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Elysium-Nebula Class-Guide

Elysium-Nebula Class-Guide

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Published by John Tierney
D20 Future Setting
D20 Future Setting

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Published by: John Tierney on Jul 06, 2008
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05/09/2014

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Ambassador Advanced Class
The Ambassadors are the only thing holding the humans back from total war. They areskilled in the arts of diplomacy and bureaucracy. Once a character has chosen to enter theworld of politics they must pledge an allegiance to some authority even if they are only there to bring it down. Once chosen the allegiance will allow her access to restrictedinformation from the political body she works for.
Requirements
 To qualify to become an Ambassador, a character must fulfill the following criteria:
Skills
; Diplomacy 6 ranks, Knowledge (civics) 6 ranks, Knowledge (theology andphilosophy) 6 ranks.
Charismatic Hero Talents
: Charm, favor.
 Allegiances:
 
An Ambassador must pledge her primary allegiance to a faction,nation, world, or empire and remain a dutiful servant of this body; if theAmbassador breaks this allegiance, she loses all the benefits of the DiplomaticImmunity and Open Arms class features (see Class Features, below).
Class Information;
The following information pertains to the Ambassador advanced class.
Hit Die
; the Ambassador gains 1d6 hit points per level. The character’sConstitution modifier applies.
Action Points
; The Ambassador gains a number of action points equal to 6 + one-half her character level, rounded down, every time she attains a new level in thisclass.
Class Skills;
The Ambassador’s class skills are as follows.Bluff (Cha), Computer Use (Int), Diplomacy (Cha), Gather Information (Cha),Intimidate (Cha), Knowledge (behavioral sciences, civics, current events, history, theology and philosophy) (Int), Profession (Wis), Read/Write Language (none),Research (Int), Sense Motive (Wis), and Speak Language (none).Skill Points at Each Level 4 + Int modifier.
Class Features
 The following class features pertain to the Ambassador advanced class.
Diplomatic Immunity;
Starting at 1st level, if the Ambassador is arrested for a crime, she can make aDiplomacy check to invoke her diplomatic credentials and not suffer the usuallegal penalty or punishment. The severity of the crime determines the DC of theDiplomacy check, and how authorities react if the Ambassador succeeds. SeeTable: Diplomatic Immunity for Diplomacy check DCs based on the severity of thecrime.Level BAB Fort Ref Will Special Def Rep1
st
+0 +0 +0 +2 Diplomatic immunity +1 +12
nd
+1 +0 +0 +3 Open arms +1 +13
rd
+2 +1 +1 +3 Bonus feat +2 +14
 th
+3 +1 +1 +4 Information access +2 +25
 th
+3 +1 +1 +4 Stipend +3 +26
 th
+4 +2 +2 +5 Bonus feat +3 +27
 th
+5 +2 +2 +5 Restricted access +4 +38
 th
+6 +2 +2 +6 Stipend +4 +39
 th
+6 +3 +3 +6 Bonus feat +5 +310
 th
+7 +3 +3 +7 Select consuls +5 +4
 
If one of the Ambassador’s consuls (see the select consul class feature, below) isarrested for a crime and unable to secure her own release, the Ambassador mayintercede on the consul’s behalf. One may aid the other’s Diplomacy check.An Ambassador who routinely invokes the privilege of diplomatic immunity, eitheron her own behalf or to protect her selected consuls is likely to be recalled or terminated by those she has sworn to represent.
Open Arms;
Beginning at 2nd level, the Ambassador is skilled at initiating peacefulnegotiations. She may add a competence bonus equal to one-half herAmbassador class level on all Diplomacy checks.
Bonus Feats
At 3rd, 6th, and 9th level, the Ambassador gets a bonus feat. The bonus featmust be selected from the following list, and the Ambassador must meet all theprerequisites of the feat to select it. Attentive, Defensive Martial Arts, Dodge,Educated, Improved Initiative, Low Profile, Oathbound, Renown, Trustworthy.
Information Access;
Starting at 4th level, the Ambassador can make Gather Information checkswithout spending money or making Wealth checks, provided she is dealing withindividuals or organizations that are helpful, friendly, indifferent, or unfriendly toward her or those she represents. Dealing with individuals or organizations thatare hostile requires the Ambassador to make Wealth checks as usual whenusing the Gather Information skill.
Stipend;
Skilled diplomats are well paid for their loyalty and dedication, and they areaccustomed to traveling in style. At 5th level, and again at 8th level, theAmbassador gains a one-time Wealth bonus increase of +4.Restricted Access. At 7th level, the Ambassador gains clearance to accessrestricted files or classified information from any source that recognizes herfaction, organization, nation, world, or stellar empire. She gains a +5 bonus onSeverity of Crime Examples DCEffect of SuccessfulDiplomacy CheckClass 5Disturbing the peace, publicintoxication, no injurious trafficviolation15-2 penalty onsubsequent Diplomacychecks in that areaClass 4Possession of controlled substance,injurious traffic violation, operating business without a license,operating a vehicle or starshipwithout a license, assault without adeadly weapon20-5 penalty onsubsequent Diplomacya checks in that areaClass 3Attempted bribery of a public official,robbery or grand theft, aiding andabetting a known felon, assault witha deadly weapon, possession of aconcealed weapon25-10 penalty onsubsequent Diplomacychecks in the areaClass 2Murder or manslaughter, fraud,smuggling, assault against a publicofficial, trafficking in controlledsubstances30Deportation within 2d6hoursClass 1Conspiracy against the government,murder of a public official, sabotageof public utilities35Detention pending thediplomatic action bycharacter's affiliatedgovernment
 
Computer Use checks made to defeat computer security and a +5 bonus onResearch checks.
Select Consuls;
At 10th level, the Ambassador may appoint a number of individuals equal to herReputation bonus as "consuls" or "attaches". These appointed individuals gain all the benefits of the diplomatic immunity, information access, and restrictedaccess class features (described above). The Ambassador may revoke theseprivileges at any time and appoint replacement consuls as she sees fit. It takes1d4 hours for an Ambassador to invoke or revoke a consul’s or attaché’sprivileges.
Arcane Arranger
The ultimate P.R. person, an Arcane Arranger has his ear to the ground at all times. He is the one to go to for anything out of the ordinary. If you need theinformation he can give it to you, for a price. He also has his hands and name inmany circles and so can easily slip in as one of the guys. He has “friends” everywhere and is able to get a hold of any product you need.A high Intelligence is also useful for the Arcane Arranger, since knowledge is his province.
Requirements:
To qualify to become an Arcane Arranger, a character must fulfill the following criteria.
Skills
:
 
Diplomacy 6 ranks, Gather Information 6 ranks, any Knowledge (arcane law,business, current events, popular culture, or streetwise) 6 ranks.
Class Information
:
 
The following information pertains to the Arcane Arranger advancedclass.
Hit Die:
Arcane Arrangers gain 1d6 hit points per level. The character's Constitutionmodifier applies.
Action Points:
Arcane Arrangers gain a number of action points equal to 6 plus one-half  their character level, rounded down, every time they advance a level in this class.
Class Skills:
The Arcane Arranger's class skills are: Bluff (Cha), Computer Use (Int),Decipher Script (Int), Diplomacy (Cha), Forgery (Int), Gather Information (Cha), Intimidate(Cha), Knowledge (arcane lore, business, current events, popular culture, streetwise) (Int),Listen (Wis), Profession (Wis), Read/Write Language (none), Repair (Int), Research (Int),Sense Motive (Wis), Speak Language (none).Skill Points at Each Level, 7 + Intelligence modifier.
Class Features
The following features pertain to the Arcane Arranger advanced class.
 Word on the Street
The Arcane Arranger filters information constantly and remembers everything. Throughregular contacts, gossip, internet chats, and other situations, he has a deep knowledge of everyday things. The Arcane Arranger can make a Gather Information check on general orspecific information instantaneously, and spends only an hour making a GatherLevel BAB Fort Ref Will Special Def Rep1
st
+0 +0 +0 +1 Word on the street +0 +22
nd
+1 +0 +0 +2 False allegiance +1 +23
rd
+1 +1 +1 +2 Bonus feat +1 +24
 th
+2 +1 +1 +2 Shadow resources +1 +35
 th
+2 +1 +1 +3 Pack rat +2 +36
 th
+3 +2 +2 +3 Bonus feat +2 +37
 th
+3 +2 +2 +4 Expert in your field +2 +48
 th
+4 +2 +2 +4 Up my sleeve +3 +49
 th
+4 +3 +3 +4 Bonus feat +3 +410
 th
+5 +3 +3 +5 Up my sleeve +3 +5

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