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GLU1 3

GLU1 3

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Published by: anon-726557 on Apr 25, 2007
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02/15/2013

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Version 1.3 - 4 November 1998
TheOpenGL   
 
GraphicsSystemUtilityLibrary   Version1.3  
NormanChiChrisFrazier PaulHZichengLiKevinP.Smit
Editorversion1.3:JonLeech 
 
Version 1.3 - 4 November 1998
Copyright   
 
1992-1998SiliconGraphics,Inc. Thisdocumentcontainsunpublishedinformationof   SiliconGraphics,Inc. 
Thisdocumentisprotectedbycopyright,andcontainsinformationproprietarytoSiliconGraphics,Inc.Anycopying,adaptation,distribution,publiperformance,orpublicdisplayofthisdocumentwithouttheexpresswritteconsentofSiliconGraphics,Inc.isstrictlyprohibited.Thereceiptorpossessionofthisdocumentdoesnotconveyanyrightstoreproduce,discloseordistributeitscontents,ortomanufacture,use,orsellanythingthatimaydescribe,inwholeorinpart
U.S.GovernmentRestrictedRightsLegend    
Use,duplication,ordisclosurebytheGovernmentissubjecttorestrictions setforthinFAR52.227.19c2orsubparagraphc1iioftheRightinTechnicalDataandComputerSoftwareclauseatDFARS252.227-701andorinsimilarorsuccessorclausesintheFARortheDODorNASAFASupplement.Unpublishedrightsreservedunderthecopyrightlawsofthe UnitedStates.ContractormanufacturerisSiliconGraphics,Inc.,2011NShorelineBlvd.,MountainView,CA94039-7311
OpenGLisaregisteredtrademarkofSiliconGraphics,IncUnixisaregisteredtrademarkofTheOpenGroup. The"X"deviceandXWindowsSystemaretrademarksof   TheOpenGroup
 
Version 1.3 - 4 November 1998
Contents  
1Overview2Initialization3Mipmapping
3.1ImageScaling...........................3.2AutomaticMipmapping.....................
4MatrixManipulation
4.1MatrixSetup...........................4.2CoordinateProjection......................
5PolygonTessellation1
5.1TheTessellationObject.....................15.2PolygonDenition........................15.3Callbacks.............................15.4ControlOverTessellation....................15.5CSGOperations.........................15.5.1UNION..........................15.5.2INTERSECTIONtwopolygonsatatimeonly...15.5.3DIFFERENCE......................15.6Performance............................15.7BackwardsCompatibility....................1
6Quadrics2
6.1TheQuadricsObject.......................26.2Callbacks.............................26.3RenderingStyles.........................26.4QuadricsPrimitives.......................2

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