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po s re Wink he | ls ) aire) eae ep aN for Mage:The Ascension” ASCENSION Fellowship in the Line of Fire: Credits Written by: Nicky Rea, Teeuwynn and Phil Brucato Developed by: Phil Brucato System and E&D Assistance: Jennifer Hartshorn and Bill Bridges Edited by: Cynthia Art Director: Richard Thomas Layout and Typesetting: Kathleen Ryan Production Assistance: Ash Arnett Andrew Kudelka, Andy er,and Joshua Gabriel Art: Jim Daly, Scott Johnson ‘Trabbold, Omaha Perez, Tomm Timbrook Cover Art: David Martin Cover Design: John Park Printed in Canada. White Wolf, Inc. Execs Mark Rein® Hagen and Stewart Wieck, Owners Stephan Wieck, President ‘Wes Harris, Vice President of Marketing Michael Krause, Vice President of Sales Richard Thomas, Vice President of Production and Design lift Benjami Ken Director of Development and Editing T. Monk, Jr., Controller Rebecca Schaefer, Warehouse Manager Call (404) 292-1819 Sue 100 780 PARK NoRTH BLYD. | CLARKSTON, GA 30021 it ty sy LP GAME StuDi0 © 1995 by White Wolf. All rights reserved. Reproduction without written permission ofthe pub- lisher is expressly denied, except for the purpose of reviews. Mage: The Ascension, Vampire: The Masquerade, Werewolf: The Apocalypse, The Book of Chantries, The Book of Shadows: ‘The Mage Players Guide, The Werewolf Players Guide and Ascension's Right Hand are trademarksof the White Wolf Game Studio. All names, titles, characters and text herein are copyrights of White Wolf unless otherwise noted. ‘The mention or reference to any companies or products in these pages is not a challenge to the trademarks or copyrights concerned. Due to mature subject matter, reader diseretion is advised Ascension's Right Hand Special Thanks to: ‘Oh Soon “Santa's Helper” Shropshire, for helping us all avoid getting weenie gifts. Keith “Get of Fenris” Winkler, for adding spice co Bill's Germanic treat. Danny “Toys -R-Us" Landers, for having more action figures than most retail outlets. Rebecca “True Stories ofthe Warchouse Patrol” Schaefer, for becoming the forklift cop. Diane “Whip-Crackin’ Goox!" Zamojski, for getting the wig, the whip, and the wherewithal to feed the family for free. Louvie “Crash Course” Locklear, for becoming the latest contestant in the White Wolf demolition derby Erie “For Death We Lust” Turnbow, for making Jim’s ears bleed on a daily basis. Jim “Gotcha!” Souter, for tossing some bad birds into the coop where they betong. Mike “Madness” Chaney, for getting his big break into Mage pages Emory “Heretic” Hestor, for putting a retarded GOD out to pasture in the Great Plains Brad “Master Mail” Butkovich, for keeping our custom- crs’ credit cards occupied R. Christian “Single White Male” Naberhause, for the revolving door he built for roommates. Bill “Hunters Haunted” Bridges, for trading Numinous Twilight with the custos ‘And Jen “Gothie Celt Chick” Hartshorn, for doing the “Love Beyond Ascension’ twist with Phil Authors’ Special Thank: To John Baumgarten, without whom there might be ‘no games here at al, Pete Curtin, for help and support beyond the call of duty, Bill and Jen, for helping out with some ofthe pol Wendy “Party Girl” Blacksin, for topping out a year with the Wolf, and Phil “No False Modesty” Brueato, for his pa- tience and insight. Mage is a game. It contains no true rituals or demon summoning. There are no esoteric codes hidden within the text Any material which the reader finds objectionable is merely the product of the authors’ imaginations. If it offends you, skip over it. As one nice lady I know says: “When I'm reading along and Icome to.a bad word in the book, [ just close my eyes.” Enjoy.

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