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Ghost in the Shell RPG-d20

Ghost in the Shell RPG-d20

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Published by: Johnny Rocketfingers on Sep 22, 2010
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11/01/2011

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It is the near future.The world has become highly information-intensive,with a vast corporate network covering the planet,electrons and light pulsing through it.But the nation-state and ethnic groups still survive.And on the edge of Asia,in a strange corporate conglomerate-state called "Japan" ...
TH E R O L E P L A Y I N G G A M E
Version 1.5
 
C O N T E N T S
Game Designer Forward
Page 3
Disclaimer
Page 4
What is Ghost in the Shell
Page 5
The World
Page 7
Governments, Sovereignties, and Contested Regions
Page 7
Rival Organizations
Page 10
Corporations
Page 13
Japan
Page 18
Important Ministries
Page 18
Japanese Self Defense Force
Page 24
Japanese Locations
Page 29
Known Events and Important Points
Page 35
The Basic Game
Page 45
Starting Templates
Page 49
Advantages & Disadvantages
Page 54
Classes
Page 59
Prestige Classes
Page 78
Career Path
Page 89
New Skills
Page 91
New Feats
Page 101
General Equipment
Page 114
Vehicles
Page 120
Weapons
Page 136
Ammunition
Page 152
Explosive & Splash Weapons
Page 152
Grenades
Page 153
Armor
Page 156
Combat (Revisions and Alterations)
Page 164
Cybernetics and Robotics
Page 175
Robots
Page 197
MicroMachine Implants
Page 200
The Information Age
Page 204
Barriers
Page 211
Equipment
Page 212
Viruses
Page 214
Hack Actions
Page 218
Hack Summary
Page 233
Targets and Enemies
Page 235
Networks and Systems
Page 238
Specific Robots
Page 245
Opponents
Page 252
Characters
Page 254
Footnotes
Page 267
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Unlike previous games I designed, where the sourcematerial was fragmented and inconsistent, Ghost in the Shellmaintains a singular vision. I have tried to maintain that vision.To that end, I made a choice early on the development of thisgame. I was to avoid trying to “fill the gap” with original material.When I created the Alien – FUZION RPG, it became necessary tofilter certain parts of the setting while endorsing some personalviews. This emerged from a problem with inconsistent storytelling– where too many different writers would write differentinterpretations of a setting, leading to numerous plot holes. Ghostin the Shell started with the vision of Masamune Shirow andcontinued from there. Mamoru Oshii created the two movies inone tangent while the creators of Stand Alone Complex took another. The only difference between the two is the inclusion of the Puppet Master (which occurs in the movie, but not in theseries). Beyond that, the comics, the movies, and series maintain afairly uniformed vision. However, one voice had to gaindominance. I chose the series as it occupies the most exposurecurrently.As I said, I will not be adding any content myself.Certain sections will have gaps and I will make aware those gaps.There is evidence that does lead to some educated conclusions andI have added those as well. A few vehicles required names. Just tmake certain, all printed facts here are backed up by references inthe movies, the series, or the Manga. Because of an obvious lack of some content, I will be adding some universal ideas fromCyberpunk 2020 (non-unique weapons, cybernetics that wouldobviously exist). The rest come from the base D20 used to createthe game. This brings up an interesting point: Why don’t I useCyberpunk 2020. Several reasons actually. First, Cyberpunk 2020by RTG is becoming increasingly hard to find and it has neverbeen available as a free game. Looking through the rules of Cyberpunk, I realized I would be modifying the setting too much(totally restructuring the net and hacking for one). I realized Ishould just start with a clean palette.oGhost in the Shell was serialized in Kodansha's Youngmagazine "Pirate Edition" every three months from 1989 to 1990.By now cyberpunk had become an everyday word, but its vision of the future remained bleak. In 1992,Mamoru Oshii created the feature film under Production IG and Manga Entertainment.Final thanks go out to several people.Shirow Masamune for creating the franchise.Mamoru Oshii for giving it a voice.Production IG for giving it a body.Manga for importing and translatingJohn Pike for his in information on the SVR and Japanese Self Defense ForceDeric Bernier for creating the first 2020 conversion based on the original Manga. It allowed me to jumpseveral stepsChris DiasGhost in the ShellRole Playing Game Designer
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