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Middle-earth Adventure Game v4.0

Middle-earth Adventure Game v4.0

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Published by paws_mcnasty

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Published by: paws_mcnasty on Sep 28, 2010
Copyright:Attribution Non-commercial

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01/21/2014

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Middle-Earth Adventure Game (v4.2)
(MEAG)
Compatible with materials for Lord of the Rings Adventure Game (LOR)andMiddle-earth Quest Books by Iron Crown Enterprises (ICE)
(based on Lord of the Rings Adventure Game, Middle-earth Quests, MERP and Rolemaster byICE; Dungeons & Dragons by TSR/WotC, GURPS by Steve Jackson Games and others)
This file, and other MEAG materials, are available at:http://merp.com/Members/imposteraz
 
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Table of Contents
Introduction......................................4
Notes on Terminology 4
Part I: Stats, Maneuvers, and Movement5
Character Statistics5
Base Stats5Skill Group Stats5
Maneuvers5
Trained, Untrained & Standard Mnvrs.5Base Maneuver Difficulties5Maneuver Difficulty Levels5Sample Basic Maneuver DLs6Resistance Rolls6Contest of Skills6Increasing Stats and Skills6
Movement & Travel6
Short Term Movement6Long Distance Travel6
Part II: Combat and Damage.........7
Combat Formulas7
1. Combat Result72. Damage Taken7
Sequence of Combat Actions7
Initiative7Action Categories7
Combat Action Details8
1. Casting a Spell82. Missile Attack83. Melee Attack or Parry84. Movement85. Perform other Maneuver8
Cover & Concealment9
Cover9Concealment9
Food & Water9Healing.9
Physical Wounds9Mana Points9
Part III: Equipment.........................10
Coinage.10Encumbrance10Weapons10Armor .11Herbs .11Potions .11Miscellaneous Gear12
Part IV: Spells and Magic ..............13
Spell Use13Spell Lists13
Mage Spells13Healer & Seer Spells14
Types of Spellcasters15Scrolls & Enchantments15Creating Potions15Detecting Magic15
Part V: Character Creationand Advancement ...............16
Player Character Races16Player Character Professions16MEAG Character Sheet17(p. 1: Traits, Stats, Skills, etc.)
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(p. 2: Miscellaneous Equipment)
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(p. 3: Maneuvers, Potions Learned)
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(p. 4: Spells Learned)
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Creating a Character21
1. Record Stat Bonus points212. Assign Skill Bonus points213. Shift a Base Stat214. Record Racial and Gender Traits215. Choose Character Traits216. Choose Skill Group Maneuvers22. 7. Pick starting Equipment228. Determine Physical Traits. and Languages229. Elven and Half-Elven PCs22
Character Traits23
Sample Specializations23Sample Special Abilities23Sample Negative Character Traits23
Gender Traits24Languages24Alignment and Leaning25Advancement25
Part VI: Optional Rules...................26
Stunning Blows During Combat26Coup de Grace & the Law26Size & Scale26Hypothermia & Overheating26Converting from other Systems26
Part VII: Setting...............................27
MEAG Setting27Alternate Setting28
Appendix A: Skill Group Maneuvers30

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