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Level 2: Learns automatic locks, +1 on initiative, +2 to parry and dodge.
Level 3: Learns knife hand knock-out, add +1D6 to P.P.E or I.S.P., +1 to disarm.
Level 4: One additional attack per melee, +1 to strike, +1 to body flip/throw .
Level 5: Automatic Dodge, critical flip/throw on natural 18 or better (double damage), +1 to body block
Level 7: +2 to pull punch, +1 to disarm.
Level 8: One additional attack per melee, +1 to breakfall.
Level 9: +1 on initiative, +1 to strike, parry and dodge.
Level 10: Add +2D6 to P.P.E. or I.S.P., +1 to disarm.
Level 11: +1 to parry, +2 to dodge, and +1 to body flip/throw.
Level 12: One additional attack per melee.
Level 13: +1 on initiative, +2 to body block/tackle.
Level 14: Critical strike on natural 18, 19, or 20.
Level 15: One additional attack per melee
Aikijutsu developed within the Aizu domain of Japan where certain families came together, bringing their
own expertise in Jujutsu, swordsmanship, spearmanship, horsemanship, archery, strategy, and other
war-related arts. Other non-martial arts were also valued such as calligraphy, poetry, healing arts, ethics,
etiquette, and other areas of learning more related to peace. The more traditional lines of Aikijutsu today
still give priority to the spiritual training of the student, and judges his or her progress by means of
character, dedication, humility, willingness to contribute to the welfare of the dojo, the progress of the
fellow students, and other traits that show a loyal and selfless spirit. These make a student worthwhile to
be instructed in the inner secrets of the art. These fundamental principles are:
1. Metsuke: Meeting or focus of the eyes.
2. Kokyu: Breathing.
3. Ma-ai: Distance between opponents.
4. Kuzushi: Breaking the opponent's balance.
5. Zanshin: Staying attentive at the end of a technique.
6. Aiki: Spirit or energy unification.
Skill Cost: 14 years
Costume: Keikogi and Hakama
Stance: Facing opponent with one foot forward and the other back, arms extended forward as if
Add 1 to P.S.
Add 1 to P.P.
Add 1 to M.E.
Add 2 to Spd.
Add 5 to Chi
COMBAT SKILLS
Attacks per Melee:3
Escape Moves: Roll, Maintain Balance
Basic Defensive Moves: Dodge, Parry, Auto Parry
Advanced Defenses: Multiple Dodge, Circular Parry, Parry/Attack, Auto Roll, Break fall, Disarm
Hand Attacks: Punch, Knife Hand, Palm Strike
Basic Foot Attacks: Kick, Backward Sweep, Trip/Leg Hook, Snap Kick, Reverse Turning Kick, Drop
Language: Japanese.
Cultural Skills: Calligraphy, Etiquette, First Aid, Haiku, Horsemanship, Strategy, Ukio-E.
Philosophical Training: Zen
LEVEL ADVANCEMENT BONUSES
Level 1: +3 to Roll, +2 to Parry/Dodge, Critical on a 19 or 20.
Level 2: +1 to Strike, +1 to Disarm.
Level 3: +1 to Body Flip/Throw (2D6 damage), +2 to Maintain Balance, Select one Power from Body
Level 4: +1 Attack, KO/Stun on an 18, 19, or 20.
Level 5: +2 to Roll, Critical on an 18, 19, or 20, Death Blow on a Natural 20.
Level 6: +1 Attack, Select one Power from Body Hardening, Special Katas, or Martial Art Techniques.
Level 7: +1 Body Flip/Throw, +1 to Damage.
Level 8: +1 Disarm, +1 to Maintain Balance.
Level 9: +2 to Roll, +1 to Damage.
Level 10: +1 Attack, +1 to Parry/Dodge, +1 to Disarm.
Level 11: + 1 to Damage, Select one Power from Atemi, Special Katas, or Martial Art Techniques.
Level 12: +1 to Parry/Dodge, +1 to Strike.
Level 13: +1 Attack, +2 to Roll, +1 to Maintain Balance.
Level 14: Death Blow on a Natural 19 or 20, Select one Power from Atemi, Special Katas, or Martial
Combining the best of Jujitsu and Kenjitsu, Aikijutsu is a powerful art with awesome offensive and defensive abilities. The main drawbacks are the intensive, rigorous and strict training, coupled with limited mental abilities.
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