able to see a rhino out and fires at the titan as well, I drop 3 void shields.
or two and then I’ll be up his kilt with meltaguns.
Big Red Turn 2:
Big Red Turn 1: Big Red rolls for reserves and everything comes in
Big Red rolls 30” for nightfight and the pain begins. except two IG squads. The arvus lander flies to the
My redeemer blows up, along with all my attack bikes center, intending to contest the objective. The thun-
and another rhino. His conscripts move up, and roll a derbolt sets up and strafes my forces.
4 for run, just barely getting within 3” of the center to
contest the objective point. All his void shields come
back. Well played Red, well played.

Spacecurves Turn 1:
The game was going to revolve around holding the
center. I had two choices; I could hang back and try
to be just close enough to the center to claim it and
stay out of night fight sight range of the titan for a
couple turns, or I could charge forward like crazy and
try to get inside the void shields with multi-meltas.
I decided the second option was the best choice, I
The IG command squad mishaps and goes back into
could try to hold the center as I drove past it, al-
reserve. I am dancing inside at this news, but play it
though I knew IG would be falling from the sky every
cool because I think Big Red is under the impression
turn. After my first move phase it looked like this.
his lander can contest objectives without being in
Spacecurves Turn 2: hover mode.
Dear LORD that Reaver is scary. I can see why people The titan rolls 24” for nightfight, damn thing must
just panic and give up after one turn, there’s noth- have infrared sensors! He rains death again, I lose a
ing you can do against strength D, you can’t run you tactical squad, another rhino, and then its time for
can’t hide! Only one thing to do, charge! the shot on the terminators. Two templates hit, 7
I move everything up and burn the conscripts into wounds..... and I fail five 3+ invulnerable saves, killing
all the terminators. Welllllll so much for that plan!
30
The Freeboota the freeboota
Volume 1, Issue 2

Adepticon Gladiator... (cont.)


I just spread out and wait for the death to continue. stay there contesting it.
The turn ends and sure enough we need to call a The only saving grace is that he has to allocate all
judge over to rule that as I thought the flier cannot shots before resolving them, so my last rhino can buy Spacecurves Turn 4:
contest when in flying mode. Reading the adepticon me at least one more turn with a scoring objective in I am running out of units fast, but not out of tricks. I
faq ahead of time paid off :). I have a tactical squad the center. Hold on boys! INCOOOMMIINNNG! fly my storm right onto the objective, and consider
on the center, so one objective point for me! my other options. I expect I’ll be all but wiped out
before the end, and he’ll have at least one turn on the
Objective Points: objective, I need to try to get one more point. But I’m
Me: 1 Big Red: 0 out of rhinos to suck in shots, just have a single com-
Victory Points: bat squad left standing in the middle among a sea of
Me: No Big Red: Yes burning green tanks. Oh and one dead arvus lander...
Then I think of something... UNDER THE WINGS!
Spacecurves Turn 3:
Ok with the terminators dead I
have to quickly rethink my game
plan. I now have no chance of kill-
ing the titan, so I have to try to get
one damage result on it so I get
half victory points, and then shoot
down the fliers. If he fails even a
single night fight roll I might be
able to pull within 225 vp’s and
draw the secondary objective. If I
can hold the center until it stops
raining guardsmen I can keep my lead on objective Everything else turns their fire on the fliers. If I can
points and win primary. just bring down the thunderbolt, I know he’s going
to make the arvus go into hover mode to make a play
My land speeder storm arrives, if it comes in on the for the center point, so I can kill it next turn. I get 3
left I can destroy the inquisitor there and allow my penetrating hits on the thunderbolt from my entire
tactical squad with a multi-melta to instead shoot at army’s shooting, including lighting it up air raid style True line of sight this!
the titan. I roll, it comes in on the right very far from with a searchlight. He makes three 4+ cover saves.
the fighting. “The force is strong with this one” I thought The squad fires a gout of flame from under the wings
and cook the last IG standing in the middle.
So that’s how it’s gonna be dice gods?
Big Red Turn 3: I fire everything left at the thunderbolt, he again
I drive the speeder as fast as I can toward the center, I On his turn he makes his lander go into hover mode makes two 4+ saves, damn that pilot can jink! Mean-
have another plan on how to use it. as I expected to contest the objective. The titan rolls while, Vulkan, who has been ignored by the titan
well again for his nightfight and blasts at the tac ma- catches the lesser inquisitor and wipes out him and
One of my tactical squads has made it close to the rines in the center. I lose another two units, but then his squad. On the other side, my tac marine catch
inquisitor on the left, but are right around 6 inches a break! One template scatters and takes out the the inquisitor hq. He chooses to run out of combat
away. I look long and hard at the distance and decide arvus lander! Yes! It goes down right on the objective, (well played Red) and I barely manage to consolidate
it’s over 6 so I fire flamers and rapid fire. I killed every- but the squad inside passes their morale check and within 6 of him.
thing but one mystic and the inquisitor. In the center
31
The Freeboota the freeboota
Volume 1, Issue 2

Adepticon Gladiator... (cont.)


lander, and kills all the marines hiding under the raider had lived I would have had a draw here.
One dreadnought, with one arm, and enough shaken wings.
results to give it a concussion has made it to the ti- Tertiary Objective: Draw, his inquisitor is still run-
tan’s feet. I charge him in, and rip off one of the guns! Spacecurves Turn 5: ning, being escorted off the board by the survivors of
Ok, it’s still 1 to nothing in my favor, if I can kill his the left tactical squad, and Vulkan has been turned
last IG squad, the primary objective is mine! I have into swiss cheese by lasguns.
only tatters of my once proud army left, but all he has Bonus Points: I got both tactical bonuses,
is the thunderbolt, the damaged titan, and one IG
squad. My scouts move and fire their flamers, bring- It was a really intense game, and one I’m proud of. I
ing down all but one, scout pistols fire, YES one kill! only made a couple mistakes, and if I’d gotten a little
No more guardsmen! luckier I could have actually killed the titan. When the
smoke cleared I had gotten 20 pts. not to bad!

The rest of the tournament was a blast, with more


great games that came down to the wire. In the end
I came in third place overall, 14 points behind the
winner. As Hank Edly would say, the “second loser.”
Half victory points baby! The dreadnought is then The first and second place finishers both had Reaver
kicked like a soccer ball and explodes. titans. I was very pleased to do so well with just co-
dex marines.
Big Red Turn 4: So remember fellow Astartes, the emperor provides
His turn 4, the last of his IG arrive, he of course puts all you need in your codex! Look not to the heretical
them in the center. But wait, whats this stretch limo forgeworld books!
looking land speeder nearby? Scatter 4d6 buddy! The On the left flank my tactical marines move far
jamming beacon on my land speeder storm earns its enough to keep his inquisitor running, and defiantly
As a final note, I want to highly recommend Adepti-
keep, and my plan worked exactly as I hoped. His IG fire bolt pistols up at the titan.
con to anyone who is reading this. It is the premier
scatter all of the place and into range of my mystics 40k event in the world, and whatever part of the hob-
who direct nearby flamethrowers to cook them. After
Big Red Turn 5: by you enjoy, you can immerse yourself in it. Being
I’m doing some mental math and realize with half
this happens he puts his last unit over by Vulcan, the competative sort, I play in every 40k tournament
points for the titan, I’m actually not that far behind in
and rapid fire him to death with lasguns! No doubt I can, (although I dearly with there was a fourth day
victory points. If only he is out of range to see my last
concerned with the giant titan annihilating his army, for seminars, so I could have my cake and eat it too)
land raider I might...nope another 30” sight range. No
Vulkan never sees the firing squad behind him until and every game I played this year was against a great
more land raider, no more scouts.
its too late! I fail three of seven, 2+ saves and there player and sportsman. No where else can you get so
goes my chance to win tertiary. Big Red and I have a I issue a prayer to the emperor, and roll the turn dice, many great games in against great people. Adepti-
good laugh about this, and many pictures are taken the game ends! The emperor protects. con is a truly unique event, if you enjoy Warhammer
of the Salamander Hero getting blasted by lowly 40k enough to read this webzine, you should start
guardsmen. The Results: planning today for Adepticon 2010!
Primary Objective: I won ! 1 to nothing!
He makes another good nightfight roll and erases the
land speeder. The scouts get out unharmed. He has Secondary Objective: Big Red Wins, He scored a
finally side-stepped enough to see under the arvus little over 500 vps more than me. If that last land

32
The Freeboota the freeboota
Volume 1, Issue 2

Getting to Know...
Maldus
I was the 300th Freeboota. At the time, I wasn’t sure what being a Free- models, playing games and thinking about playing games….I like to read
boota was all about. I’d recently gotten back into 40K, thanks to my in- and watch movies. Yes, much more accurate. Oh, I also love animation,
quisitive little girl…she wanted to see the neat figures in the window, and the piano, my family (had to get that in somewhere), legos, gardening,
then HAD to have some to paint with Daddy. Not LotR. Not Fantasy. “The Advanced Squad Leader and discovering the truth about things. I write…a
blue ones, Daddy. The space marines.” It had been a while since I’d enjoyed bit. I draw…miserably. I paint…passingly well. When I was dating my wife,
this hobby. I remembered Titan Legions, Space Hulk, Rogue Trader…Zo- I told her I paint. She loves art…which made the disappointment all the
ats, Squats…you get the idea. I unpacked boxes of old paints and models more crushing when I explained later that I paint…models. Ah, but I can
that had been stored for 15+ years and I started reading 40K forums. I cook…rather well…and that helped seal the deal!
happened to find 40K Radio about the time they started discussing 5th
Edition. It seemed like the perfect time to dive back in. So I joined up and Memorable life experiences…the things that help make us the people we
began posting on this cool forum filled with Freebootaz. They helped me are today. Learned to crab with my Dad and my 9-fingered Uncle Willy.
back into the hobby…where to find things, how to do things…and, as Won more than a few swimming events. Found stolen treasure. Was struck
usual, I jumped in with both feet (I’m not big on half-measures). And met by a car moving way too fast. Played some incredibly bruising games of
a terrific group of guys who made me laugh and enjoy the hobby even rugby. Survived business school. Proposed to my wife in a Cathedral. Saw
more. Almost seven months later, my fixation has, if anything, gotten my children born. Built a company. Became a Warmaster. Wow…I thought
worse. I post a bit…too much. I helped start this little club called the SoCal that list would be longer…
Freebootaz. I dabble in this fine webzine…and I extol the virtues of the fin-
est army anyone could possibly imagine playing…the Ultramarines. (Ah, The inner Maldus is an interesting study in psychoses, aberrant behavior
the beautiful sound of grown men cursing….) patterns and unfathomable thought sequences. At least, I’d like to think so.
Pretty much it boils down to this…
The Freebootaz know all this already. So let me fill in some other bits about
Maldus, better known as Matt. I grew up in New Jersey and moved to 1) The glass is half full. If you don’t agree, add some water.
California after school. I’ve been a modeler, hobbyist, roleplayer and gamer 2) It’s black or it’s white. There are no shades of grey, just unwillingness to
of one sort or another all my life. I can’t remember a time when I wasn’t a commit.
member of a club, group, guild, faction or other social entity…and if one 3) Order > Chaos. Take from that whatever you will.
wasn’t around, I liked creating them. I’ve always been a history buff. No, 4) Get to know everyone you meet. It’s worth the time.
actually, make that a military history buff. I’ve always loved the history of 5) Let nothing stand between you and your goals. On the table or off…
Rome, World War II, 30 years War, Civil War, Imperium of Man…the fluff of 6) Heroism is endurance for one moment more.
our times and our games!
Hope to see you across the table some time! Just remember…fear the Red
My favorite pastime is reading. My other favorite pastime is movies. Yeah, Marine…
I’m a “quoter”…one of those annoying people that toss out lines from
Maldus
movies. Wait…I spend more time doing 40K stuff than both of those com-
bined. Let me try again…I am (once again) addicted to 40K. When I can
break away from the forums, planning Club events, building and painting
33
The Freeboota the freeboota
Volume 1, Issue 2

Freetboota Testimonials...
Why to Become a ‘Boota
Well I’m in 40k almost exclusively because of the Since becoming a freeboota I have been able to
Why 40K Radio?
show. I had the Maccragge set and my buddy who understand the game better, which has allowed me
was going to get involed in 40k moved away. I was to start playing better. Along with the games I am
Simple - it is a show that proves that there are like
surfing Itunes one day and found the show. It was the starting to get better with the painting and modeling
minded folks out there who think the same as I. This
episode before 5th ed was released so I got intrigued part of the game due to the tips that Spencer and
radio show gives me a chance to mingle with my peer
went out and bought the ultramarines omnibus. I Scott give on the show. Finally, it allows me to
group. Granted it is not a face to face interaction, but
then started painting the Maccragge models. After communicate with other people who love the game
it is a fix that allows me to make till I can find time to
5th was released and the boys started talking about as much as I do.
play.
it I picked up AoBR. Now I have played my first 2 -The Count812
games and I am hooked and will be playing in my It is my guilt pleasure that allows me to stay
first tourney in January! Thanks to the forums I have a involved in a hobby and let’s me witness the friendly
community that supports my habit and ecourage my interaction between the shows hosts,just as if I was Being a Freeboota is great. It is nice to listen to a
learning of the game. hanging out at my local store. program that is just 40k. I like the other parts of
GW, but really 40k is what I enjoy the most since I
Thank you. It is good for the Hobby and the Game. started playing in 1990. I take my MP3’s with me
-HockeyHyper -Crackbabytoo everywhere- mowing the yard, driving across the
great state of TEXAS, surfing the net...ect... This forum
is a place to bone up on what’s happening in the
“40k Radio: Making Base-coating Fun again, one hobby all over the US and parts of the world- not just
Termagaunt at a Time!” Being a Freeboota has deffinately impacted me a as
person a gamer and a hobbist. I love being able to in the one local store where I do my gaming. I am
speak with such a knowledgable group of gamers. so glad that Spence and the guys take the time to
Seriously, I find I can’t paint without 40k radio do a well crafted program about one of my favorite
anymore... Which is why my new, more capacious I’ve been palying for about seven years now and I can
truely see a transformationin how I play, paint, build topics- 40K. I know that it is a labor of love and hope
iPod has all the episodes! that they continue. Thanks guys!!!
and interact with new and experienced gamers. The
Freebootaz are really a great group of people. -mattintexas40k
Actually, I had a 4 hour lay over in Winnipeg 3 days
ago, which, with a nice delay thanks to Air Canada, -108thghost
turned into 7 hours, and this was only somewhat
bearable due to my iPod having some 40k radio on it.
I just played the Mega-sode and another big, 2.5 plus
hour long one with a dinner break in between.
-Matt Vernish

34
Fan Fiction the freeboota
Volume 1, Issue 2

IG Short Story:
Last Stand Pt. 2
By Ajree210
Be sure to read part one in our first issue! of the wounded man’s chest plate, his body limp in the brought Kreen back to reality with a jolt. Kreen realized
men’s arms. he wasn’t going to be helping himself or anyone else just
Kreen woke with a start, a loud blast violently shaking him sitting in the tent, he needed to get back out and fight for
on his cot. His senses were instantly assailed as he came to “Can you move?” The medic shouted. Kreen nodded and the Emperor and Mankind. He turned around and hefted
with a groan. The sound of gunshots and dying screams quickly hopped off the cot, the sudden rush of blood to his his lasgun, imitating himself at attention and hollered,”
filled his ears, smoke and seared flesh stinging his nostrils. head made him dizzy and he almost tripped and fell onto Let’s get back out there and kill some orks for the Emperor
The metallic taste of blood dwindled in his dry mouth. He Bren. Kreen regained his balance and sat next to Bren on and for this poor boy!”
rolled over in an attempt to escape these attackers, only an ammo crate, watching with unblinking curiosity and
to stare into the foggy eyes of a dead guardsman, plasma horror as the wounded man was placed on his cot. The “Now you’re speakin’ my language! First I need to find me
burns covering his face and upper body. Charred flesh and medic shot something into the man’s arm and proceeded a laspistol…” Bren said, hinting towards his crippled arm,
grey fatigues blended together in a red and black blanket to try and stop the bleed- “Looks like my ole launch-
over his torso. The stench of burned skin seared his nose ing. The other guardsman er’s gonna get a little dusty.”
and twisted his stomach. Kreen spun around to the other tried to comfort the dying
side of the bed and vomited on the dirt floor. man, tears cutting roads As Kreen stepped out of
of water through his dusty the tent, it was as if he had
“Hey hey you’re alive! Thought I was gonna lose ya back face. ‘Must’ve been his stepped into a completely
there!” A familiar voice called out through the noisy air. friend…’ Kreen thought as different world. The Impe-
Kreen wiped his lips with the back of his wrist, spitting the he felt Bren shiver and shift rial lines looked as if a giant
remaining bile from his mouth onto the ground. He sat up next to him. Kreen looked shovel had been digging
slowly, looking with dizzy eyes to find Bren. down at his boots to escape holes everywhere. Explo-
the sight of the dying man. sions constantly tore into
Kreen saw him sitting on a crate against the opposite wall He noticed the small path the earth, throwing dirt and
straight across the medic tent from his own cot, a white of blood leading towards men alike soaring into the
and blood stained cloth over his right shoulder and dark the cot he was once lying air. Bren gave Kreen a little
dirt smeared from his boots to his knees. He smiled a on, a dark pool form- shove.
bright grin, his teeth unnaturally white compared to his ing around the wooden
smudged clothes and skin. support legs. After a few “You were out for a lot
moments, Kreen looked up longer than you thought,
“Wakey wakey, time to get up and smell the orks!” Bren and noticed both the medic and the guardsman standing eh? We been getting shelled for a few hours, but it’s really
joked loudly, flinching as he moved his arm tender arm. straight up, unmoving. The medic said something to the picked up now. We better find Sarge and see what he
man, and they both slowly exited, leaving the dead man wants to do with us cripples.” Bren laughed and beckoned
“What happened to you?” Kreen asked groggily. on the cot. for Kreen to follow him. They began jogging over the rug-
ged, smoking terrain, trying to find someplace they could
“Oh this?” motioning to his arm,” ‘s just a minor wound, an Kreen stood up slowly and walked back to where his las- be useful.
ork slug grazed my skin, but no worries, I gotcha here in gun was lying on a wooden crate next to the bloody cot.
one piece.” He found a few extra cells in a box nearby and after filling Bren led the way towards one of the last remaining
his pouches with cells, he glanced down at the dead man, Basilisks still functional, two wrecks smoking nearby from
Kreen laughed to himself when suddenly a medic and bloody cloth stuffed into the hole. The man’s face, even lucky ork shots. Kreen slowed as Bren shouted for Sgt.
another guardsman burst through the makeshift tent though dirty, was clearly that of a very young man. Kreen Broewn. A short, stocky blonde man jumped from the fir-
flap door, both supporting another man between them. thought to himself,’ He’s practically a kid! That should’ve ing platform, hobbling over to the ragged pair.
Crimson blood was flowing like a waterfall down the front been me, why was I so lucky?’ An explosion nearby

35
Fan Fiction the freeboota
Volume 1, Issue 2

Last Stand... (cont.)


“So where can we be of service for ya, Sarge?” Bren practi-
cally screamed as an Earthshaker round was sent on his
path to destruction.

“Well, I think ya pair of worthless cripples should go be


sandbags for some real men. Unless you think you can
actually do some work, get into those trenches up ahead
and help with whatever the real men need, or is that too
hard for ya?” Sgt. Broewn hollered over the constant firing
from both sides.

“Alrighty then, mate. Good luck, sir!” Bren lazily saluted the he said, lightly slapping the heavy bolters huge form. Hessav yelled.
Sarge and turned to Kreen. “Looks like we get to be the The other man simply smiled and nodded towards Kreen
wounded cavalry! Come on!” Bren began running towards before returning to the ammo box. Kreen turned and saw the Nob, just a few strides away
the trench where a heavy bolter was being manned by from the trench and closing the gap fast. He saw the pow-
two guardsmen. As they neared the trench, Bren tripped “Hey check this out!” Bren shouted to Kreen. Kreen looked er klaw hum into like, sparks of electricity shooting from its
and fell into the pit, knocking the two men and heavy bolt- and saw Bren had found a laspistol that had fallen into the crude mechanics. Kreen brought his lasgun to bear, firing
er loose. Kreen knelt down and laughed over the lip of the mud, a full cell still loaded inside it. “Looks like we’re both as fast as he could into the oncoming Nob. His cell ran
trench at the three men grumbling curses at each other. pretty lucky, eh?” dry, barely fazing the Nob’s charge, only making it angrier.
A slug whizzed close to Kreen, making him flinch and hop Kreen’s ears were suddenly assailed by a loud, reassuring
down onto the trench floor. Kreen laughed and turned, poking his head over the lip noise; the heavy bolter. Hessav was laughing loudly as the
of the trench. The heavy bolter made the loose dirt dance heavy bolter riddled the Nob with explosive shells. In a
“Sorry bout that, you know how that dirt can be. Never wildly and made his ears ring, but the death that a single spray of blood, the power claw and half the Nob’s face and
know when it’s just gonna reach up and trip ya!” Bren bolter could wreak in the ork lines was utterly destructive. torso was blown away from his body. The ork stumbled
shouted, a little embarrassment coloring his face. A mob of boyz yelled at the top of their lungs and crawled and fell, crashing into the dirt. Kreen was relieved, but
out of a huge crater about 50 yards away, close enough suddenly he noticed something wrong. The Nob was still
A large, bald guardsman picked up the heavy bolter, reset- to see their beady red eyes. They chose the wrong time moving and was raising his crude pistol, aiming for one
ting it on the lip of the trench. “You’re lucky I’m in a good to charge. A few bursts from the heavy bolter and only last-stand shot. Hessav was cheering, standing tall, expos-
mood. The sight of greenskins falling apart never gets old!” a handful of boyz remained, stunned as their comrades ing his shoulders and head above the trench wall.
the man laughed. “ Too bad they’re too stupid to realize were literally torn limb from limb. The remaining boyz
that they’ll never break our lines!” gave a half-hearted yelp and began running as fast as their “Get down!” Kreen screamed and dove to push him out of
stubby legs would carry them. Suddenly, a large figure the way, but he was too late. The crack of the pistol sound-
The other man remained silent, picking up the ammo box began forming over the lip of the same crater. The boyz ed, and Kreen watched in horror, as if in slow motion, as
and re-feeding the bolter. Kreen leaned up against the stopped dead, stuck between the guardsman and the the slug smashed into the forehead of Hessav, blowing it
dirt wall, loading his lasgun. He readjusted his helmet to oncoming beast. A burst from the heavy bolter finished off clear of his shoulders in a spray of gore. His helmet and
give him a better view down his sight. Kreen turned to the the boyz, but the Nob was coming their way, charging at chunks of meat flew backwards, clattering as it bounced
heavy bolter team. full bore, wildly loosing slugs at them. Kreen ducked as a and rolled on the dirt. His body stood for a moment, hands
bit of dirt fell and pinged off his helmet. He had expected still raised in horrible victory. Small shots of blood sprang
“What’s your names?” Kreen asked as he slid down the to hear a burst from the heavy bolter, but when that didn’t from the stump as the body fell limp into the mud.
trench a few feet to get a good firing point for his lasgun. come and the Nob continued its thunderous charge, Kreen
nervously looked over. Fring was reloading the bolter, but Kreen was shocked and horrified, looking into the eyes of
“I’m Hessav,” The bald man said over the roar of a three stumbling as he did, slowing down the reload. both Bren and Fring, both men sharing the same shock.
round burst from the heavy bolter. “That’s Fring, he don’t The body began twitching, and Kreen saw Fring cringe
talk much but he’s damn good at loading my baby here!” “Come on man, this Nob’s gonna be on us in seconds!” and vomit. Bren suddenly stood, climbed above the trench

36
Fan Fiction the freeboota
Volume 1, Issue 2

Last Stand... (cont.)


air. Kreen yelled to Bren and the pair ducked, the missile Kreen and Bren looked at each other, knowing they had
wall and sprinted with mad speed towards the bloody Nob soaring just a few feet above their heads. As it passed, to get the bolter up and running before anymore orks got
before Kreen could stop him. the two men looked over the trench line, praying that the too close to their line. As they crouched to heft the gun to
missile would miss anything valuable. The missile found bear, a sound like no other filled the air. It was as if every
“No! Bren! Get back here man, you’re gonna get killed!” its target. With horror, Kreen watched the projectile slam soul on the planet was crying out in pain, the air becoming
Kreen shouted, fearing that at any moment Bren would into the remaining Basilisk, ripping it apart in an awesome a chorus of screams and shouts. Kreen stopped, frozen, as
get cut down just like Hessav. Kreen saw Bren reach the blast of yellow and white. Metal shards were sent flying as he realized the cacophony of sound was coming from the
Nob, it still moving as it looked up at Bren, hateful noise the shell inside the barrel erupted, causing a second sun orks.
exploding from the beast’s filthy maw. Bren raised his pis- to erupt from the flaming body. Kreen then saw Fring fly-
tol, aiming directly at the Nob’s head and fired three times. ing through the air, the explosion tossing him like a child WAAAAAAAAAGH!!!
The Nob’s thick skull gave way from the las rounds and the annoyed with a toy. His body slammed into the hull of an-
las rounds singed the puny brain contained inside. Bren other wrecked Basilisk and fell limply to the dirty ground. To be continued...
spat and began running back to the trench, a look of both
hate and satisfaction pasted on his face. Time slowed and
seconds seemed like hours as Kreen watched his friend
running back to the line, expecting a spray of blood to
burst from his chest. Kreen sighed heavily and was relieved
as Bren hopped back into the trench unharmed.

“You coulda been killed out there, idiot! What were you
thinking man?” Kreen screamed, getting right up in Bren’s
face, spittle misting his skin.

“Don’t tell me what to do, mate. If I die out here, at least I


can say I did it doing the Emperor’s work.” Bren said back
sternly.

Kreen remained silent and turned around to go back to his


spot when he noticed Fring on the ground, a blank look on
his pale face. The man was shaking violently.

“Come on man, let’s get this bolter up and running, we


need to give some support!” Kreen hollered. Fring looked
at him with wild eyes, fear obviously consuming him.

“No…No! I’m outa here!” He screamed, swiftly standing. He


hopped out of the trench as Bren and Kreen both moved
to grab him, missing. They watched Fring run back into the
Imperial lines.

“Fring! What are you doing?” Bren yelled, trying to get him
to stop.

A screaming noise filled the air and Kreen turned to look


directly at an oncoming missile corkscrewing through the
37
Fan Fiction the freeboota
Volume 1, Issue 2

Short Story: immediately the glow from the walls dimmed, the light him as a God, the immortal T’Ber’Disthor, now they wept
Tiberius’ Tale turned red casting a bloody glow onto Tiberius’ handsome
face; he licked his lips tasting chalk. The ceiling began to
tears of blood. Foot soldiers of Khorne gathered around
his titanic feet only to fall on their swords; Bloodthirst-
By Captain khrone
crack; it was so silent Tiberius had not noticed this until ers soared in the skies, screaming their pain and fury at
Tiberius gazed over the fields of Mourn, his usually the plinth began to rise. Tiberius ascended through the the tragedy. Millions upon millions of cultists prayed to
solemn expression softening slightly. His power armour now open ceiling, he felt the sweet scented air on his Khorne, their children laying flowers at mantles and altars.
hissed and whined as he took his gauntlets off, despite his face, smelt the lilacs, their aroma once again flooding his It made no difference, T’Ber’Disthor was fading away. His
bulk he walked softly. The smell of the lilacs was sweet to senses. He emerged out of the temple, rising with speed, life force spent, his power exhausted and his time up.
his tuned senses, the rustle of the buds a cacophony to the walls around him circular, white marble. Tiberius gazed The Daemon Prince did not notice anything outside
his ears. Tiberius’ fingertips brushed the purple flowers of upwards, the wind tearing the air around his head, now he his vast conscience; it would appear from any mortal that
the field, his mind pondered the day coming, the trials of was rising through marble columns, much like a coliseum, he was sleeping. He was pondering, just how had it come
Gargra’ Thor, the bloodshed, the horror, the pain and the except through the gaps Tiberius saw open air, the orange to this? He cast his supreme intellect back centuries, back
glory. sky empty and oppressive. to the 1st black crusade when he was barely 19 summers
The twin suns were setting over the ridge as Tiberius The space marine had now reached the top of the of age, a young space marine, recently inducted but al-
drew close to the Halls of the Enlightened, he replaced his tower; he stepped out, gingerly at first, stance low and ready accomplished. He remembered Tiberius, he remem-
gauntlets and took a key from his waist, it slotted perfectly tense. He knew he was being watched but could not place bered the weakness of his former self, he remembered the
into a notch, set into the millennia old gate. It shifted, the the observer; he made his way up stone steps until he was Trials of Gargra’ Thor.
stone cracked and shook, dust and spiders fell like snow on an open shelf. Tiberius knew that if he fell he would fall
********
onto the earth around Tiberius’ large feet, and he made his for days before he smashed into the ground, the hairs on
way inside. his neck were on end, one push and it was all over. Tiberius ran, he ducked under las-blasts as the puny
It was dark, so very dark that Tiberius could hardly Suddenly the wind stopped. The fury of the sky guardsmen fired at his righteous form. Tiberius fired his
see. He walked down endless staircases, passed towering was settled. The space marine walked to the edge of the bolt pistol blasting 6 of opponents into bloody mist, he
statues of former warriors, Tiberius crushed bones and rats plateau, when he gazed down he saw the purple sea of barged through the next dozen breaking ribs at the slight-
under his feet, their filth marring his armour. After several flowers, they shifted in the wind like cloth, they were so est touch, the commander; his target was close.
hours of trudging Tiberius arrived at his destination, the beautiful he wept. The petals were whipped up by unseen Tiberius ducked into an indent in the trench as the
room of Martyrs. The entrance was daubed in signs of love, hands, they danced to and fro casting shapes in the air, Guardsmen fired through their own ranks at him; Tiberius
love for the dead, and love for the sacrifice of Saints. He spiralling and pirouetting. The flowers felt no guilt, no swung out and sprinted, hacking left and right with his
pushed the door open; it was stiff but still functional. The responsibility, they were destined to dance, Tiberius hated chainsword.
grey stone ground and roared its defiance as it slid slowly them and loved them, and the space marine sank to his Commander Renold of the Cadian 786th gazed
open. Tiberius stepped in through the gap. knees. down the trench; blood arched down a bloody path,
The room was brilliantly white despite the oppres- The clouds began to gather around Tiberius, he knew some monster making swift progress towards him. Renold
sive darkness in the halls before, there were no direct light that his journey, his destiny was about to start. Almost turned igniting his patented flame fists, he cried “FOR THE
sources yet the walls themselves glowed like skin under instinctively Tiberius opened his palm and slowly, a purple EMPEROR OF MAN!” and around him men rallied. He was
the sun. The walls were completely bare, the floor carved flower fell, it settled into the deep furrows on his hand. a hero of a dozen campaigns and he knew this bloody foe
into spirals from the mountain itself. The ceiling was seam- He looked at it, wiping his eyes with his free gauntlet; was doomed.
less and covered in murals to the Gods and the deeds of Tiberius watched as the flower turned a deep red, his head Tiberius drew close, the guardsmen pulling back, his
their followers, Tiberius felt that all the ancients had turned snapped up, his eyes sharp once again. His stalker, the bolt pistol spent of ammo. The commander was glowing in
their perfect eyes towards him; their spotless lips open in soundless predator, it was upon him! And it spoke the holy fire of the False Emperor, barely 20 metres away,
age long fury and now surprise. “Welcome chosen of Khorne.” plenty enough.
True to the words of his superiors there was the Renold watched as the brute paused, he could see
********
tool, set into the middle of the floor, a tall multi-barrelled the blood red of his armour, the badge of an world being
device, the one that would activate the trial. Tiberius T’Ber’Disthor, the Beloved Paladin of Evil, devoured, it made him sick.
stroked its white marble surface; it shifted under his touch, T’Ber’Disthor destroyer of the Iron Men, T’Ber’Disthor the Why had the brute paused? “COME ON YOU COW-
like a crustacean emerging from its shell the prongs and titan Daemon Prince of Khorne was dying. ARD” Renold spat, “ Face me and d.......” Renold’s taunt was
levers appeared. Tiberius pulled the main lever and almost Many of his followers did not see the signs, they saw cut short as the chainsword thrown over 20 metres had

38
Fan Fiction the freeboota
Volume 1, Issue 2

Tiberius’ Tale... (cont.) job of Kaela Mensha Khaine?” screamed again as she back flipped to safe ground.
lodged itself in his chest, it ripped and tore as he lay on The Eldar shrieked, rounding on him, her shouting “I train for barely 16 years and I kick your ass,” Tiberius
the ground, throw back several metres by the force of the and sobbing amplified to a magnitude that would pop the beamed “so much for the better race, all you have done is
throw, the chainsword tore through his lungs and heart, eardrums of a human, her mane shimmering and radiant, chip the paintwork!”
it crunched past his ribs and it ate his very soul. With the armour white and polished, the mask she wore was “I fight for honour and pride, you killed my brother
Renold’s sudden death the guardsmen ran, it was a full carved into a face of fury, the eyes ruby red glinting in the and I’m going to kill you,” the Eldar spat, she pulled her
retreat and none doubted Khorne’s power that day. glow of the wraithbone walls. helmet off and loose black hair cascaded down, her face
Tiberius turned and strode away. Wait No?! Someone Suddenly the banshee flipped forward, punching was long with plump cheeks and dark deep eyes, she had
was watching him, a sniper? Maybe some ethereal power? her heels though his thighs before clawing him across the a tattoo of a vaulted eye below her left eye and lips were
He stopped and sniffed the air, lilac impossible! chest with her sword, he pushed her off and for a second pulled back into a grimace of loathing and pain.
T’Ber’Disthor withdrew from the field, his conscious the blood flowed openly before Tiberius’ wounds closed “At least tell me your name dollface? Ha ha ha!”
travelling through time and space, he laughed as he drew and healed. “You Eldar bitch,” snarled Tiberius “You spilt my The banshee ran at him again in pure rage, she dived
back, even then he was sharp, he felt sorrow and pride for blood so I will DRINK from yours!” between his legs meaning to snap his neck from behind
Tiberius, the first trial, a killing of a “Turui” a worthy oppo- The Eldar spun and leased off several Shruikens but Tiberius promptly sat on her and leant back pinning
nent was over but the fight of a thousand blades was still which scythed across Tiberius’ colossal pauldrons causing her to the floor, “Ha ha ha I won already?” Tiberius laughed;
to come.... no real damage, the banshee snarled. he slapped the Eldar’s flanks before ripping her legs off
“You arrogant whore, you Eldar are all the same!” and throwing them across the hall. Tiberius caught his
******** She screamed at him and attempted to behead him breath on the Eldar bench before heaving himself up.
Tiberius approached the figure, he was tall even for with a two handed swing of her sword, it caught in the “Such a shame,” Tiberius shrugged and reached down
an Eldar, his body lean, sleek but strong. His armour shim- chains hanging from Tiberius’ gauntlets and with a casual and placed a purple lilac in her hair and walked away,
mered like glass, the setting sun burning on its surface flick Tiberius sent it thudding into the walls, the banshee outside into the dark night. “Two down....................”
like a thousand fires. Around its waist hung several garish
pouches and a sword, its surface blooded and gnarled. The
figure turned round to face him. So impossibly graceful
thought Tiberius, “Tell me, we fight now yes?”
The Eldar smiled exposing two lines of perfect teeth,
framed with ruby lips, he knew the Eldar was a male and
yet felt strangely attracted to it, he was beautiful. So
pretty thought Tiberius as he broke its face with his fists,
so very handsome as he pushed his thumbs through the
Eldar’s eye sockets until the bone cracked into its brains.
He tossed its frail corpse aside, its face a bloody ruin. The
Eldar’s blood formed into unfeasible spirals and impossible
shapes as it spilled out onto the floor.
“Not so pretty anymore are you” giggled Tiberius as
he turned away, “Slaanesh will drink her fill from your soul
and dance on your corpse!”
Another figure entered the hall, paused and cried out
in anguish, “No my Brother NO,” the figure cried “you Chaos
Bastard, you will not Take me!” The banshee drew her
sword cutting a fancy shape into the air and in perfect low
gothic she spoke “I boil your flesh and put out your eyes,
You filth, I will cut you into so many strips that your God
will use you as a toothpick!” Smittyrj78
Tiberius laughed “Im sorry but I though that was the
39
The Freeboota the freeboota
Volume 1, Issue 2

Thank you for reading Issue #2 of The Freebootaz Webzine!

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What’s in the next issue?

- More IG!

- Another awesome battle report!

- The Ten Commandments of E-Bay

- Advice on how to build a MEGA-


ARMY...

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40

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